PlayStation (Games)

PS5 Has Now Officially Outsold Every Xbox Console Ever Released (ign.com) 35

Sony reported that PlayStation 5 sales have reached 84.2 million units, officially surpassing every Xbox console ever released. IGN reports: The PlayStation 5 is now up to 84.2 million copies sold after shifting an additional 3.9 million units during the three-month period ending September 30, Sony has announced. That's a slight increase on the 3.8 million PS5 units Sony sold during the same quarter last year, but it's an impressive result given the price of the console has actually gone up over the course of this generation, rather than come down. [...]

As an aside, unlike Sony, Microsoft does not make Xbox Series X and S sales figures public, but analysts have suggested the combined Xbox Series effort is being outsold by the PS5 by at least a factor of 2:1. The more appropriate comparison for the PS5 then, is with its predecessor, the PlayStation 4. Five years into the current console generation, the PS5 is slightly behind the PS4 (the PS4 sold-in to retailers more than 86.1 million units after five years on sale). But Sony has said this console generation is its most financially successful ever, with sales surpassing those made during the reign of all previous Sony consoles.

PlayStation (Games)

Hilarious Unused Audio From 2003 Baseball Game Rediscovered by Video Game History Foundation (aftermath.site) 6

After popular arcade games like Mortal Kombat and Spy Hunter, Midway Games jumped into the home console market, and in 2003 launched their baseball game franchise "MLB Slugfest" for Xbox, PS2, and GameCube. But at times it was almost a parody of baseball, including announcers filling the long hours of airtime with bizarre, rambling conversations. ("I read today that kitchen utensils are gonna hurt more people tonight than lifting heavy objects during the day...")

Now former Midway Games producer Mark Flitman has revealed the even weirder conversations rejected by Major League Baseball. ("Ah, baseball on a sunny afternoon. Is there anything better? We've been talking about breaking pop bottles with rocks. I guess that is...") The nonprofit Video Game History Foundation published the text in their digital archive — and shared 79 seconds of sound clips that were actually recorded but never used in the final game. ("Enjoying some smoked whale meat up here in the booth today...")

Their BlueSky post with the audio drew over 5,500 likes and 2,400 reposts, with one commenter wondering if the bizarre (and unapproved) conversations were "part of the tactic where you include overtly inappropriate content to make the stuff you actually want to keep seem more appropriate." But the Foundation's library director thinks the voice actors were just going wild. "We talked with Mark on our podcast and it sounds like they just did a lot of improv and got carried away." He added later that the game's producer "would give them prompts and they'd run with it. The voice actors (Kevin Matthews and Tim Kitzrow) have backgrounds in sports radio and comedy, so they came up with wild nonsense like this."

The gaming site Aftermath notes the Foundation also has an archive page for all the other sound files on the CD. Maybe it's the ultimate tribute to the craziness that was MLB Slugfest. Years ago some fans of the game shared their memories on Reddit...
  • "The first time my friend tried to bean me and my hitter caught the ball was so hype, we were freaking out. Every game quickly evolved into trying to get our hitters to charge the mound."
  • "I just remembered you could also kick the shit out of the fielder near your base if he got too close. Man that game was awesome."
  • "Every time someone got on base we would run the ball over to them and beat their asses for 30 seconds. Good times."

Six years after the launch of the franchise, Midway Games declared bankruptcy.


XBox (Games)

The Numbers Show Xbox's Current Plan Isn't Working (gizmodo.com) 49

An anonymous reader quotes a report from Gizmodo: It's time for Xbox to eat some humble pie and perform some real soul-searching. Microsoft released its latest quarterly earnings report and proved the worst of our fears about its gaming brand. Not only are Xbox hardware sales down significantly, but the brand itself is barely treading water. Gamers are voicing their displeasure with their wallets, but Microsoft's top brass is still only thinking about the margins. Microsoft was more keen to promote the scale of its cloud and AI services revenue -- which was up 28% year over year -- than talk about its beleaguered gaming brand. The company's overall gaming revenue fell by 2% compared to the same time last year. This was precipitated by a "decline in Xbox hardware," which was down by 22% following a steady decline quarter after quarter. Its first-party games and its Game Pass subscription were doing better, though the overall growth was only up by 1%, and even that was driven by the "better-than-expected performance" of third-party games. You can give credit to titles like Clair Obscur: Expedition 33 for why Xbox isn't in an even deeper hole than it is now.

The tech giant has no expectation that its Xbox brand will start making more money anytime soon. In its earnings call with investors, Microsoft Chief Financial Officer Amy Hood said the company expects Xbox will continue to decline "in the low to mid-single digits" for the following quarter. That's mostly due to the lack of landmark first-party titles. Just this month, Xbox released Ninja Gaiden 4, The Outer Worlds 2, and Double Fine's The Keeper. Xbox also made a huge marketing push for its first handheld, made in partnership with Asus, the ROG Xbox Ally and Ally X. In any other year, this would be a big month for any gaming company. The dour outlook comes after months of bad news. After two subsequent price hikes, Xbox Series S and Series X consoles now cost between $100 to $150 more than they did at launch five years ago. Microsoft also pushed prices of its Game Pass Ultimate subscription tier from $20 to $30 per month. A full-year's subscription would now demand $360.
In a separate article, Gizmodo reviews Microsoft's new ROG Xbox Ally X handheld, which "offers a better experience overall" than the "other small-scale Windows PC gaming devices released this year." However, "it's still nowhere close to what you truly want from a console."
Windows

Windows is the Problem With Windows Handhelds (theverge.com) 71

Microsoft shipped its first Xbox handheld nearly two weeks ago. The $600 white Xbox Ally cannot reliably sleep, wake, or hold a charge while asleep. Neither Microsoft nor Asus would admit there's a problem or offer a timeline to fix it after repeated requests by The Verge. Asus said it needs more time to test.

Installing Bazzite, a Linux-based operating system, solves the problems, the publication reports. The same hardware runs games up to 30% faster than Windows and beats the Steam Deck in all but one benchmark. Steam runs more responsively without Windows bloat. The device can be used like a Nintendo Switch, pausing games with the power button and resuming hours or days later. Bazzite initially had sleep issues but fixed them two days after programmer Antheas Kapenekakis obtained the hardware and consulted with two AMD contacts. The black Xbox Ally X, which doesn't have as many sleep issues, gets a similar speed boost with Bazzite.

Two Xbox Ally units tested on Windows repeatedly woke themselves at random intervals. One lost 10% battery after 12 hours of supposed sleep, the other 23%. After another 12 hours, both had only 30% battery remaining. One tried to apply a Windows Update while asleep. Both units refused to wake from sleep at times and required hard resets. Many users have reported similar issues on Reddit with both Xbox Ally versions.

Further reading: Microsoft's Next Xbox Will Run Full Windows and Eliminate Multiplayer Paywall, Report Says.
Microsoft

Microsoft CEO Nadella Says Gaming Needs Good Margins To Innovate, Compares Strategy To Office (pcgamer.com) 46

The best way to innovate in gaming is to have good margins, that's according to Microsoft chief executive Satya Nadella. He made the comments during an interview days after Bloomberg reported that Microsoft has expected unrealistic profit margins from its gaming division, which the report suggested was a likely reason for studio closures, game cancelations and thousands of layoffs at Xbox.

Nadella used the word "innovation" at least five times during the interview but never offered specifics about what he meant by it. He said Microsoft needs to "invent, maybe, some new interactive media" because gaming's competition is short-form video rather than other games. The CEO described Microsoft's new gaming strategy as being "everywhere, on every platform" after comparing the company's game publishing business to Microsoft Office. He said "the biggest gaming business is the Windows business" and added that he is looking forward to "the next console, the next PC gaming."
XBox (Games)

Microsoft's Next Xbox Will Run Full Windows and Eliminate Multiplayer Paywall, Report Says (windowscentral.com) 66

Microsoft's next Xbox console will run full Windows and allow users to exit the Xbox interface to access Steam, Epic Games Store, Battle.net, and other PC storefronts, according to Windows Central. The device will launch without a multiplayer paywall. Xbox CEO Phil Spencer told users last week to look at the Xbox Ally handheld for an indication of where Xbox is headed. The company has been using the Ally as a beta test to gather feedback on the experience that will power its next wave of console hardware.

The new Xbox will include the entire Xbox console library spanning original Xbox, Xbox 360, Xbox One, and Xbox Series X/S titles. These games will run natively and launch through the Xbox launcher's library. Users staying within the Xbox ecosystem will encounter an onboarding experience similar to current consoles. Those who choose to access Windows will be able to install PlayStation PC titles like God of War and Spider-Man purchased through Steam or Epic Games.
PlayStation (Games)

25 Years Ago Today: A PlayStation Shopping Frenzy - But Would Microsoft's Xbox Make It Obsolete? (slashdot.org) 25

25 years ago today on Slashdot...

Hemos linked to a site called Joystick101 describing the crowd camping out to buy the limited number of just-released PlayStation 2 consoles (and games). "500,000 lucky members of the American gaming public are sneaking a few minutes of playing Madden 2001, Tekken, or Ridge Racer V before school or work..." wrote Joystick101. That same day CmdrTaco posted reports PS2s were selling for over $1,000 on eBay. And then Timothy updated that post to note someone saw one selling for $5,000.

But there was a third PS2 link posted on October 26, 2000... Hemos wrote a post titled "The PS2 — A Betamax In the Making?" — linking to an article by Mark Pesce (co-inventor of VRML and, in 1993, an Apple consulting engineer). "Microsoft promises Xbox will deliver ten times the performance of the PS2," Pesce wrote, noting Microsoft had partnered with Intel and "upstart video-chip developer Nvidia": The strangest thing about this battle of giants is that Microsoft has become a champion of open standards, encouraging developers to write Xbox titles without requiring them to pay any licensing fees. In comparison, Sony charges a minimum of $25,000 for access to the documentation and technology of the PlayStation2, plus a hefty license fee on every game sold. In the video-game industry, the Big Three — Sony, Nintendo, and Sega — sell the hardware at a loss (the PS2 costs nearly the $300 it will retail for) and recover their investment in the stiff licensing fees paid by game developers for the "key" that allows their software to work on Sony's platform...

Having committed an astounding $500 million to market the Xbox next Christmas, it's clear that Microsoft doesn't mind taking a short-term loss to ensure an eventual win. If Sony's not careful, this could turn into "Betamax, the Sequel." Twenty years ago, Sony tightly controlled the titles made available for its technically superior videocassette player — specifically, no adult content — and found themselves quickly locked out of an incredibly lucrative market for adult and family content. If Sony keeps a tight grip on the PS2, they may actually help Microsoft create the new VHS. But even if Sony loses this round (and no one wants to wager which way this battle will turn), they've already set their sights on the PlayStation3, to be released five years from now. Sony promises it will be a thousand times faster than the PS2.

Ironically, Pesce's warning about possible threats to the PS2's longevity was published by online magazine Feed-- which seven months later went out of business.

And this week it was announced that even Microsoft's Halo Campaign Evolved will now be coming to PlayStation 5, with Slashdot publishing six PlayStation-related stories in just the last three months in 2025.

Thanks to long-time Slashdot reader crunchy_one for suggesting a "25 Years Ago" Slashdot post.
PlayStation (Games)

Halo Heads To PlayStation 5 With Another Halo: Combat Evolved Remake (polygon.com) 18

Halo Studios (formerly 343 Industries) has announced Halo: Campaign Evolved, a full Unreal Engine 5 remake of the original Halo: Combat Evolved campaign, coming in 2026 for Xbox Series X, Windows PC, and -- shockingly -- PlayStation 5. "It's really a new era -- Halo is on PlayStation going forward," Halo Studios community director Brian Jarrard said on a livestream today. Polygon reports: Halo: Campaign Evolved is a from-the-ground-up remake of the first Halo game's campaign. It's being built in Unreal Engine 5 -- unlike previous Halo games, which have been developed with proprietary software. It aims to modernize the game without changing it on a fundamental level. [...]

As signaled by the name, Campaign Evolved will not feature PvP multiplayer, as its focus is on the campaign (Combat Evolved had splitscreen competitive multiplayer modes). However, you'll still be able to play Halo: Campaign Evolved with your buddies. It'll support splitscreen two-player local co-op as well as four-player online. Most notably, it'll support full crossplay and cross-progression.

Gameplay is being changed in ways that are more aligned with later entries in the series. Master Chief will be able to pick up and use enemy weapons that he couldn't use until later Halo games, like the iconic Energy Sword. He'll be able to pilot the Covenant Wraith tank in the original game for the first time, and can hijack vehicles (or get hijacked). Campaign Evolved is also implementing a sprint button, altering the way players can move about the battlefield.
You can watch a reveal video for the game on YouTube.
Microsoft

Microsoft Demands 30% Profit Margins from Struggling Xbox Division (bloomberg.com) 91

Microsoft has set a 30% profit margin goal for its Xbox gaming division, Bloomberg reported Thursday, well above the video game industry's average of 17% to 22%. The target, implemented in fall 2023 by CFO Amy Hood, represents a sharp departure from Xbox's previous approach of allowing developers to focus on making quality games without specific financial constraints. Xbox historically maintained profit margins between 10% and 20% and reported a 12% margin for the first nine months of Microsoft's 2022 fiscal year.

The division has responded by canceling several projects that had been in development for more than seven years, including Everwild, Perfect Dark and Project Blackbird. It has also eliminated thousands of jobs and raised prices. In 2024, Xbox began releasing most of its games on rival Nintendo and Sony platforms. The heightened scrutiny comes as Microsoft prioritizes investment in generative AI while overseeing a gaming division that has struggled despite spending $76.5 billion on acquisitions.
Graphics

Sony Teases New GPU Tech For the PS6 (theverge.com) 16

Sony and AMD are collaborating on new GPU technologies for the next-generation PlayStation (likely the PS6), introducing innovations like Radiance Cores for advanced ray tracing and "Universal Compression" for improved performance and efficiency. The Verge reports: Sony's next console (presumably the PS6) is coming in "a few years time," according to someone who I'd believe to make that claim. Mark Cerny, lead architect on the PS5 and PS5 Pro, joined Jack Huynh, SVP and GM of AMD's computing and graphics group, in a YouTube video wherein the pair spend nine minutes going through some very specific, co-developed advancements in graphics technology that will come to the next console. But the pair cautioned that the technologies are still in "every early days" and "only exist in simulation right now."

Much of it boils down to how the companies are working to make it easier for future GPUs to handle graphics upscaling, ray tracing, and the super-intensive path tracing techniques used to make game worlds look more realistic. Cerny says "the current approach has reached its limit," so Sony is working with AMD to integrate components of its next-gen RDNA architecture in future consoles. AMD's Huynh introduced Radiance Cores (similar in theory to Nvidia's RT Cores) that are dedicated to handling ray tracing and path tracing. In addition to Sony's new consoles having the new cores, they will almost certainly be built into AMD's future desktop GPUs, too, and likely within whatever it's assisting with in its Xbox partnership.

XBox (Games)

Microsoft Assures Gamers It's Not Abandoning Xbox Hardware (windowscentral.com) 25

Microsoft said in a statement Monday it remains committed to developing first-party Xbox consoles. The reassurance came after rumors circulated suggesting the gaming division might abandon hardware manufacturing. The speculation gained traction following a 50% price increase for Xbox Game Pass Ultimate and retailers including Costco removing Xbox products from their shelves.

Microsoft said it is "actively investing in our future first-party consoles and devices designed, engineered and built by Xbox." The company's multi-year partnership with AMD for next-generation hardware also continues. Devices in development include the Xbox Ally range under codenames Omni and Horseman, according to Windows Central. Xbox Series X and Series S production has also not stopped, the report added.
XBox (Games)

Microsoft is About To Launch Free Xbox Cloud Gaming With Ads (theverge.com) 14

An anonymous reader shares a report from The Verge: Microsoft is getting ready to announce an ad-supported version of Xbox Cloud Gaming. Sources familiar with Microsoft's plans tell The Verge that the software maker has started testing ad-supported games streaming internally, allowing employees to play select titles free without a Game Pass subscription.

I understand that the free ad-supported version of Xbox Cloud Gaming will include the ability to stream some games you own, as well as eligible Free Play Days titles, which let Xbox players try games over a weekend. You'll also be able to stream Xbox Retro Classics games. Sources tell me the internal testing includes around two minutes of preroll ads before a game is available to stream for free through Xbox Cloud Gaming. [...] The ad-supported Xbox Cloud Gaming version will be available on PC, Xbox consoles, handheld devices, and via the web.

Microsoft

Microsoft Raises Xbox Game Pass Top Subscription 50% To $30 Monthly (hollywoodreporter.com) 35

Microsoft has announced that Xbox Game Pass Ultimate will cost $29.99 per month, up from $19.99. The company restructured its subscription service into three tiers ahead of the October 16 launch of two Xbox ROG Ally handheld consoles. The new Essential tier offers 50-plus games for $9.99 monthly. Premium includes 200-plus games for $14.99. Ultimate subscribers gain access to more than 400 games, day-one releases, improved cloud streaming quality, and services including EA Play, Ubisoft+ Classics, and Fortnite Crew.

Game Pass generated nearly $5 billion in fiscal 2025 revenue with 34 million subscribers in 2024. Console hardware prices are also increasing, with the Xbox Series X rising $50 to $649.99 starting October 3.
Operating Systems

Amazon Launches Vegas OS, Its Android Replacement For Fire TV With No Sideloading (9to5google.com) 61

Amazon is replacing Android on new Fire TV hardware with its own Vega OS, debuting on the Fire TV Stick 4K Select. While major streaming apps are supported, sideloading is gone "because, well, this isn't Android anymore," notes 9to5Google. The company says "only apps from the Amazon Appstore are available for download." From the report: The company hasn't fully detailed all of the ins and outs of Vega, but Amazon hints that this is a move in the interest of performance. In a post, Amazon touches on Vega being "remarkably fast" despite the low-end hardware of its new Fire TV Stick 4K Select: "Our newest Fire TV Stick, the 4K Select, helps you maximize every pixel of your 4K TVs at an incredible value. It delivers vibrant 4K picture quality with HDR10+ support and apps that launch remarkably fast. The performance comes from our new operating system, Vega, which is responsive and highly efficient. Everything you need is right in the box -- it works with your favorite streaming services, and will soon support Xbox Gaming, Luna, and Alexa+."

As pointed out by AFTVNews, the Fire TV 4K Select offers a mere 1GB of RAM, which is half as much as prior generations. So, in a way, that does speak to how lightweight this new platform is. But the bigger question is around apps. Amazon says that "your favorite streaming services" still work with Vega, and that Xbox, Luna, and Alexa+ will be coming "soon" (though they're already supported on existing Android-based Fire TV devices).

XBox (Games)

Microsoft Hikes US Xbox Prices Citing Economic Environment (xbox.com) 45

Microsoft will increase Xbox Series X and Series S console prices in the United States on October 3. The Series X rises to $649.99 from $599.99 and the 512GB Series S increases to $399.99 from $379.99. The 1TB Series S moves to $449.99 from $429.99. The Series X Digital Edition reaches $599.99 from $549.99 and the 2TB Galaxy Black Special Edition climbs to $799.99 from $729.99. Microsoft cited macroeconomic changes for the increases. Console prices outside the US and controller and headset prices domestically remain unchanged. The company raised console prices globally in May.
Microsoft

Blizzard's 'Diablo' Devs Unionize. There's Now 3,500 Unionized Microsoft Workers (aftermath.site) 68

PC Gamer reports: The Diablo team is the next in line to unionize at Blizzard. Over 450 developers across multiple disciplines have voted to form a union under the Communications Workers of America (CWA), and they're now the fourth major Blizzard team to do so... A wave of unions have formed at Blizzard in the last year, including the World of Warcraft, Overwatch, and Story and Franchise Development teams. Elsewhere at Microsoft, Bethesda, ZeniMax Online Studios and ZeniMax QA testers have also unionized...

The CWA says over 3,500 Microsoft workers have now organized to fight for fair compensation, job security, and improved working conditions.

CWA is America's largest communications and media labor union, and in a statement, local 9510 president Jason Justice called the successful vote "part of a much larger story about turning the tide in an industry that has long overlooked its labor. Entertainment workers across film, television, music, and now video games are standing together to have a seat at the table. The strength of our movement comes from that solidarity."

And CWA local 6215 president Ron Swaggerty said "Each new organizing effort adds momentum to the nationwide movement for video game worker power."

"What began as a trickle has turned into an avalanche," writes the gaming news site Aftermath, calling the latest vote "a direct result of the union neutrality deal Microsoft struck with CWA in 2022 when it was facing regulatory scrutiny over its $68.7 billion purchase of Activision Blizzard." We've come a long way since small units at Raven and Blizzard Albany fended off Activision Blizzard's pre-acquisition attempts at union busting in 2022 and 2023, and not a moment too soon: Microsoft's penchant for mass layoffs has cut some teams to the bone and left others warily counting down the days until their heads land on the chopping block. This new union, workers hope, will act as a bulwark...

[B]ased on preliminary conversations with prospective members, they can already hazard a few guesses as to what they'll be arm-wrestling management over at the bargaining table: pay equity, AI, crediting, and remote work.

Businesses

Today's Game Consoles Are Historically Overpriced (arstechnica.com) 66

ArsTechnica: Today's video game consoles are hundreds of dollars more expensive than you'd expect based on historic pricing trends. That's according to an Ars Technica analysis of decades of pricing data and price-cut timing across dozens of major US console releases.

The overall direction of this trend has been apparent to industry watchers for a while now. Nintendo, Sony, and Microsoft have failed to cut their console prices in recent years and have instead been increasing the nominal MSRP for many current consoles in the past six months.

But when you crunch the numbers, it's pretty incredible just how much today's console prices defy historic expectations, even when you account for higher-than-normal inflation in recent years. If today's consoles were seeing anything like what used to be standard price cuts over time, we could be paying around $200 today for pricey systems like the Switch OLED, PS5 Digital Edition, and Xbox Series S.

XBox (Games)

Microsoft Expands Xbox Cloud Gaming to Cheaper Game Pass Tiers 7

Microsoft is testing new Xbox Game Pass features with Insiders, letting Core and Standard subscribers stream cloud-enabled titles they own or access via subscription across more devices, including supported TVs and browsers. These tiers will also gain access to select PC game versions for the first time. From a Xbox blog post: We're always exploring more ways to make your Xbox experience centered around you -- your content, benefits, and playstyle. That's why we're making it easier to enjoy the games you love, wherever you are, and on any device. Starting today, Xbox Insiders are invited to try out new updates in Xbox Game Pass that make it easier to stream and play across more devices.

Xbox Insiders subscribed to Xbox Game Pass Core or Standard now have even more freedom to play wherever they are with Xbox Cloud Gaming (Beta). As part of this Insider experience, Xbox Game Pass Core and Standard subscribers will be able to stream cloud playable games included with their subscription or select cloud playable games they own, making it easier to jump in from any supported device. [...] We're expanding the ways players can experience PC gaming through Xbox Game Pass. As part of testing, Xbox Insiders subscribed to Game Pass Core or Standard will for the first time gain access to PC versions of select titles, giving you even more flexibility and the choice to play on a PC or Windows handheld."
XBox (Games)

Microsoft Re-joins Handheld Gaming Fight Against Nintendo's Switch (yahoo.com) 43

Gaming handhelds are becoming the industry's new battleground as Microsoft launches its ROG Xbox Ally devices October 16, chasing Nintendo Switch 2's record-breaking 5.8 million units sold in seven weeks. The ASUS-manufactured handhelds run full Windows 11 with a gaming-optimized interface, accessing Xbox Game Pass, Steam, Battle.net, and other PC storefronts without platform lockdown.

Two models arrive at launch: the standard Xbox Ally with AMD Ryzen Z2 A processor and the premium Xbox Ally X featuring Ryzen AI Z2 Extreme, 24GB RAM, 1TB storage, and 80Wh battery. Microsoft's Handheld Compatibility Program pre-verifies thousands of PC games for portable play. Pricing remains unannounced.
PlayStation (Games)

Ex-PlayStation Boss Says Game Subscription Turns Developers Into 'Wage Slaves' (gamesindustry.biz) 36

Former Sony Worldwide Studios chairman Shawn Layden criticized subscription gaming services like Xbox Game Pass, arguing that developers working under such models become "wage slaves." Speaking in a recent industry discussion, Layden contended that subscription services prevent developers from traditional profit-sharing arrangements.

"They're not creating value, putting it in the marketplace, hoping it explodes, and profit sharing, and overages, and all that nice stuff," Layden said. "It's just, 'You pay me X dollars an hour, I built you a game, here, go put it on your servers.'" He called the model uninspiring for game developers.

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