Chrome

Chrome for Android Gets Fingerprint-Protected Incognito Tabs (arstechnica.com) 13

An anonymous reader shares a report: Here's a fun new feature for Chrome for Android: fingerprint-protected Incognito tabs. 9to5Google discovered the feature in the Chrome 105 stable channel, though you'll have to dig deep into the settings to enable it at the moment. If you want to add a little more protection to your private browsing sessions, type "chrome://flags/#incognito-reauthentication-for-android" into the address bar and hit enter. After enabling the flag and restarting Chrome, you should see an option to "Lock Incognito tabs when you leave Chrome." If you leave your Incognito session and come back, an "unlock Incognito" screen will appear instead of your tabs, and you'll be asked for a fingerprint scan.
Google

Google Suffers Setback in Court Fight to Topple Record EU Fine (bloomberg.com) 19

Google lost most of the first round of its battle to topple a record $4.3 billion European Union antitrust fine that struck at the heart of the US tech giant's power over the Android mobile-phone ecosystem. From a report: In a boost for EU antitrust chief Margrethe Vestager, judges upheld the vast majority of the European Commission's arguments, but cut the penalty to 4.1 billion euros after finding faults in some of the regulator's analysis and that Google's right to a fair hearing had partly been infringed. "The General Court largely confirms the commission's decision that Google imposed unlawful restrictions on manufacturers of Android mobile devices and mobile network operators in order to consolidate the dominant position of its search engine," the Luxembourg-based EU tribunal said in a statement. The Android case is one of a trio of decisions that have been the centerpiece of Vestager's bid to rein in the growing dominance of Silicon Valley. She's fined Alphabet's Google more than 8 billion euros and has since opened new probes into the company's suspected stranglehold over digital advertising.
GNOME

Exploring GNOME-Based UIs For Mobile Linux Devices (liliputing.com) 38

"The GNOME desktop environment is one of the most popular user interfaces and suites of apps available for desktop Linux distributions," writes Liliputing.

"Now a team of developers have been working to bring GNOME to mobile devices running Linux-based operating systems." GNOME Shell for mobile provides a touch-friendly user interface optimized for smartphones and tablets. And while it looks a bit like Android or iOS at first glance, there are a few key differences. The GNOME team have outlined some of them in an article about recent updates to GNOME Shell on mobile.

Like other modern mobile user interfaces, you interact with GNOME shell using taps, swipes, and other gesture-based navigation. What's different is that Android has three different views for navigation: a home screen, app drawer, and multitasking view. iOS has two: home screen and multitasking. But GNOME Shell has a single screen that allows you to view and launch apps and switch between running apps using gestures. There's no need to wait for a new screen to load. In a nutshell, you can swipe up from the bottom of the any screen to view a list of installed apps, thumbnail images showing all currently running apps, and a search box. You can tap an app icon to launch a new app, enter a term in the search box to find an app, or swipe between running apps to switch which app runs in the foreground.

You can also keep swiping upward to shrink the multitasking thumbnails and provide more room for app icons. And you can flick thumbnail previews upward to remove an app from the multitasking section. Typing in the search box will bring up relevant results including apps and settings.

"One interesting new feature here is that notifications can be swiped away horizontally to close, and notification bubbles can be swiped up to hide them..." the developers point out. "While the current version is definitely still work in progress, it's quite usable overall, so we feel it would make sense to start having experimental GNOME OS Nightly images with it."

But Liliputing also notes that it's not the only GNOME-based UI for mobile devices. There's also Purism's Phosh UI — the default UI for the PureOS on its Librem 5 smartphone (and available for other mobile Linux distros including Debian).

And Purism recently bragged that its smartphone is now also "the first mobile computer with a truly convergent OS" — meaning it can run on multiple hardware platforms, with apps adapting to their hardware. The Librem 5 [smartphone] uses the same convergent PureOS as our Librem 14 laptop and Mini PCs, with the same adaptive applications that make the Librem 5 more than merely a phone, it's a mobile computer in your pocket that can shape shift into a laptop, tablet, desktop, or even a server.... Scale your Librem 5 up to be a full laptop by attaching the Nexdock. Because our core apps are adaptive, they are ready to run on whatever screen you have....

With phosh-mobile-settings installed, you can flip the nexdock around and use the big screen just like a tablet.... Don't have a laptop dock? The Librem 5 can also act like a desktop computer when connected to a screen, keyboard, and mouse using our USB-C dock. Using the beta phom virtual mouse app, you can turn your Librem 5 into a touchpad mouse while it's connected to the big screen.

With the Librem 5, you can keep your desktop computer in your pocket and connect to a bigger screen at home or at the office and use the same apps on the bigger screen without restarting....

With the Librem 5 phone, you're getting much more than smartphone to run mobile-only apps; you're getting a laptop, tablet, desktop, all running software that respects your privacy and freedom.

Android

Android 13 Raises Minimum System Requirement To 2GB of RAM, 16GB of storage 50

Android 13 has recently hit the streets, and with it, Google is raising the minimum requirements for Android phones. From a report: Google's latest blog post announced that the minimum amount of RAM for Android Go, the low-end version of Android, is now 2GB for Android 13, whereas previously, it was 1GB. Esper's Mishaal Rahman and Google Product Expert Jason Bayton also claim the minimum storage requirements have been bumped up to 16GB, though Google doesn't seem to have publicly documented this anywhere. The increase in system requirements means any phone that doesn't meet the minimum specs won't be able to update to Android 13. New phones launching with Android 13 will need to meet the minimum requirements to be eligible for Play Store licensing, though launching with an older version of Android (with lower requirements) will still be an option for a while. Technically, anyone can grab the Android source code and build anything with it, but if you want to license the Google apps and have access to the Google-trademarked brand "Android," you'll need to comply with Google's rules.
Google

Google is Working on 'Clear Calling' For Android Phone Calls (theverge.com) 28

The first beta for the Android 13 quarterly release includes a new "clear calling" feature that "reduces background noises during calls." From a report: It was first spotted by Mishaal Rahman on Twitter who also tweeted directions to enable it for yourself without root, if you're feeling bold. The images shared by Rahman note that Clear Calling works "on most mobile networks," is "not available for Wi-Fi calling," and "content from your call is not sent to Google."
Movies

Disney+ Releases Its First AR-Enabled Short Film 'Remembering' (techcrunch.com) 20

Today is Disney+ Day, and, as part of its perks, the company is offering Disney+ subscribers a new AR experience in conjunction with the short film "Remembering," starring and produced by "Captain Marvel" Brie Larson and directed and written by filmmaker Elijah Allan-Blitz. The eight-minute-long movie features a companion augmented reality app that allows users to scan their TV with an iOS device to watch an extension of the movie on the small screen. TechCrunch reports: In "Remembering," Larson plays a writer who forgets an idea she had when her phone rings and interrupts her thoughts. The writer's inner child -- played by the young actress Dusty Peak -- helps her recover her lost idea, which is represented as a flying and talking cluster of light, also voiced by Larson. The inner child lives in "The World of Imagination," a fantastical wonderland full of rainbows, shooting stars and dolphin-shaped clouds. The movie aims to spark a discussion about why it is essential to remember your younger self and all the creativity you once had. In doing so, it explores concepts like the origin of ideas and why adults can sometimes be reluctant to use their imaginations.

In years past, Disney has created a number of AR experiences, but this is the first AR app that connects directly to content on the Disney+ platform, the company told TechCrunch. It's an experiment in seeing if AR can serve to enhance movie storytelling even when viewers are watching in their living rooms. The "Remembering" AR component itself is designed to bring "The World of Imagination" alive to viewers by having them engage with the film using their smartphones. [...] The AR app is only available on iOS devices. There are currently no confirmed plans for the app to become available on Android devices. Viewers aren't required to download the app to watch the film and can choose to have a passive viewing experience instead.

Iphone

Tim Cook Says 'Buy Your Mom an iPhone' If You Want To End Green Bubbles (theverge.com) 358

Apple CEO Tim Cook dismissed the idea of adopting RCS messaging to put an end to the green bubbles that surround messages when iPhone users text someone on an Android device. From a report: "I don't hear our users asking that we put a lot of energy in on that at this point," Cook said when asked how Apple founder Steve Jobs would feel about using the RCS standard in iMessage during Vox Media's Code 2022 event on Wednesday night. Instead, Cook said, "I would love to convert you to an iPhone."

But the person who asked the question, Vox Media's LiQuan Hunt, came back with a valid complaint, saying that his mother can't see the videos he sends her. It all comes down to a lack of interoperability between iMessage and RCS, both messaging systems that could allow higher-quality images and videos -- if they worked together. If you've tried to send a video from Android to iOS (or vice versa) using your regular text messaging app, then you know that your videos come out completely fuzzy on the other end. Cook's suggestion to fix this annoying issue? "Buy your mom an iPhone."

Android

Google Announces October 6th Event To Launch the Pixel Watch, Pixel 7 (theverge.com) 10

Google has started sending out invites for its fall hardware event, which is set to take place on Thursday, October 6th, at 10AM ET. The Verge reports: The event will launch the upcoming Pixel 7 phones, as well as the Pixel Watch -- the company showed off both devices at its I/O event earlier this year, announcing they're coming in the fall. Since Google's last event, purported leaks have revealed even more about the devices, with both the Watch and phones seemingly making their way into people's hands.

The Pixel 7 seems like it'll be a pretty straightforward continuation of the previous generation of phones, but there's a bit of pressure with the Watch as the "first smartwatch built by Google, inside and out," as its product page on Google's online store says. Google's competitors (namely Samsung and Apple) have been making wearables for years, so the company's entry has to be competent and at least somewhat competitive right out of the gate. So far, details about it are scant -- we don't even know what chip it'll use -- but we should get a clearer picture come October 6th.

Android

Google Launches Third-Party Play Store Billing Pilot, But Only Cuts Fees By 4% (arstechnica.com) 16

An anonymous reader quotes a report from Ars Technica: Google is slowly opening up the Play Store's billing policies. The "user choice billing" pilot program that was announced in March is now accepting sign-ups. Google describes the program in a support article, saying, "This pilot is designed to test offering an alternative billing option next to Google Play's billing system and to help us explore offering this choice to users. We are looking to gain feedback in different countries and ensure we can maintain a positive user experience." Developers interested in billing through an alternative provider can fill out Google's sign-up form, and it sounds like Google will manually review each application. Google won't let developers use the pilot program for games -- the biggest money makers -- but only for apps.

Barring a few promotional tiers, Google and Apple both take around 30 percent not just for purchases of newly downloaded apps but also for digital purchases inside already downloaded apps. Many developers view these fees as excessive, and the push inside both ecosystems to allow third-party billing was originally pitched as a solution to high app store fees. Various regulatory bodies have forced the Google/Apple app store duopoly to open up payments, but Google and Apple have each done so without fixing the core problem of high app store fees. Apple takes a 27 percent cut of purchases processed outside the app store -- basically the original 30 percent fee minus the typical 3 percent processing fee charged by credit card companies. Google is doing something similar with this new program and will only reduce its fees by 4 percent. You'll still need to pay some kind of fee to your third-party payment processor, so with only a 4 percent reduction from Google, developers won't really save money.

Hardware

Lenovo Announces Consumer AR Glasses That Can Tether To iPhones (arstechnica.com) 17

Lenovo is finally selling AR glasses for consumers with the recently-announced Lenovo Glasses T1, which Ars Technica's Scharon Harding got to demo. Here's an excerpt from her report: With their Micro OLED displays and required tether to Windows, macOS, Android, or iOS devices, they bring some notable features to a space that has piqued industry-wide interest but is still likely far from becoming ubiquitous. The early version of the T1 I tried had limited features; I was mostly only able to view a homepage with basic menu options and a desktop with icons for apps, like web browsing. Although the glasses weren't ready for me to watch a movie or hop around apps, I was impressed at how clear text and menu items were. This was in a sunny room with exceedingly tall windows. Even when facing sunlight, the few colors on display seemed vibrant and the text legible.

Lenovo specs the displays with 10,000:1 contrast and 1920x1080 pixels per eye. The glasses are also TUV-certified for low blue light and flicker reduction, according to Lenovo. Much more time is needed to explore and challenge the Micro OLED displays before I pass final judgment. But the combination of smaller pixels and, from what I saw thus far, strong colors, should accommodate screens so close to the eyes. More broadly speaking, brightness can be a concern with OLED technologies, but the small demo I saw fared well in a sun-flushed room.

I used the Glasses T1 while it was connected to an Android smartphone via its USB-C cable, but it's also supposed to work with PCs, macOS devices, and, via an adapter sold separately, iPhones. [...] With no processor or battery, it's easier for the glasses to stay trim. There are also no sensors or cameras like the Lenovo ThinkReality A3, announced last year, has. Other T1 features include a pair of speakers (one near each temple) and the ability to add prescription lenses. [...] The Glasses T1 are expected to be available in select markets in 2023 after debuting in China (as the Lenovo Yoga Glasses) this year. Lenovo didn't set a price, but I was told it's hoping to keep the glasses under $500.

Android

Google Play To Ban Android VPN Apps From Interfering With Ads (theregister.com) 36

An anonymous reader quotes a report from The Register: Google in November will prohibit Android VPN apps in its Play store from interfering with or blocking advertising, a change that may pose problems for some privacy applications. The updated Google Play policy, announced last month, will take effect on November 1. It states that only apps using the Android VPNService base class, and that function primarily as VPNs, can open a secure device-level tunnel to a remote service. Such VPNs, however, cannot "manipulate ads that can impact apps monetization."

The rules appear to be intended to deter data-grabbing VPN services, such as Facebook's discontinued Onavo, and to prevent ad fraud. The T&Cs spell out that developers must declare the use of VPNservice in their apps' Google Play listing, must encrypt data from the device to the VPN endpoint, and must comply with Developer Program Policies, particularly those related to ad fraud, permissions, and malware.

Blokada, a Sweden-based maker of an ad-blocking VPN app, worries this rule will hinder at least the previous iteration of its software, v5, and other privacy-oriented software. "Google claims to be cracking down on apps that are using the VPN service to track user data or rerouting user traffic to earn money through ads," Reda Labdaoui, marketing and sales manager at Blokada, wrote last week in a a forum post. "However, these policy changes also apply to apps that use the service to filter traffic locally on the device." Labdaoui suggests Blokada v6, which launched in June, should not be affected because it does filtering in the cloud without violating Google's device policies. But other apps may not be so fortunate.

Facebook

Facebook is Shutting Down Its Standalone Gaming App in October (techcrunch.com) 6

Just over two years after its launch, Facebook is shutting down the Facebook Gaming app on October 28, 2022. Now, when you open the app, you'll see a banner stating that the app will no longer be available on iOS and Android after that date. The app also won't be available on the Google Play Store or the Apple App Store. From a report: "Despite this news, our mission to connect players, fans and creators with the games they love hasn't changed, and you'll still be able to find your games, streamers and groups when you visit Gaming in the Facebook app," the notice reads. "We want to extend our heartfelt thanks to all of you for everything that you've done to build a thriving community for gamers and fans since this app first launched."

If you've been using the app, you can download your search data before the app is discontinued. The app launched in April 2020 toward the start of the COVID-19 pandemic as a way for users to watch their favorite streamers, play instant games and take part in gaming groups. Facebook experienced some hurdles trying to launch the app, as Apple rejected the app numerous times, citing its rules that prohibit apps with the main purpose of distributing casual games. Apple's rules forced Facebook to remove actual gameplay functionality from the app.

Android

Truth Social's Google Play Store Holdup (axios.com) 158

Google hasn't yet approved Truth Social's Android app for distribution via its Play Store because of insufficient content moderation, a Google spokesperson tells Axios. From the report: Truth Social CEO Devin Nunes last week claimed the decision about when the app would be available on Android "is up to Google," but Google insists that the ball is in Truth Social's court. What Nunes is saying: "I don't know what's taking them so long."

What Google is saying: "On Aug. 19, we notified Truth Social of several violations of standard policies in their current app submission and reiterated that having effective systems for moderating user-generated content is a condition of our terms of service for any app to go live on Google Play." "Last week Truth Social wrote back acknowledging our feedback and saying that they are working on addressing these issues." A source says that Google's concerns relate to content such as physical threats and incitements to violence.

Displays

Germany Orders Shutdown of Digital Ad Displays To Save Gas (theregister.com) 117

An anonymous reader quotes a report from The Register: Germany has ordered overnight shutdowns for non-essential digital signage, to save its reserves of natural gas for more important purposes. Like many European nations, Germany relies on natural gas imported from Russia. And thanks to Russia's illegal invasion of Ukraine, that gas is currently in short supply. The European Union has therefore implemented an energy saving plan. One of Germany's tactics is requiring digital signage in shop windows and other non-essential locations to be turned off between 10:00PM and 6:00AM. Germany will also stop external lighting of some public buildings and implement many other power-saving measures. The plan [PDF] requiring the switch-off was published on August 12, with a deadline of September 1.

But as German outlet Invidis reports, the regulation was unhelpfully vague. For starters an updated ordinance [PDF] appears to have made the simple mistake of substituting 06:00 and 16:00 -- meaning digital signage could only run from 4PM to 10PM. Invidis also pointed out that digital signage at bus stops and train stations can do double duty displaying ads and timetable information. Exceptions for such dual-purpose signs have been arranged. Those errors and ambiguities have reportedly left those who run digital signs unsure of what they needed to do and worried they might miss the deadline.

Further complicating matters is a requirement to turn off the screens altogether rather than leaving the displays blank. Digital signage is seldom switched off, and retail staff will have to learn how to do that. Many digital signs also include a computer -- some are Android machines, others use compute sticks, the Intel NUC and even the Raspberry Pi. Admins will therefore need to cope with extra reboots. And then there's the matter of content updates, which are often scheduled overnight. All of which adds up to a stressful moment for admins of digital signage, and not much time to get things right.

Android

Will Google's 'Cross-Device' Development Kit Bring Android Apps to Non-Android Devices? (theverge.com) 20

Google is trying "to make it easier for developers to create Android apps that connect in some way across a range of devices," reports the Verge. Documentation for the software development kit says it will simplify development for "multi-device experiences."

"The Cross device SDK is open-source and will be available for different Android surfaces and non-Android ecosystem devices (Chrome OS, Windows, iOS)," explains the documentation, though the current developer preview only works with Android phones and tablets, according to the Verge.

But they report that Google's new SDK "contains the tools developers need to make their apps play nice across Android devices, and, eventually non-Android phones, tablets, TVs, cars, and more." The SDK is supposed to let developers do three key things with their apps: discover nearby devices, establish secure connections between devices, and host an app's experience across multiple devices. According to Google, its cross-device SDK uses Wi-Fi, Bluetooth, and ultra-wideband to deliver multi-device connectivity.... [I]t could let multiple users on separate devices choose items from a menu when creating a group food order, saving you from passing your phone around the room. It could also let you pick up where you left off in an article when swapping from your phone to a tablet, or even allow the passengers in a car to share a specific map location with the vehicle's navigation system.

It almost sounds like an expansion of Nearby Share, which enables users on Android to transfer files to devices that use Chrome OS and other Androids. In April, Esper's Mishaal Rahman spotted an upcoming Nearby Share update that could let you quickly share files across the devices that you're signed into Google with. Google also said during a CES 2022 keynote that it will bring Nearby Share to Windows devices later this year.

"This SDK abstracts away the intricacies involved with working with device discovery, authentication, and connection protocols," argues Google's blog post, "allowing you to focus on what matters most — building delightful user experiences and connecting these experiences across a variety of form factors and platforms."
Privacy

DuckDuckGo Opens Up Its Free Email Privacy Service To Everyone (engadget.com) 41

Last year, DuckDuckGo announced a free service designed to fend off email trackers and help people protect their privacy. The Email Protection beta was initially available through a waitlist. Now, it's now in open beta, meaning everyone can try it without having to wait for access. From a report: Email Protection is a forwarding service that removes trackers from messages. DuckDuckGo will tell you which trackers it scrubs as well. During the waitlist beta, DuckDuckGo says it found trackers in 85 percent of testers' emails. Anyone can now sign up for an @duck.com email address, which will work across desktop, iOS and Android. DuckDuckGo says you can create unlimited private email addresses, including a throwaway one for every website, if you prefer. You can also deactivate an address at any time.
Operating Systems

Google's Fuchsia OS is Taking Over Smart Displays, Now on Its Second Device (arstechnica.com) 23

The kingdom of Google's third major operating system, Fuchsia, is growing a little wider today. ArsTechnica: 9to5Google reports Google completed the rollout of Fuchsia to the Google Nest Hub Max. Along with the original Nest Hub/Google Home Hub, that puts two of Google's three smart displays on the new OS, with the one holdout being the 2nd Gen Nest Hub. The Nest Hub Max is the first device running Fuchsia that Google is currently selling -- the Home Hub only got Fuchsia after it had been discontinued. The Google smart display user interface is written in Flutter, a Google programming language designed for portability, which runs on Android, iOS, Fuchsia, and the weird cast platform Nest Hubs typically use. So it's not right to describe the user interface as "similar" after the OS swap -- it's the exact same code because Flutter runs on nearly everything.

You are getting a slightly newer code version, though, and it comes with a Bluetooth menu. If you dive into the settings and hit "about device," you'll see a "Fuchsia Version" field that will say something like "6.20211109.1.3166243." It's a bit weird to do an entire OS switch to the futuristic, secretive Fuchsia project and then have basically nothing to show (or say) for it in terms of obvious improvements in performance or security. You can dive into the minutia of the Fuchsia source code, but it continues to be a mystery in terms of what practical benefits it offers consumers. Google never talks about Fuchsia, so not much is known about what, exactly, Google is accomplishing here.

China

TikTok Owner ByteDance Quietly Launches Search App in China (scmp.com) 3

ByteDance, owner of the hit short video app TikTok, has quietly launched a new search engine that promises no advertisements in a cyberspace where Google has not been available for more than a decade. From a report: Without any announcement, ByteDance subsidiary Beijing Infinite Dimension Technology launched the Wukong search app this month, within days of Tencent Holdings shutting down on August 8 its Sogou search app. Sogou, which Tencent bought last year, still maintains its web-based search engine. Wukong, currently available on Apple's App Store in China and various Chinese Android app stores, brings ByteDance into closer competition with Baidu, China's dominant search engine. The new app promotes itself as providing "quality information and search without ads." The line could be interpreted as an indirect jab at Baidu, which has long faced criticism for its paid listings in search results. In 2016, 21-year-old college student Wei Zexi died of a rare cancer after he received experimental treatments recommended by Baidu.
Google

Google Pixel Sees Huge Sales Growth, Has 2% of North American Market (arstechnica.com) 29

Canalys' North American smartphone market share numbers are out, and the big mover for Q2 2022 is once again Google, which is seeing huge growth numbers thanks to the Pixel 6. Last quarter, Canalys had Google up 380 percent year over year, and this quarter, the company is up 230 percent! ArsTechnica adds: That sounds incredibly successful, but this is Google's tiny hardware division we're talking about, so it's all relative success. The company is now at 2 percent North American market share, having shipped 800,000 devices for Q2 2022. Along with last quarter, Google is now regularly hitting whole-digit market share numbers. That's good enough for fifth place, behind Apple (52 percent), Samsung (26 percent), Lenovo/Motorola (9 percent), and TCL (5 percent). Canalys also has a list of the best-selling models. The top five are all iPhones, of course, with the base model iPhone 13 taking the top spot, followed by the super-cheap iPhone SE. The iPhone 13 Mini, which is rumored to be selling so poorly that there won't be an iPhone 14 Mini, took the ninth spot. The first Android phone on the list, the flagship Galaxy S22 Ultra, clocks in at No. 6.
Youtube

YouTube Launches a Dedicated 'Explore' Page For Podcasts (9to5google.com) 7

The first fruit of YouTube's new podcast strategy has taken shape with a new "Explore" page "Podcasts." 9to5Google reports: youtube.com/podcasts is now live and is linked to on the existing Explore page alongside: Trending, Music, Movies & Shows, Live, Gaming, News, Sports, Learning, and Fashion & Beauty. It appears to have first gone live in late July, and is slowly becoming more widely available as it's not showing up for all users we checked with today. Available on desktop web and mobile, it's very rudimentary at this point. There are carousels, which can be expanded via "Show all," for "Popular episodes," "Popular podcast playlists," "Recommended," and "Popular podcast creators." The rest of this page links to various categories: Comedy, True Crime, Sports, Music, and TV & Film.

You're just browsing through regular video thumbnails rather than anything more optimized. Meanwhile, tapping one just opens the regular player on Android, and doesn't even default to the "Listening controls" available for YouTube Premium subscribers. You get large buttons and shortcuts to like, save, and quickly adjust playback speed. The podcast experience for end users will presumably get more optimized over time, while it remains to be seen what the UI in YouTube Music is going to be.

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