eldavojohn writes: If you think the iPhone app store is the only mobile game store suffering an exodus, some game publishers claim Android's app store isn't much better at generating revenue. In fact, French game developer Gameloft (that owes 13% of its profits to iPhone game sales) said, 'We have significantly cut our investment in Android platform, just like
... many others. It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue. We are selling 400 times more games on iPhone than on Android." So the trade seems to be more sales but an annoying approval process versus a lack of sales promotions and no annoying approval process. It seems those in it for money will opt for iPhone and those in it for distribution will opt for Android or maybe someone will get it right one of these days?