from the alger-would-be-proud dept.
Niklas Wahrman writes with this "motivational story on how a student and part-time developer was able to take an idea and turn it into an Android project and then port to iPhone for commercial release in less than a year. In the article, he focuses on how to get a game done — a problem many independent developers face. During the development of the game, Asterope, he took a lot of screenshots from many of the development stages that show how the game gradually came to life."
Real programmers don't bring brown-bag lunches. If the vending machine
doesn't sell it, they don't eat it. Vending machines don't sell quiche.