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PlayStation (Games)

Sony Tries To Remove News Articles About PlayStation 4 Slim Leak From The Internet (techdirt.com) 85

Sony is expected to announce two new PlayStation 4 consoles at a scheduled event on September 7th in New York City, but as that date nears more leaks of the consoles have emerged. The most recent leak appears to show the upcoming PlayStation 4 Slim, which Sony is trying to remove from the internet by taking down news articles from social media accounts about the leak. Erik Kain via @erikkain on Twitter tweeted (Tweet no longer exists): "Sony issued a takedown and had this post removed from my Facebook page: https://t.co/fIjP0buTdY (Warning: may be paywalled)." Techdirt reports: "[The Forbes post] references the work Eurogamer did in visiting the leaker of the image to confirm the console is for real (it is), as well as generating its own image and even video of the console working for its story on the leak. But if you go today to the Eurogamer post about the leak, the video has been replaced by the following update. UPDATE, 7.30pm: Upon taking legal advice, we have removed the video previously referenced in this article. Left unsaid is whether or not any contact had been made by Sony with Eurogamer, thus prompting this 'legal advice,' but one can imagine that being the case, particularly given Sony's threats to social media users sharing images and reporting of Sony leaks and, more to the point, threats against any media that might report on those leaks."
PlayStation (Games)

PlayStation 3 Games Are Coming To PC (cnet.com) 122

PlayStation 3 games are coming to Windows. Sony said Tuesday that it is bringing its PlayStation Now game-streaming program to Windows PCs. The service broadcasts PlayStation 3 games over the internet similar to the way Netflix beams movies to devices like Roku. CNET reports: This fall, you'll be able to play previously exclusive games like Uncharted 3 and Shadow of the Colossus on a Windows laptop. The catch: you'll be playing those games over the internet with Sony's streaming game service, PlayStation Now. Think Netflix. PlayStation Now has already been around for a couple of years on the PS4, PS3, PS Vita handheld, plus a handful of Blu-ray players and smart TVs. For $20 a month or $45 for three, the service gives players unlimited access to a long list of over 400 PlayStation 3 games. Like Netflix or any other streaming service, the quality can vary wildly depending on your internet connection -- Sony requires a solid 5Mbps connection at all times, and that doesn't change today. What changes is the size of Sony's audience. With a Windows laptop or tablet, you aren't tethered to a big-screen TV. You could theoretically take these PlayStation games anywhere -- and wherever you go, your save games stream with you.
NES (Games)

Aluminum NES Maker Announces Smaller, Cheaper Analogue Nt Mini (polygon.com) 77

An anonymous reader quotes a report from Polygon: Analogue, the company behind the aluminum NES known as the Analogue Nt, is releasing a smaller, less expensive version of its console this January. Known as the Analogue Nt mini, the new version of the long-sold out hardware will be 20 percent smaller and carry a lower price: $449. The original Analogue Nt was priced at $499, but its tinier successor will outclass the original model with a better offering, the company says. The mini will comes with RGB and HDMI output (1080p/720p/480p) built in. The console will include a wireless 8Bitdo NES30 controller and Retro Receiver -- compatible with PlayStation 4, PlayStation 3, Wii and Wii U Pro Controllers -- as part of the package. In addition, the Nt mini will support over 2,000 NES, Famicom and Famicom Disk System games.
Sony

Sony To Debut Two New PlayStation 4 Consoles Next Month, Says WSJ (cnet.com) 86

An anonymous reader writes: Sony could be about to announce two new PlayStation 4 consoles, according to the Wall Street Journal. Both units are set to be introduced next month, people familiar with the matter told the newspaper. The upgraded console outlined by the company earlier this year, capable of outputting 4K-resolution graphics, could be joined by a slimmed-down, cheaper version of the console. That would give gamers options to suit their varying budgets and demands. Sony is set to hold a press conference at the PlayStation Theater in New York on September 7 where the company is expected to outline the consoles in further detail.
Hardware Hacking

PS Vita Jailbreak Finally Lets One Run Emulators and Homebrew Software (geek.com) 38

Finally, someone has managed to hack PS Vita, allowing people to install emulators and homebrew software on the handheld gaming console. The jailbreak dubbed HENkaku works on the latest 3.60 Vita firmware. From an article on Geek.com: The exploit allowing full access to the Vita hardware has been created by Team Molecule and named HENkaku. The code injected into the handheld when visiting the website unlocks the hardware and removes the file system from its protective sandbox. It's then possible to access it and the Vita memory card using FTP. The super simple unlock opens up the Vita to homebrew developers who want to create their own games for the system without going through official channels. But it also allows full access to the hardware meaning the ability to overclock the processor, and for PlayStation TV owners it also means all games are whitelisted. That's great news as there are many blocked games known to work perfectly fine on the PSTV.
Censorship

Chased Off of YouTube, Leaked 'No Man's Sky' Footage Runs to Pornhub (vice.com) 134

An anonymous reader quotes Vice:I always feel a little dirty when I look at leaked footage of any kind, but rarely so much as when I brought up Pornhub yesterday to check out a video featuring the hyped space exploration game No Man's Sky... I had to go to Pornhub, as this corner of the web was the only place I'd been able to find the footage after it'd been yanked off of DailyMotion, YouTube, and almost every other video hosting site...

The PornHub video shows 21 minutes of footage with awful resolution, and none of it's particularly exciting to watch (which may say something about the game)...

On July 7, when the game was ready to ship, No Man's Sky creator Sean Murray posted on Twitter "I'm so incredibly proud of this tiny team. 4 years of emotions," then addressed the leaked footage on Friday, tweeting "We've spent years filling No Man's Sky with surprises. You've spent years waiting. Please don't spoil it for yourself..." A later Twitter post added "Take a break from reading about it, and picking vids apart. You can experience for yourself so soon."
Iphone

The Most Popular Product Of All Time 367

Apple announced Wednesday that it has sold more than one billion iPhones. To understand the magnitude of the milestone, Asymco's Horace Dediu has compiled a list of the best-selling products across several categories. From his post (link shared via email by reader JoshTops):Car model: VW Beetle 21.5 million; car brand: Toyota Corolla 43 million; music album: Thriller 70 million; vehicle: Honda Super Cub 87 million; book title: Lord of the Rings 150 million; toy: Rubik's Cube 350 million; game console: Playstation 382 million; book series: Harry Potter Series 450 million; mobile phone: iPhone 1 billion.
The iPhone is not only the best-selling mobile phone but also the best selling music player, the best-selling camera, the best-selling video screen and the best-selling computer of all time. It is, quite simply, the best-selling product of all time. It is that because it is so much more than a product. It is an enabler for change. It unleashed forces which we are barely able to perceive, let alone control. It changed the world because it changed us. And it did all that in less than nine years.
Update: 07/28 20:07 GMT by M :Dediu just told me that the list doesn't include consumable non-durable products.
Microsoft

Microsoft Cuts Xbox One Price To $249 - Would You Buy or Recommend One? (theverge.com) 140

Tom Warren, writing for The Verge: Microsoft is cutting the price of its Xbox One console to $249. The new price marks the third price cut in less than two months, ahead of the new Xbox One S launch on August 2nd. 500GB versions of the Xbox One are now $249, and this includes bundles with games like Gears of War: Ultimate Edition, Quantum Break, Forza Motorsport 6, Rise of the Tomb Raider, and Rare Replay. Retailers like Best Buy and Amazon will be selling Microsoft's Xbox One console at the new $249 price point immediately, and the software giant says the consoles will be available at $249 "while supplies last." Microsoft's aggressive Xbox One pricing follows a sales gap between its console and Sony's PlayStation 4. Sony has sold more than 40 million PS4s, but it's not clear exactly how many Xbox Ones have been sold as Microsoft hasn't provided sales figures for quite some time. EA previously revealed Microsoft had sold 19 million Xbox One consoles back in January.
PlayStation (Games)

Sony Is the Only Remaining Obstacle To PS4-Xbox Cross-Play (kotaku.com) 57

In March, Microsoft announced native support for cross-platform play between Xbox One and Windows 10. At the time, the company also added that this support could be extended to "other console and PC networks," something which led people to wonder if truly cross-platform gaming, on any platform, was next. When asked, Sony did say that it was open to the idea. "PlayStation has been supporting cross-platform play between PC on several software titles starting with Final Fantasy 11 on PS2 and PC back in 2002. We would be happy to have the conversation with any publishers or developers who are interested in cross-platform play." But since then, it appears that Sony has had a change of heart, which has resulted in developers asking the company for an update. Kotaku reports: In recent days, the developers behind Rocket League and The Witcher 3 have both called for Sony to break down the walls separating PlayStation Network and Xbox Live and allow cross-platform multiplayer. What's changed in the last few days are developers making an open call for Sony to make good on having that conversation with publishers and developers. In an interview with IGN, Psyonix president Jeremy Dunham explained how the Rocket League developer had already taken care of the technical side of things. "We're literally at the point where all we need is the go-ahead on the Sony side," said Dunham, "and we can, in less than a business day, turn it on and have it up and working no problem. It'd literally take a few hours to propagate throughout the whole world, so really we're just waiting on the permission to do so." In another statement to IGN, CD Projekt RED CEO Marcin Iwinski supported Psyonix.
Microsoft

Skype Finalizes Its Move To the Cloud; To Kill Older Clients -- Remains Tight Lipped About Privacy (arstechnica.com) 74

When it was first created, Skype network was built as a decentralized peer-to-peer system. PCs that had enough processing muscle and bandwidth acted as "supernodes," and coordinated connections between other machines on the network. This p2p system was generally perceived as being relatively private, a belief that has since been debunked. There were several technical challenges, which led Microsoft to move most of Skype's operations to the cloud. Ars Technica is reporting that the company has finalized the switch. From the article: Microsoft has developed a more conventional client-server network, with clients that act as pure clients and dedicated cloud servers. The company is starting to transition to this network exclusively. This transition means that old peer-to-peer Skype clients will cease to work. Clients for the new network will be available for Windows XP and up, OS X Yosemite and up, iOS 8 and up, and Android 4.03 and up. However, certain embedded clients -- in particular, those integrated into smart TVs and available for the PlayStation 3 -- are being deprecated, with no replacement. Microsoft says that since those clients are little used and since almost every user of those platforms has other Skype-capable devices available, it is no longer worth continuing to support them.The issue, as the report points out, is that Microsoft is strangely not talking about privacy and security concerns. The article adds: The Ed Snowden leaks raised substantial questions about the privacy of services such as Skype and have caused an increasing interest in platforms that offer end-to-end encryption. The ability to intercept or wiretap Skype came as a shock to many, especially given Skype's traditionally peer-to-peer infrastructure. Accordingly, we've seen similar services such as iMessage, WhatsApp, and even Facebook Messenger, start introducing end-to-end encryption. The abandonment of Skype's peer-to-peer system can only raise suspicions here.Matthew Green, who teaches cryptography at Johns Hopkins, said: "The surprising thing here is not that Microsoft can intercept Skype calls (duh) but that they won't just admit it."
Graphics

Leak Shows PlayStation 4 Neo Is Expected To Have Twice The Graphics Horsepower (hothardware.com) 99

MojoKid writes from a report via HotHardware: Following rumors of a more powerful console in Sony's not-too-distant future -- one that will be capable of playing games at a 4K resolution -- the Japanese electronics maker last month opted to confirm it is indeed in development. Called PlayStation 4 Neo, the upgraded system will bring better hardware to the console scene to meet the needs of gaming on a television with four times as many pixels as a Full HD 1080p display. What's it going to take to game at 4K in the living room? A leaked internal document outlines some very interesting specs of the new model PS4 console. Assuming the leaked document is up to date with Sony's current plans, the PS4 Neo will use the same Jaguar cores as the original PS4, but clocked 500MHz faster, with 8 cores at 2.1GHz (up from 1.6GHz). The more significant upgrade will be the GPU. According to the slide, the PS4 Neo will use an improved version of AMD's GCN compute units (CUs), with twice the number of CUs at 36 instead of 18. They'll also be clocked faster -- 911MHz versus 800MHz. The net result is a 2.3x improvement in floating point performance.
Operating Systems

Sony Agrees To Pay Millions To Gamers To Settle PS3 Linux Debacle (arstechnica.com) 232

An anonymous reader quotes a report from Ars Technica: After six years of litigation, Sony is now agreeing to pay the price for its 2010 firmware update that removed support for the Linux operating system in the PlayStation 3. Sony and lawyers representing as many as 10 million console owners reached the deal on Friday. Under the terms of the accord, (PDF) which has not been approved by a California federal judge yet, gamers are eligible to receive $55 if they used Linux on the console. The proposed settlement, which will be vetted by a judge next month, also provides $9 to each console owner that bought a PS3 based on Sony's claims about "Other OS" functionality. Under the plan, gamers eligible for a cash payment are "all persons in the United States who purchased a Fat PS3 model in the United States between November 1, 2006, and April 1, 2010." The accord did not say how much it would cost Sony, but the entertainment company is expected to pay out millions. On March 28, 2010, Sony announced that the update would "disable the 'Install Other OS' feature that was available on the PS3 systems prior to the current slimmer models." This feature, Sony claimed, would be removed "due to security concerns." Sony did not detail those "concerns," but the litigation alleged piracy was behind the decision. A gamer can get the $55, but they "must attest under oath to their purchase of the product and installation of Linux, provide proof of their purchase or serial number and PlayStation Network Sign-in ID, and submit some proof of their use of the Other OS functionality." To get the $9, PS3 owners must submit a claim, at the time they bought their console, they "knew about the Other OS, relied upon the Other OS functionality, and intended to use the Other OS functionality." Alternatively, a gamer "must attest that he or she lost value and/or desired functionality or was otherwise injured as a consequence of Firmware Update 3.21 issued on April 1, 2010," to get $9.
Security

Hacker Taunts Blizzard After Knocking Gamers Offline (csoonline.com) 99

Reader itwbennett writes: A person nicknamed AppleJ4ck, who has been previously been linked to Lizard Squad, a group notorious for DDoS attacks against gaming platforms, including the PlayStation Network and Xbox Live, has taken credit for server outages affecting gaming giant Blizzard (Alternate source: ZDNet) Monday morning. The outages led to authentication lockouts for gamers attempting to access Overwatch, Hearth Stone, World of Warcraft, Diablo, Heroes of the Stone, and others. During the outage, AppleJ4ck said Monday's problems were just a test, promising more outages in the future.
E3

Razer Announces Open Source VR HDK2 Headset, And $5 Million Developer Fund (anandtech.com) 15

Razer has announced its second Open Source Virtual Reality (OSVR) headset. Dubbed HDK2, the new headset from the gaming-hardware company is priced at $400. As for the specifications, the HDK2 offers dual OLED display of screen resolution 2,160x1,200 pixels while retaining the 90hz low-latency refresh rate. The original HDK will continue to be available for purchase at $300. On the sidelines, the company announced a $5 million to studios working in this space. AnandTech reports: OSVR has an open framework so it will be able to work with a variety of controllers, and as more control mechanisms become available, it should be able to support them. The HDK system supports several content technologies, including SteamVR, and they plan to announce more content soon. On that note, OSVR is also announcing a $5 million developer fund. Their goal is to ensure unrestricted access of VR content on all hardware. If you are a VR content developer, you can apply to this fund. If approved by the fund, and OSVR support is added to the content, Razer, or other future contributors, will purchase game codes in bulk to help compensate developers for their integration time, and the fund will also assist with marketing and promotional support.Also at E3, Sony announced that its $399 PlayStation VR wil be available to purchase in the U.S. from October 13.
Sony

Sony Confirms It's Making a 'High-End PlayStation 4' With 4K and Richer Graphics (ft.com) 142

Sony has confirmed it is working on an upgraded version of its PlayStation 4 gaming console (could be paywalled; alternate source). The company says that the upcoming console dubbed Neo is intended to sit alongside and complement the standard PS4. Touted as the "high-end PS4", the gaming console will support ultra-high definition 4K resolution and richer graphics, and will certainly cost more than PlayStation 4's $350 retail price.

The move might upset many PlayStation 4 owners, especially the ones who have purchased the console in the recent months. One of the perks of purchasing a gaming console from Sony and Microsoft is knowing that neither company will launch an upgraded version of their respective console for around six to seven years. Sony realizes that it is playing with fire here, so it assured that all forthcoming games -- including the VR ones -- must support the older version of the console as well. The company says that the new PS4 console won't be unveiled at E3 tradeshow next week, however.
Windows

Pac-Man 256 Coming To PlayStation 4, Xbox One, and PC With Multiplayer (venturebeat.com) 54

Pac-Man is coming to gaming consoles. Publisher Bandai Namco announced on Monday that Pac-Mac 256 will be launching on Xbox One, PlayStation 4, and PC on June 21. The VentureBeat reports: The console version of Pac-Man 256 will include a four-player local co-op game where you and your friends will have to collaborate to eat as many pellets as possible while collectively avoiding ghosts. This means that you can have up to four people sitting together on a couch and playing the game simultaneously. Each person controls a Pac-Man, and you will work together to avoid the ghosts. Because it is "local" co-op, this isn't an online mode, and you should instead think of it as something to do at a party... if you're cool like me and play video games at parties.
XBox (Games)

Slashdot Asks: Is the Golden Era of Video-Game Console Sales Over? 314

Microsoft announced on Wednesday that it has stopped producing Xbox 360, a gaming console it launched in 2005. According to estimations, the company sold more than 85 million Xbox 360 units worldwide. Quartz has an insightful story today, in which it compares the shipment numbers of Xbox One and the PlayStation 4, the current generation consoles, to conclude that the "golden era" of video-game console sales is over. According to estimations, citing data provided by Nintendo, CNET, GameSpot, and Giant Bomb, the crown for the most popular gaming console goes to the Sony PlayStation 2 (2000) with 155.1 million inventories shipped. Sony PlayStation (1994) saw the movement of 102.49 million units, whereas 101.63 million Nintendo Wii inventories were dispatched. In comparison, Sony has sold 35.9 million units of PlayStation 4 so far, and Microsoft has sold roughly 10 million Xbox One units. From Quartz's report: It does seem, to some degree, that the golden age of home video-game consoles may be over. The previous generation of consoles was the last generation that didn't have to contend for users' time with mobile games. And you could make a strong case that a large portion of the casual gaming audience that Nintendo attracted for the Wii was almost entirely wiped out by mobile gaming. After all, the Wii was released in 2006 -- a year before the iPhone launched. Nintendo's next console, the Wii U, has been the company's worst-selling of all time. The average consumer may now feel more inclined to just pick up their phone and play Candy Crush or Temple Run than to get up and swing a controller around. The home console's saving grace could well be virtual reality. Just about every major tech and video-games company is working on a VR headset -- apart from Nintendo, it seems -- and early reviews of Facebook's Oculus Rift and HTC's Vive headsets have reduced non-gamers to tears. None of the top 10 most popular games consoles of all time have been released in the last 10 years, and VR may well be what turns the slowing console market back around.What's your take on this?
XBox (Games)

GameStop Forms Publishing Program GameTrust To 'Revolutionize' the Process (gamespot.com) 40

An anonymous reader writes: GameStop has announced today a publishing label called "GameTrust," which includes developers like Insomniac Games, Ready at Dawn, Tequila Works, and Frozenbyte. Mark Stanley, GameStop VP of Internal Development and Diversification, told GameSpot in a recent interview, "We do not involve ourselves in the creative process because at the end of the day, that is what our developer partners are passionate about," he explained. "By allowing developers to fully focus on their craft, GameTrust can focus on all other aspects of bringing a new IP to market, leveraging our deep expertise and retail channel leadership to support each developer and connect their games with a broader global audience." According to GameStop's program release, GameTrust will "revolutionize the game development and distribution process" by way of giving developers another option to bring their games to market, leveraging GameStop's leadership in the retail channel (including marketing and more) to help bring games to a larger audience. Everything "from casual to serious, console to PC, triple AAA titles to independent games" will be supported. They'll be available through all of GameStop's retail channels as well as Steam, Xbox Live, Playstation Network, the eShop, and others. The full interview with Mark Stanley can be found here. GameStop first revealed its foray into game publishing when Insomniac Games, developer of Ratchet and Clank Overdrive, unveiled its upcoming adventure game Song of the Deep.
PlayStation (Games)

PlayStation Employee Designs Custom Controller For Gamer With Cerebral Palsy (9news.com.au) 62

An anonymous reader writes: A Sony employee created a custom PlayStation controller for a 21-year-old gamer with cerebral palsy. "I honestly got choked up reading the letter..." gamer Peter Byrne told 9News. "Mr Nawabi really cared about my situation and did this on his own time to make my experience better." On his old PlayStation 4 controller, Byrne kept inadvertently pausing the game whenever his left hand hit the touchpad. "It killed me to hear how something you used to enjoy thoroughly was being ruined because of our new controller design," Sony's Alex Nawabi wrote back in a letter, including a new controller with the original touchpad re-rerouted to the back. Nawabi spent 10 hours assembling parts from three different controllers, adding "Since I've torn the controller apart to modify it, the warranty is no longer valid... I'm not sure how long this will last." But Nawabi promised that he's already planning to also build one more replacement controller.
Google

Nest Reminds Customers That Ownership Isn't What It Used To Be (eff.org) 268

Alphabet-owned Nest recently announced that it will be turning off Revolv Hub next month. An anonymous reader shares an article on EFF, a privacy rights group: Nest Labs, a home automation company acquired by Google in 2014, will disable some of its customers' home automation control devices in May. This move is causing quite a stir among people who purchased the $300 Revolv Hub devices -- customers who reasonably expected that the promised "lifetime" of updates would enable the hardware they paid for to actually work, only to discover the manufacturer can turn their device into a useless brick when it so chooses. This is far from the first time that customers' software and electronics have been downgraded by manufacturers. Updates can disable features the customer paid for that have fallen out of favor with the vendor, as when Google disabled privacy settings on Android or Sony took away the ability to run GNU/Linux on a Playstation 3. Manufacturers can even render a device unusable until the customer "agrees" to new terms of use, as Nintendo did with the Wii U. Other software and devices, including some video games, are designed so they simply stop working when they can no longer dial home to a server run by the vendor.

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