dryriver writes: It would only take one "killer" game for the Linux platform to explode its way into mainstream gaming, DICE creative director Lars Gustavsson told Polygon, revealing that the development studio would "strongly" like to get into Linux. "We strongly want to get into Linux for a reason," Gustavsson said. "It took Halo for the first Xbox to kick off and go crazy — usually, it takes one killer app or game and then people are more than willing [to adopt it] — it is not hard to get your hands on Linux, for example, it only takes one game that motivates you to go there." "I think, even then, customers are getting more and more convenient, so you really need to convince them how can they marry it into their daily lives and make an integral part of their lives," he explained, sharing that the studio has used Linux servers because it was a "superior operating system to do so." Valve's recently announced Steam OS and Steam Machines are healthy for the console market, Gustavsson said when asked for his opinion on Valve's recent announcements. He believes the products will open up the market to explore new, and perhaps better, ways of consuming games. "Basically for different ways of accessing customers and giving them possibilities of play, I think it is super exciting," he said. "The only thing I know is that from five or ten years from now gaming and especially how you consume it won't look like it does today. I do think with streaming services and new input devices and so on, it wouldn't surprise me if there is less need of hardware and more on demand gaming experience."
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