The Internet

Researchers Unlock Fiber Optic Connection 1.2 Million Times Faster Than Broadband (popsci.com) 49

An anonymous reader quotes a report from Popular Science: In the average American house, any download rate above roughly 242 Mbs is considered a solidly speedy broadband internet connection. That's pretty decent, but across the Atlantic, researchers at UK's Aston University recently managed to coax about 1.2 million times that rate using a single fiber optic cable -- a new record for specific wavelength bands. As spotted earlier today by Gizmodo, the international team achieved a data transfer rate of 301 terabits, or 301,000,000 megabits per second by accessing new wavelength bands normally unreachable in existing optical fibers -- the tiny, hollow glass strands that carry data through beams of light. According to Aston University's recent profile, you can think of these different wavelength bands as different colors of light shooting through a (largely) standard cable.

Commercially available fiber cabling utilizes what are known as C- and L-bands to transmit data. By constructing a device called an optical processor, however, researchers could access the never-before-used E- and S-bands. "Over the last few years Aston University has been developing optical amplifiers that operate in the E-band, which sits adjacent to the C-band in the electromagnetic spectrum but is about three times wider," Ian Phillips, the optical processor's creator, said in a statement. "Before the development of our device, no one had been able to properly emulate the E-band channels in a controlled way." But in terms of new tech, the processor was basically it for the team's experiment. "Broadly speaking, data was sent via an optical fiber like a home or office internet connection," Phillips added. What's particularly impressive and promising about the team's achievement is that they didn't need new, high-tech fiber optic lines to reach such blindingly fast speeds. Most existing optical cables have always technically been capable of reaching E- and S-bands, but lacked the equipment infrastructure to do so. With further refinement and scaling, internet providers could ramp up standard speeds without overhauling current fiber optic infrastructures.

Wireless Networking

'Smart Devices Are Turning Out To Be a Poor Investment' (androidpolice.com) 155

An anonymous reader quotes a report from Android Police, written by Dhruv Bhutani: As someone who is an early adopter of all things smart and has invested a significant amount of money in building a fancy smart home, it saddens me to say that I feel cheated by the thousands of dollars I've spent on smart devices. And it's not a one-off. Amazon's recent move to block off local ADB connections on Fire TV devices is the latest example in a long line of grievances. A brand busy wrestling away control from the consumer after they've bought the product, the software update gimps a feature that has been present on the hardware ever since it launched back in 2014. ADB-based commands let users take deep control of the hardware, and in the case of the Fire TV hardware, it can drastically improve the user experience. [...] A few years ago, I decided to invest in the NVIDIA Shield. The premium streamer was marketed as a utopia for streaming online and offline sources with the ability to plug in hard drives, connect to NAS drives, and more. At launch, it did precisely that while presenting a beautiful, clean interface that was a joy to interact with. However, subsequent updates have converted what was otherwise a clean and elegant solution to an ad-infested overlay that I zoom past to jump into my streaming app of choice. This problem isn't restricted to just the Shield. Even my Google TV running Chromecast has a home screen that's more of an advertising space for Google than an easy way to get to my content.

But why stop at streaming boxes? Google's Nest Hubs are equal victims of feature deterioration. I've spent hundreds of dollars on Nest Hubs and outfitted them in most of my rooms and washrooms. However, Google's consistent degradation of the user experience means I use these speakers for little more than casting music from the Spotify app. The voice recognition barely works on the best of days, and when it does, the answers tend to be wildly inconsistent. It wasn't always the case. In fact, at launch, Google's Nest speakers were some of the best smart home interfaces you could buy. You'd imagine that the experience would only improve from there. That's decidedly not the case. I had high hopes that the Fuchsia update would fix the broken command detection, but that's also not the case. And good luck to you if you decided to invest in Google Assistant-compatible displays. Google's announcement that it would no longer issue software or security updates to third-party displays like the excellent Lenovo Smart Display, right after killing the built-in web browser, is pretty wild. It boggles my mind that a company can get away with such behavior.

Now imagine the plight of Nest Secure owners. A home security system isn't something one expects to switch out for many many years. And yet, Google decided to kill the Nest Secure home monitoring solution merely three years after launching the product range. While I made an initial investment in the Nest ecosystem, I've since switched over to a completely local solution that is entirely under my control, stores data locally, and won't be going out of action because of bad decision-making by another company.
"It's clear to me that smart home devices, as they stand, are proving to be very poor investments for consumers," Bhutani writes in closing. "Suffice it to say that I've paused any future investments in smart devices, and I'll be taking a long and hard look at a company's treatment of its current portfolio before splurging out more cash. I'd recommend you do the same."
Cellphones

Major Mobile NFT Shooter Game 'MadWorld' Uses Linux Foundation Subsidiary's Game Engine (linuxfoundation.org) 29

A Linux Foundation subsidiary has developed a free and open-source 3D game engine distributed under the Apache license. And last week the Open 3D Foundation announced "a big step forward, showcasing the power of open-source technologies in giving gamers around the globe unforgettable gaming experiences."

"We are proud to unveil MadWorld as the first mobile title powered by O3DE," said Joe Bryant, Executive Director of the Open 3D Foundation, "demonstrating the large potential of open-source technologies in game development."

And then this week Los Angeles Business Journal reported that El Segundo-based gaming studio Carbonated Inc. "has raised $11 million of series A funding to finance the development and release of its debut game title... Prior to its most recent round, Carbonated closed an $8.5 million seed funding round in 2020, which also included participation from Andreessen and Bitkraft." Since its founding [in 2015], the company has been focusing on research and development for its upcoming first title, called "MadWorld." The third-person, multiplayer shooter game is set in a post-apocalyptic world and features both player-versus-player and player-versus-environment features. Players of the game will battle for land control in a dystopian setting. Using a combination of open-source mapping tools and Carbonated's proprietary custom operations technology, called Carbyne, the game's world is designed around real-life cities and locations. Players are initially dropped into the game's version of their own real-time location.

The game allows players to optionally engage using blockchain technology with a digital asset-ownership layer powered by a blockchain network called XPLA.

Earlier this month Madworld "opened up for Early Access registration," reports the egamers web site, arguing that the game "is set to redefine the gaming landscape and will make its public debut later this year." After a catastrophic event named "The Collapse," MadWorld takes place in a desolate Earth where players engage in a battle for survival, highlighting the game's unique setting and immersive experience. The game's world is intricately designed with 250,000 land plots mapped out on a hexagonal grid, each presenting unique resources and strategic benefits. This innovative approach to game design enhances the gameplay experience and introduces a new layer of strategy and competition.

MadWorld's gameplay is centered around integrating Web3 technologies, which allows for the ownership, enhancement, and trading of tokenized representations of real-world locations. This feature encourages players to create clans and work together or compete for essential resources that are spread across the vast game world. Clans can acquire these resources by paying tributes to NFT landowners using "Rounds," the in-game currency. This mechanism not only fosters a sense of community and teamwork but also creates unique economic opportunities within the game by blending traditional gaming elements with the emerging field of digital assets.

"With its use of O3DE, Carbonated can enhance the game's visual fidelity, performance, and scalability," according to the Linux Foundation's announcement, "in order to deliver a fast-paced adventure on mobile platforms." O3DE is an open-source game engine developed by a collaborative community of industry experts. It includes state-of-the-art rendering capabilities, dynamic lighting, and realistic physics simulation. These features have enabled Carbonated to build realistic dystopian environments and create action-packed gameplay in MadWorld.
According to its official site, MadWorld "is set to be released to the public sometime in 2024 and is currently being tested on iOS and Android operating systems."

Carbonated's CEO Travis Boatman made this prediction to the site Decrypt. "We think mobile is where the breakout will happen for Web3."
Cellphones

America's DHS Is Expected to Stop Buying Access to Your Phone Movements (notus.org) 49

America's Department of Homeland Security "is expected to stop buying access to data showing the movement of phones," reports the U.S. news site NOTUS.

They call the purchasers "a controversial practice that has allowed it to warrantlessly track hundreds of millions of people for years." Since 2018, agencies within the department — including Immigration and Customs Enforcement, U.S. Customs and Border Protection and the U.S. Secret Service — have been buying access to commercially available data that revealed the movement patterns of devices, many inside the United States. Commercially available phone data can be bought and searched without judicial oversight.

Three people familiar with the matter said the Department of Homeland Security isn't expected to buy access to more of this data, nor will the agency make any additional funding available to buy access to this data. The agency "paused" this practice after a 2023 DHS watchdog report [which had recommended they draw up better privacy controls and policies]. However, the department instead appears to be winding down the use of the data...

"The information that is available commercially would kind of knock your socks off," said former top CIA official Michael Morell on a podcast last year. "If we collected it using traditional intelligence methods, it would be top-secret sensitive. And you wouldn't put it in a database, you'd keep it in a safe...." DHS' internal watchdog opened an investigation after a bipartisan outcry from lawmakers and civil society groups about warrantless tracking...

"Meanwhile, U.S. spy agencies are fighting to preserve the same capability as part of the renewal of surveillance authorities," the article adds.

"A bipartisan coalition of lawmakers, led by Democratic Sen. Ron Wyden in the Senate and Republican Rep. Warren Davidson in the House, is pushing to ban U.S. government agencies from buying data on Americans."
The Courts

Apple Sues Former Employee For Leaking Journal App, Vision Pro Details (macrumors.com) 47

Apple has sued its former employee Andrew Aude for leaking information about more than a half-dozen Apple products and policies, including its then-unannounced Journal app and Vision Pro headset, product development policies, strategies for regulatory compliance, employee headcounts, and more. MacRumors reports: Aude joined Apple as an iOS software engineer in 2016, shortly after graduating college. He worked on optimizing battery performance, making him "privy to information regarding dozens of Apple's most sensitive projects," according to the complaint. In April 2023, for example, Apple alleges that Aude leaked a list of finalized features for the iPhone's Journal app to a journalist at The Wall Street Journal on a phone call. That same month, The Wall Street Journal's Aaron Tilley published a report titled "Apple Plans iPhone Journaling App in Expansion of Health Initiatives."

Using the encrypted messaging app Signal, Aude is said to have sent "over 1,400" messages to the same journalist, who Aude referred to as "Homeboy." He is also accused of sending "over 10,000 text messages" to another journalist at the website The Information, and he allegedly traveled "across the continent" to meet with her. Other leaks relate to the Vision Pro and other hardware: "As another example, an October 2020 screenshot on Mr. Aude's Apple-issued work iPhone shows that he disclosed Apple's development of products within the spatial computing space to a non-Apple employee. Mr. Aude made this disclosure even though Apple's development efforts were confidential and not known to the public. Over the following months, Mr. Aude disclosed additional Apple confidential information -- including information concerning unannounced products, and hardware information."

Apple believes that Aude's actions were "extensive and purposeful," with Aude allegedly admitting that he leaked information so he could "kill" products and features with which he took issue. The company alleges that his wrongful disclosures resulted in at least five news articles discussing the company's confidential and proprietary information. Apple says these public revelations impeded its ability to "surprise and delight" with its latest products. Apple said it learned of Aude's wrongful disclosures in late 2023, and the company fired him for his alleged misconduct in December of that year. [...] Apple is seeking both compensatory and punitive damages in an amount to be determined at trial, and it is also seeking other legal remedies.
The full complaint can be read here (PDF).
Cellphones

Social Psychologist Urges 'End the Phone-Based Childhood Now' (msn.com) 203

"The environment in which kids grow up today is hostile to human development," argues Jonathan Haidt, a social psychologist and business school ethics professor, saying that since the early 2010s, "something went suddenly and horribly wrong for adolescents."

The Atlantic recently published an excerpt from his book The Anxious Generation: How the Great Rewiring of Childhood Is Causing an Epidemic of Mental Illness.: By a variety of measures and in a variety of countries, the members of Generation Z (born in and after 1996) are suffering from anxiety, depression, self-harm, and related disorders at levels higher than any other generation for which we have data... I think the answer can be stated simply, although the underlying psychology is complex: Those were the years when adolescents in rich countries traded in their flip phones for smartphones and moved much more of their social lives online — particularly onto social-media platforms designed for virality and addiction. Once young people began carrying the entire internet in their pockets, available to them day and night, it altered their daily experiences and developmental pathways across the board. Friendship, dating, sexuality, exercise, sleep, academics, politics, family dynamics, identity — all were affected...

There's an important backstory, beginning as long ago as the 1980s, when we started systematically depriving children and adolescents of freedom, unsupervised play, responsibility, and opportunities for risk taking, all of which promote competence, maturity, and mental health. But the change in childhood accelerated in the early 2010s, when an already independence-deprived generation was lured into a new virtual universe that seemed safe to parents but in fact is more dangerous, in many respects, than the physical world. My claim is that the new phone-based childhood that took shape roughly 12 years ago is making young people sick and blocking their progress to flourishing in adulthood. We need a dramatic cultural correction, and we need it now...

A simple way to understand the differences between Gen Z and previous generations is that people born in and after 1996 have internal thermostats that were shifted toward defend mode. This is why life on college campuses changed so suddenly when Gen Z arrived, beginning around 2014. Students began requesting "safe spaces" and trigger warnings. They were highly sensitive to "microaggressions" and sometimes claimed that words were "violence." These trends mystified those of us in older generations at the time, but in hindsight, it all makes sense. Gen Z students found words, ideas, and ambiguous social encounters more threatening than had previous generations of students because we had fundamentally altered their psychological development.

The article argues educational scores also began dropping around 2012, while citing estimates that America's average teenager spends seven to nine hours a day on screen-based activities. "Everything else in an adolescent's day must get squeezed down or eliminated entirely to make room for the vast amount of content that is consumed... The main reason why the phone-based childhood is so harmful is because it pushes aside everything else." (For example, there's "the collapse of time spent interacting with other people face-to-face.")

The article warns of fragmented attention, disrupted learning, social withdrawal, and "the decay of wisdom and the loss of meaning." ("This rerouting of enculturating content has created a generation that is largely cut off from older generations and, to some extent, from the accumulated wisdom of humankind, including knowledge about how to live a flourishing life.") Its proposed solution?
  • No smartphones before high school
  • No social media before 16
  • Phoneâfree schools
  • More independence, free play, and responsibility in the real world

"We didn't know what we were doing in the early 2010s. Now we do. It's time to end the phone-based childhood."

Thanks to long-time Slashdot reader schwit1 and sinij for sharing the article.


Wireless Networking

SpaceX Gets E-Band Radio Waves To Boost Starlink Broadband (spacenews.com) 26

Jason Rainbow reports via SpaceNews: SpaceX has secured conditional approval to use extremely high-frequency E-band radio waves to improve the capacity of its low Earth orbit Starlink broadband constellation. The Federal Communications Commission said March 8 it is allowing SpaceX to use E-band frequencies between second-generation Starlink satellites and gateways on the ground, alongside already approved spectrum in the Ka and Ku bands. Specifically, SpaceX is now also permitted to communicate between 71 and 76 gigahertz from space to Earth, and 81-86 GHz Earth-to-space, using the up to 7,500 Gen2 satellites SpaceX is allowed to deploy.

SpaceX has plans for 30,000 Gen2 satellites, on top of the 4,400 Gen1 satellites already authorized by the FCC. However, the FCC deferred action in December 2022 on whether to allow SpaceX to deploy the other three-quarters of its Gen2 constellation, which includes spacecraft closer to Earth to improve broadband speeds. The regulator also deferred action at the time on SpaceX's plans to use E-band frequencies, citing a need to first establish ground rules for using them in space. In a March 8 regulatory filing, the FCC said it found "SpaceX's proposed operations in the E-band present no new or increased frequency conflicts with other satellite operations." But the order comes with multiple conditions, including potentially forcing SpaceX to modify operations if another satellite operator also seeks to use the radio waves.

Wireless Networking

Google's Newest Office Has AI Designers Toiling In a Wi-Fi Desert (reuters.com) 85

Google's swanky new office building located on the Alphabet's Mountain View, California headquarters has been "plagued for months by inoperable, or, at best, spotty Wi-Fi," reports Reuters citing six people familiar with the matter. "Its recliner-laden collaborative workspaces do not work well for teams carting around laptops, since workers must plug into ethernet cables at their desks to get consistent internet service. Some make do by using their phones as hotspots." From the report: The company promoted the new building and surrounding campus in a 229-page glossy book highlighting its cutting-edge features, such as "Googley interiors" and "an environment where everyone has the tools they need to be successful."

But, a Google spokeswoman acknowledged, "we've had Wi-Fi connectivity issues in Bay View." She said Google "made several improvements to address the issue," and the company hoped to have a fix in coming weeks. According to one AI engineer assigned to the building, which also houses members of the advertising team, the wonky Wi-Fi has been no help for Google pushing a three day per week return-to-office mandate. "You'd think the world's leading internet company would have worked this out," he said.

Managers have encouraged workers to stroll outside or sit at the adjoining cafe where the Wi-Fi signal is stronger. Some were issued new laptops recently with more powerful Wi-Fi chips. Google has not publicly disclosed the reasons for the Wi-Fi problems, but workers say the 600,000-square-foot building's swooping, wave-like rooftop swallows broadband like the Bermuda Triangle.

Google

Gemini Nano Won't Come To Pixel 8 Due To Hardware Limitations (mobilesyrup.com) 7

An anonymous reader quotes a report from MobileSyrup: Google's new smart assistant, Gemini, is available on multiple devices but Gemini Nano, the multimodal large language model, isn't coming to all Pixel smartphones. Gemini Nano is only available on the Google Pixel 8 Pro and the Samsung Galaxy S24 series; however, we've recently learned that it's not making its way to the base Pixel 8, according to Terence Zhang, an engineer at Google and reporter by Mishaal Rahman.

Zhang told everyone that Gemini Nano isn't coming to the Pixel 8 because of hardware limitations, but it's unclear what the hardware limitations are. Many would assume it's due to the Pixel 8 housing only 8GB of RAM compared to the Pixel 8 Pro's 12GB. That said, the Galaxy S24 series starts at 8GB of RAM and can use Nano. This must mean that some other hardware limitations are holding back Gemini Nano. Hopefully, more information will come in the future, but right now, it seems like only high-end devices will get the Gemini Nano experience.

Iphone

Apple Will Cut Off Third-Party App Store Updates If Your iPhone Leaves the EU For a Month (theverge.com) 88

In an updated support page, Apple says it won't let your iPhone update software installed by third-party app stores if you leave the European Union for more than 30 days. The Verge reports: Shortly after the EU's Digital Markets Act (DMA) went into effect on Wednesday, users noticed an Apple support page stating users would "lose access to some features" when leaving the EU "for short-term travel." But now, Apple has made this policy more specific by carving out a 30-day grace period, which could be inconvenient for frequent travelers. This doesn't change your ability to use alternative app marketplaces, however, as Apple says you can still use third-party stores to manage apps you've already installed. Further reading: Apple is Working To Make It Easier To Switch From iPhone To Android Because of the EU
China

Apple iPhone Sales In China Plummet As Huawei Soars (bbc.com) 33

Huawei is back from the dead after recording a sales jump of 64% in the first six weeks of 2024 compared to a year earlier. Meanwhile, Apple's iPhone sales in China fell by 24% during the same period. The BBC reports: Aside from a resurgence of Huawei sales at the more expensive end of the Chinese phone market, Apple was also "squeezed in the middle on aggressive pricing from the likes of Oppo, Vivo and Xiaomi," Counterpoint Research's Mengmeng Zhang wrote. China, which is one of Apple's biggest markets, also saw overall smartphone sales shrink by 7% in the same period, the report said. Huawei struggled for years due to US sanctions but its sales surged after releasing its Mate 60 series of 5G smartphones in August. It came as a major surprise as the Chinese firm was cut off from key chips and technology required for 5G mobile internet.

Honor, which is the smartphone brand spun off from Huawei in 2020, was the only other top-five brand to see sales increase in China during the period, according to the report. Sales of Vivo, Xiaomi and Oppo also fell in the first six weeks of the year, Counterpoint said. Its report also said Apple's share of the Chinese smartphone market dropped to 15.7% from 19% last year, putting it in fourth place as it fell from the number two spot. Meanwhile, Huawei rose to second place as its market share grew to 16.5% from 9.4% a year earlier. Despite its sales falling by 15% over the last year, Vivo remained China's top-selling smartphone maker, Counterpoint said.

Cellphones

Screen Time Robs Average Toddler of Hearing 1,000 Words Spoken By Adult a Day, Study Finds (theguardian.com) 86

An anonymous reader quotes a report from The Guardian: The average toddler is missing out on hearing more than 1,000 words spoken by an adult each day due to screen time, setting back their language skills, a first-of-its kind study has found. The research, published on Tuesday in the Journal of the American Medical Association (Jama) Pediatrics, tracked 220 Australian families over two years to measure the relationship between family screen use and children's language environment. Families recorded all the audio around their child using advanced speech recognition technology over a 16-hour period on an average day at home. They repeated this process every six months between the ages of 12 and 36 months. The lead researcher, Dr Mary Brushe from the Telethon Kids Institute, said: "The technology we use is essentially like a Fitbit, but instead of counting the number of steps, this device counts the number of words spoken by, to and around the child." The device also picked up electronic noise, which the researchers analyzed to calculate screen time.

The researchers found young children's exposure to screens including TVs and phones was interfering with their language opportunities, with the association most pronounced at three years of age. For every extra minute of screen time, the three-year-olds in the study were hearing seven fewer words, speaking five fewer words themselves and engaging in one less conversation. The study found the average three-year-old in the study was exposed to two hours and 52 minutes of screen time a day. Researchers estimated this led to those children being exposed to 1,139 fewer adult words, 843 fewer child words and 194 fewer conversations. Because the study couldn't capture parents' silent phone use, including reading emails, texting or quietly scrolling through websites or social media, Brushe said they might have underestimated how much screen usage is affecting children.

A language-rich home environment was critical in supporting infants and toddlers' language development, Brushe said. While some educational children's shows were designed to help children's language skills, very young kids in the age group of the study could struggle to translate television shows into their own life, she said. This study did not differentiate between whether children were watching high- or low-quality screen content.

IOS

iOS 17.4 Is Here and Ready For a Whole New Europe (theverge.com) 22

Jess Weatherbed reports via The Verge: Apple's iOS 17.4 update is now available, introducing new emoji and a cryptographic security protocol for iMessage, alongside some major changes to the App Store and contactless payments for the iPhone platform in Europe. Apple is making several of these changes to comply with the EU's Digital Markets Act (DMA), a law that aims to make the digital economy fairer by removing unfair advantages that tech giants hold over businesses and end users. iOS 17.4 will allow third-party developers to offer alternative app marketplaces and app downloads to EU users from outside the iOS App Store. Developers wanting to take advantage of this will be required to go through Apple's approval process and pay Apple a "Core Technology Fee" that charges 50 euro cents per install once an app reaches 1 million downloads annually. iPhone owners in the EU will see different update notes that specifically mention new options available for app stores, web browsers, and payment options.

The approval process may take some time, but we know that at least one enterprise-focused app marketplace from Mobivention will be available on March 7th. Epic is also working on releasing the Epic Game Store on iOS in 2024, and software company MacPaw is planning to officially launch its Setapp store in April. iOS 17.4 allows people in the EU to download alternative browser engines that aren't based on Apple's WebKit, such as Chrome and Firefox, with a new choice screen in iOS Safari that will prompt users to select a default browser when opened for the first time. While no browser alternatives have been officially announced, both Google and Mozilla are currently experimenting with new iOS browsers that could eventually be released to the public.

Apple is also introducing new APIs that allow third-party developers to utilize the iPhone's NFC payment chip for contactless payment services besides Apple Pay and Apple Wallet in the European Economic Area. No alternative contactless providers have been confirmed yet, but users will find a list of apps that have requested the feature under Settings > Privacy & Security > Contactless & NFC. While Apple previously revealed it was planning to drop support for progressive web apps (PWAs) in the EU to avoid building "an entirely new integration architecture" around DMA compliance, the company now says it will "continue to offer the existing Home Screen web apps capability" for EU users. However, these homescreen apps will still run using WebKit technology, with no option to be powered by third-party browser engines.

Cellphones

The FBI Is Using Push Notifications To Catch Sexual Predators (gizmodo.com) 34

According to the Washington Post (paywalled), the FBI is using mobile push notification data to unmask people suspected of serious crimes, such as pedophilia, terrorism, and murder. Gizmodo reports: The Post did a little digging into court records and found evidence of at least 130 search warrants filed by the feds for push notification data in cases spanning 14 states. In those cases, FBI officials asked tech companies like Google, Apple, and Facebook to fork over data related to a suspect's mobile notifications, then used the data to implicate the suspect in criminal behavior linked to a particular app, even though many of those apps were supposedly anonymous communication platforms, like Wickr.

How exactly is this possible? Push notifications, which are provided by a mobile operating system provider, include embedded metadata that can be examined to understand the use of the mobile apps on a particular phone. Apps come laced with a quiet identifier, a "push token," which is stored on the corporate servers of a company like Apple or another phone manufacturer after a user signs up to use a particular app. Those tokens can later be used to identify the person using the app, based on the information associated with the device on which the app was downloaded. Even turning off push notifications on your device doesn't necessarily disable this feature, experts contend. [...]

If finding new ways to catch pedophiles and terrorists doesn't seem like the worst thing in the world, the Post article highlights the voices of critics who fear that this kind of mobile data could be used to track people who have not committed serious crimes -- like political activists or women seeking abortions in states where the procedure has been restricted.

Cellphones

OnePlus Watch 2 Launches With Wear OS 4, 100-Hour Battery (9to5google.com) 14

Almost 3 years after launching the first OnePlus Watch, the Chinese smartphone company is launching a successor -- this time powered by Wear OS 4. Utilizing a "hybrid interface," the OnePlus Watch 2 is able to offer 100 hours of battery life, or just over four full days of use. 9to5Google reports: To achieve that goal, the OnePlus Watch 2 actually runs two separate operating systems. Wear OS handles things like apps and watchfaces, while a RTOS powered by a secondary chipset handles more lightweight tasks. A "smart mode" on the watch allows the watch swap back and forth between its two operating systems and two chipsets. Wear OS is powered by the Snapdragon W5 Gen 1 and it is Wear OS 4. The RTOS is powered by a BES 2700 MCU Efficiency chipset.

Switching between the two OS's is something you're likely to not even notice, OnePlus claims: "The BES2700 Efficiency Chipset runs RTOS and handles background activity and simple tasks, while the Snapdragon W5 handles more demanding tasks, like running your favorite Google apps. This optimized approach, enabled by the Wear OS hybrid interface seamlessly managing the transition between chips, means users will experience a smartwatch that effortlessly does it all while extending the time between charges."

Powering the Watch 2 is a 500 mAh battery which features 7.5W charging with a special charger that connects to a typical USB-C cable. The charger is magnetic, of course, and OnePlus claims a full charge in 60 minutes or less. The 1.43-inch AMOLED display of the OnePlus Watch 2 is covered in a slightly curved sapphire glass, while the watch chassis is built from stainless steel. You'll have the choice of black or silver colors with either black or green bands, respectively. The whole package is also 5ATM water resistant. Rounding out the main specs you'll find 32GB of storage and 2GB of RAM.
The OnePlus Watch 2 goes on sale today at $299.
AT&T

AT&T Restores Service After Massive, Nationwide Outage (cnn.com) 55

An anonymous reader quotes a report from CNN Business: AT&T's network went down for many of its customers across the United States Thursday morning, leaving customers unable to place calls, text or access the internet. By a little after 3 pm ET, roughly 11 hours after reports of the outage first emerged, the company said that it had restored service to all impacted customers. "We have restored wireless service to all our affected customers. We sincerely apologize to them," AT&T said in a statement. The company added that it is "taking steps to ensure our customers do not experience this again in the future."

The Federal Communications Commission confirmed Thursday afternoon that it is investigating the outage. The White House says federal agencies are in touch with AT&T about network outages but that it doesn't have all the answers yet on what exactly led to the interruptions. Although Verizon and T-Mobile customers reported some network outages, too, they appeared far less widespread. T-Mobile and Verizon said their networks were unaffected by AT&T's service outage and customers reporting outages may have been unable to reach customers who use AT&T.

Thursday morning, more than 74,000 AT&T customers reported outages on digital-service tracking site DownDetector, with service disruptions beginning around 4 am ET. That's not a comprehensive number: It tracks only self-reported outages. Reports had been rising steadily throughout the morning but leveled off in the 9 am ET hour. By 12:30 pm ET, the DownDetector data showed some 25,000 AT&T customers still reporting outages. By 2 pm ET, fewer than 5,000 customers were still reporting issues. Earlier Thursday, AT&T acknowledged that it had a widespread outage but did not provide a reason for the system failure. By late morning, AT&T said most of its network was back online, and it confirmed Thursday afternoon that service was fully restored.
According to an anonymous industry source, the issue for the outage appears to be related to how cellular services hand off calls from one network to the next, a process known as peering. They said there's no indication that it was the result of a cyberattack or other malicious activity.

The FCC confirmed that it is investigating the incident. "We are aware of the reported wireless outages, and our Public Safety and Homeland Security Bureau is actively investigating," the FCC said in a statement posted on X. "We are in touch with AT&T and public safety authorities, including FirstNet, as well as other providers."
Iphone

Apple Says the iPhone 15's Battery Has Double the Promised Lifespan (engadget.com) 51

Apple has updated the iPhone 15's battery lifespan, noting the new handsets can retain 80 percent of their original charging capacity after 1,000 cycles -- double the company's previous estimate -- without any new hardware or software updates. From a report: Not so coincidentally, the change will arrive in time for upcoming EU regulations that will assign an energy grade for phones' battery longevity. Before today, Apple's online support documents quoted iPhone batteries as maintaining 80 percent of their original full charge after 500 cycles. But after the company retested long-term battery health in its 2023 smartphones -- iPhone 15, iPhone 15 Plus, iPhone 15 Pro and iPhone 15 Pro Max -- it found they can retain 80 percent capacity after at least 1,000 cycles. The company said its support documents will be updated on Tuesday to reflect the new estimate.
Iphone

Apple Officially Warns Users To Stop Putting Wet iPhones in Rice (gizmodo.com) 121

An anonymous reader shares a report: In a recent support document, Apple states that putting wet devices in a bag of rice could "allow small particles of rice to damage your iPhone," although it doesn't go into further detail. The company also recommended against using other well-known hacks, such as using an external heat source to dry the phone or sticking a cotton swab into the connector. The company's warning on rice coincides with those of other repair experts, who have found that the rice hack works slower than simply leaving your iPhone on a counter to dry. Time is crucial in these situations, as the most important thing is to prevent the water from damaging the electronics inside the phone.
Businesses

Meizu Moves Away From Smartphone Business, Will Invest All in AI 18

Meizu is quitting the smartphone business. The company, owned by car maker Geely, said AI is the future and will invest "All in AI". From a report: According to a post on Weibo, the FlymeOS team will be restructured into working on new AI terminal devices that will use globally available LLM (large language model) such as Open AI. Meizu already laid the cornerstones of its multi-terminal experience when it announced Flyme Auto -- an infotainment system for Geely-made vehicles, including Polestar and Lotus, which connects seamlessly with FlymeOS 10 devices, such as the Meizu 20 and Meizu 21 flagships.

According to Shen Ziyu, Chairman and CEO of Xingji Meizu Group, smartphone users take longer to upgrade -- an average of 51 months, which is more than 4 years. The added companies now offer comparable performance in smoothness, photography, and software features. That's why there will be no Meizu 21 Pro, Meizu 22 and Meizu 23 series.
Security

MIT Researchers Build Tiny Tamper-Proof ID Tag Utilizing Terahertz Waves (mit.edu) 42

A few years ago, MIT researchers invented a cryptographic ID tag — but like traditional RFID tags, "a counterfeiter could peel the tag off a genuine item and reattach it to a fake," writes MIT News.

"The researchers have now surmounted this security vulnerability by leveraging terahertz waves to develop an antitampering ID tag that still offers the benefits of being tiny, cheap, and secure." They mix microscopic metal particles into the glue that sticks the tag to an object, and then use terahertz waves to detect the unique pattern those particles form on the item's surface. Akin to a fingerprint, this random glue pattern is used to authenticate the item, explains Eunseok Lee, an electrical engineering and computer science (EECS) graduate student and lead author of a paper on the antitampering tag. "These metal particles are essentially like mirrors for terahertz waves. If I spread a bunch of mirror pieces onto a surface and then shine light on that, depending on the orientation, size, and location of those mirrors, I would get a different reflected pattern. But if you peel the chip off and reattach it, you destroy that pattern," adds Ruonan Han, an associate professor in EECS, who leads the Terahertz Integrated Electronics Group in the Research Laboratory of Electronics.

The researchers produced a light-powered antitampering tag that is about 4 square millimeters in size. They also demonstrated a machine-learning model that helps detect tampering by identifying similar glue pattern fingerprints with more than 99 percent accuracy. Because the terahertz tag is so cheap to produce, it could be implemented throughout a massive supply chain. And its tiny size enables the tag to attach to items too small for traditional RFIDs, such as certain medical devices...

"These responses are impossible to duplicate, as long as the glue interface is destroyed by a counterfeiter," Han says. A vendor would take an initial reading of the antitampering tag once it was stuck onto an item, and then store those data in the cloud, using them later for verification."

Seems like the only way to thwart that would be carving out the part of the surface where the tag was affixed — and then pasting the tag, glue, and what it adheres to all together onto some other surface. But more importantly, Han says they'd wanted to demonstrate "that the application of the terahertz spectrum can go well beyond broadband wireless."

In this case, you can use terahertz for ID, security, and authentication. There are a lot of possibilities out there."

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