Adobe Stops Flash Player Support For Android 332
New submitter Craefter writes "Adobe has finally seen the same light Steve Jobs did in 2010 and is now committed to putting mobile Flash player in the history books as soon as possible. Adobe will not develop and test Flash player for Android 4.1 and will now focus on a PC browsing and apps. In a blog post, they wrote, 'Devices that don’t have the Flash Player provided by the manufacturer typically are uncertified, meaning the manufacturer has not completed the certification testing requirements. In many cases users of uncertified devices have been able to download the Flash Player from the Google Play Store, and in most cases it worked. However, with Android 4.1 this is no longer going to be the case, as we have not continued developing and testing Flash Player for this new version of Android and its available browser options. There will be no certified implementations of Flash Player for Android 4.1. Beginning August 15th we will use the configuration settings in the Google Play Store to limit continued access to Flash Player updates to only those devices that have Flash Player already installed. Devices that do not have Flash Player already installed are increasingly likely to be incompatible with Flash Player and will no longer be able to install it from the Google Play Store after August 15th.'"
Where are all those Flash is the Future ppl now? (Score:5, Insightful)
Re: (Score:2, Insightful)
Was anyone denying it then?
Jobs was no sage, Flash was known to be utter garbage for many years before he spouted off on the topic.
He did not say those things because he meant them, they were said because if iOS ran flash then applications could have been used on it that were not vetted by Apple.
Re:Where are all those Flash is the Future ppl now (Score:4, Interesting)
He did not say those things because he meant them, they were said because if iOS ran flash then applications could have been used on it that were not vetted by Apple.
You say that as if that's a bad thing. Maybe it is for third parties, but from Apple's point of view and from the point of view of their users, prohibiting third parties from controlling the development ecosystem of a platform is the only thing that makes sense. Read what Jobs called the "most important reason" for disallowing Flash on iOS:
Sixth, the most important reason. [For not allowing Flash on iOS.]
Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.
We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.
This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.
Also, to address your "fear is this will mean online video sites will start making their own apps that do not work on my linux desktops" I first want to ask why should iOS users and Apple care about Adobe's proprietary solution for your linux desktop. The only proper answer, of course, is *crickets*. The improper answer is that linux and everyone else in the world would be better off if video were (back-)implemented as an open standard which is where HTML5 comes in.
HTML5 will fix this problem of one company single-handedly controlling the future of web-delivered video. The problem was the fault of the big players who tried to corner the video codec market (Silverlight, Quicktime) with their own stupid plugins and losing to a respectable competitor, in this case Adobe.
Now that the battle has been lost Apple (and everyone else) understand that controlling the widget isn't as important as interoperability and you, as a linux user, should understand that fairly well.
Flash is going to die and everyone except for maybe a few Flash software engineers (and that temporarily) are going to be better off as a result.
Re: (Score:3)
Re:Where are all those Flash is the Future ppl now (Score:5, Insightful)
The feature was being allowed to have it if I wanted, not flash itself. I don't have it installed on my phone, but I do on my tablet. Amazon video for instance uses it. My fear is this will mean online video sites will start making their own apps that do not work on my linux desktops.
Re:Where are all those Flash is the Future ppl now (Score:5, Insightful)
But, can anyone deny Jobs's statement was inaccurate now?
I do not think that means [wikipedia.org] what you think it means.
Re: (Score:2, Insightful)
Jobs wasn't right, but his statement was self-fulfilling. Adobe abandoned the mobile Flash Player BECAUSE Apple would never allow it on iOS, and iOS owned too much of the market for Flash to have a chance on mobile without it.
It had nothing to do with Flash being unable to work well on mobile. The benchmarks show conclusively that Flash performs better on Android than HTML5+JS. Further proof of this is that Flash continues to work well and be supported for app development on both iOS and Android. And by "wo
Part of his complaint with Flash was that (Score:4, Insightful)
it was a proprietary 3rd party extension that could be neglected or dropped at any time by Adobe for a given platform. How did that prediction turn out for Android?
Re: (Score:2, Insightful)
YES Jobs statement was inaccurate. But his war on Flash was successful.
I just wished that instead of wasting time trying to kill Flash he had simply fixed the piece of frakking divinely condemned fecal matter that is iTunes. (Sorry for the profanity, but I have NEVER EVER in my life dealt with a worse piece of software.
How did Apple "waste time"? (Score:3)
I just wished that instead of wasting time trying to kill Flash
In what way did Apple "waste time"? Instead, they saved a HUGE amount of time by not having to try and optimize Flash to the point it would work well on a limited chipset, but not having to worry about browser integration.
Apple didn't try to kill flash so much as they said "we see no place for it on mobile" and then proceed to spend resources on other things. So instead of wasting time, you have to ask just what else would have been not quite
Oh but they ARE fixing iTunes (Score:3)
Oh but they ARE fixing iTunes.
Haven't you heard? They're adding facebook integration and making iTunes lean toward getting people to use the iCloud.
http://dvice.com/archives/2012/06/itunes-will-get.php [dvice.com]
And, in case you missed the memo, iCloud is that platform that desktop apps can only access if they are sold from the Mac App Store.
http://www.macstories.net/stories/the-state-of-icloud-enabled-apps/ [macstories.net]
Of course, it's all for the benefit of the end-user.
Same thing with killing off Flash. It's not that they thou
Re: (Score:3)
What instead of Flash? (Score:3)
I haven't read what he said, but Flash was a piece of shit that should have been killed LONG before the iphone
Then what would you prefer that animators use instead of Flash for their web animations?
Re:What instead of Flash? (Score:5, Funny)
Get a proper job?
Re:What instead of Flash? (Score:5, Informative)
I imagine Adobe would suggest they use Edge, but you could use Animator, Sencha, Radi, or you could make your cartoon into a normal video and post that.
Lots of ways to skin that cat.
Re:What instead of Flash? (Score:5, Informative)
you could make your cartoon into a normal video and post that.
This bloats the file size by a factor of ten, which costs the publisher ten times as much to send and the viewers ten times as much to receive.
Why does Adobe hate... (Score:5, Funny)
So why does Adobe hate Windows so much? Is it some kind of evil plan for sabotage that they're going to keep supporting Flash on Windows?
My guess is they're in cahoots with the malware suppliers who rely on Flash. These must have grown tired of trying to find easy ways into Linux, Android, or iOS, and want to limit their future efforts to the low-hanging fruits in Windows (and maybe OSX).
Download cap (Score:3)
The point here is that Flash is never the right answer in mobile.
Mobile has a pretty harsh download cap compared to wired access from a home PC, and a lot of places still can't get a 4G signal at all. This makes the order-of-magnitude overhead of conversion to H.264 not the best answer either. So what method of delivering vector animations is "the right answer in mobile"? You point out "plenty of ways to get a job done better"; what are they?
Re: (Score:3)
Totally agree tepples. On top of the blaring inefficiency and diminished quality of converting vector animations into video, you also lose interactivity. I remember for awhile some companies had these videos where they would pause, and you'd make a choice, and then some other clip would play. Kind of a gimmick and nothing more.
If you look to other options like HTML5, you can see those like Facebook have retreated from that in favor of native mobile code. With something like Flash or native code, you usu
Comment removed (Score:4, Interesting)
Re: (Score:3)
As someone who's also in the e-learning industry I agree.
However we've been trying to ditch Flash for a good two years now.
It's not happened yet, however, but 99% of our flash output this year has been Captivate slideshows, the 1% has been supporting existing items, and the rest of our output is HTML based content that only suffers on the prettyness side because our clients insist on supporting IE 6. When we can convince them not to we have no issues with it.
And therein lies the problem. The development ind
Re: (Score:3, Informative)
I haven't read what he said, but Flash was a piece of shit that should have been killed LONG before the iphone
Then what would you prefer that animators use instead of Flash for their web animations?
HTML5
HTML5 didn't exist (Score:2)
Re: (Score:3, Interesting)
To be fair, when a lot of those classic toons were made, Flash was pretty streamlined and lean, capable of running on low-end machines. Current versions struggle to run on quad core CPUs with GPU acceleration.
If Adobe had stayed focused on keeping their product streamlined and lean, it would have had a fighting chance on mobile platforms, but instead... bloated code, security holes caused by bloated code, and update after update after update after update after update to fix the security holes. Bloated code
Re: (Score:3)
Re: (Score:2)
SVG+SMIL is unsupported according to caniuse (Score:2)
Re:What instead of Flash? (Score:5, Funny)
Re:What instead of Flash? (Score:4, Interesting)
Then what would you prefer that animators use instead of Flash for their web animations?
I'd like a good answer to this also.
Right now there are three main applications designed for HTML5 animation (as opposed to HTML5 apps): Adobe Edge, Sencha Animator, and Tumult Hype. I know nothing about any of them. Some quick googling suggests that they're all new and still unproven, in various stages of polish and completeness.
The problem, I feel, is that Flash is being ostracized from the net too quickly, before mature tools to replace it are ready. I'm sure there will be a program that will allow hobbyists, amateurs, and professionals alike to create animations in the new standard of HTML5. But the software isn't quite mature yet. Certainly not as polished and feature-packed as Flash.
I just hope HTML5 lasts. If we go through a purge like this every few years, animation on the web may never fully recover.
Re: (Score:3)
I just hope HTML5 lasts. If we go through a purge like this every few years, animation on the web may never fully recover.
It's hard to imagine a case where we lose support for HTML5. Besides the whole "supported by several completely different vendors" thing, there's also the fact that it's just minor extensions to a platform that everyone already has. Being worried about HTML5 not lasting is like worrying that email won't last -- maybe one day we'll have something better, but it's going to be a *long* time before we can't get email.
Re: (Score:3)
You wan't get better tools for this until flash is dead.
People will continue to be lazy and use it.
Re: (Score:3)
Re: (Score:3)
Then what would you prefer that animators use instead of Flash for their web animations?
Who cares about these animations? They're only used in obtrusive ads.
Re: (Score:3)
Who cares about these animations?
I assume you've never heard of Homestar Runner or Weebl and Bob or Animutations or the entire content of Newgrounds and Albino Blacksheep. How should things like those be made in a post-Flash world?
Re:What instead of Flash? (Score:4, Insightful)
I assume you've never heard of Homestar Runner or Weebl and Bob or Animutations or the entire content of Newgrounds and Albino Blacksheep.
I've heard of Homestar Runner, but I've never heard of the others. Having been online nearly every day for the last 15 years, I can tell you that those are hardly critical (even notable) aspects of the web or web experience. As for how to get Homestar working in a non-Flash world, javascript is powerful enough now to handle anything I've seen on Homestar.
Re: (Score:3)
Re:Where are all those Flash is the Future ppl now (Score:5, Insightful)
Re: (Score:3, Insightful)
He decided to kill it to prevent applications that did not use the iOS store from running on iPhone. It had nothing to do with flash sucking and everything to do with control of the platform.
The why... (Score:3, Insightful)
He decided to kill it to prevent applications that did not use the iOS store from running on iPhone.
Then why did Apple so heavily promote HTML apps, even after the App Store came around... year after year they have added more support to help HTML apps look and feel like native apps and able to use the same APIs.
No HTML Media Capture (Score:4, Insightful)
year after year they have added more support to help HTML apps look and feel like native apps and able to use the same APIs.
Let me know when iOS supports access to the camera and microphone from HTML [w3.org] without having to use PhoneGap (which requires a Mac and a paid dev cert).
Re: (Score:3)
Re:Where are all those Flash is the Future ppl now (Score:5, Insightful)
Are you refuting that Flash drains battery, runs slow and eats up precious RAM on the phones that support it? How many Android owners actually like to use it when other options exist?
Re:Where are all those Flash is the Future ppl now (Score:4, Informative)
Re: (Score:3, Interesting)
How many Android owners like it when NO other options exist?
Yes, Flash on phones is horrible. It's only slightly less horrible on tablets. And many SWFs designed for keyboard-and-mice-toting desktop PCs are useless.
All these problems, plus the poor battery life and general sluggishness of Flash, were certainly convenient scapegoats. They're even true. But Jobs wasn't an idiot. He knew that if Flash had been available in iOS, legions of developers would have used it to do an end-run around the app store's re
Re:Where are all those Flash is the Future ppl now (Score:5, Insightful)
There was no store when the first iPhone was launched. Apple also did invest quite heavily in a (at the time) emerging and badly supported competitor: HTML5 (even going as far as pretenting that it will be the only way to develop for iPhone). Considering the standard of 2007 in mobile browsing (i.e. tiny screen displaying abridged version), they could have gotten away for a lot more control freakiness.
And let's not forget that Adobe has had a love hate relationship with Apple for quite a bit of time and with Flash, they showed a continuous stream of bad quality release and general lack of interest in the platform. (and continue even today - Flash sucks on Mac)
So indeed, that is control of the platform. However, rather than profit motivated, that is the classical control of the platform: avoid your competitor to control your platform or have your user blame you for somebody else mistakes.
Interestingly we can compare that decision with the biggest competitor of the iPhone: Android. Android did support Flash and java. Yet it took 4 years for a highly motivated Adobe to produce a version of flash that run smoothly, but only on an incredibly powerful 1 GHz double core mobile phone (in 2007, people would have laughed at you for thinking that was even possible) And for java, you have Oracle suing Google for not lining enough money in its pocket. Really, as a CEO trying carve a new niche in a highly competitive market, would you like to depend on those 2 (Oracle, Adobe) "partners" ?
Re: (Score:2, Informative)
Bullshit. If Jobs wanted to lead the way to destroying flash he should have banned it from OS X too. The fact that he didn't just proves what everyone has said all along that the real intention of banning Flash on iOS is to eliminate an avenue for people to make money selling stuff without paying an Apple tax.
Look up the shit fits on this forum (Score:3)
when Jobs announced flash wouldn't be supported on the iOS platform.
He was right, this forum was wrong.
Re: (Score:2)
If you liked casual games you REALLY should have bought an iPad. Even with flash support games built for desktops do not fare well on a touch-screen device.
Good (Score:5, Insightful)
It's filled a gap, but with better apps, chrome being integrated now, time to let it retire gracefully.
Sure there'll be a way to sideload it just in case it is needed for something in particular.
That's the thing, when Jobs said it should die, many agreed, but to not (at the time) offer an alternative, wasn't the best way to handle it. The web moves on, html5 (and the browsers) are more common, standards are just about standardised.
Bye flash. Take a chair next to the blink tag over there.
Re:Good (Score:5, Insightful)
Re: (Score:2)
One that is still not yet fully replacing what flash did.
How will amazon do video now? I doubt it will be HTML5, and even more likely it will not work unless you are running Windows or OSX.
Re: (Score:2)
Why can't they do it just like youtube?
What's stopping them?
Re: (Score:2)
Flash is extremely annoying when you don't want it, but it's pretty nice to have around when you go to seek it out. Flash ga
Re: (Score:2)
That's the thing, when Jobs said it should die, many agreed, but to not (at the time) offer an alternative, wasn't the best way to handle it.
Yes it was. It was absolutely the best way to handle it. Offering an alternative would have just dragged things out and offered a subpar product. Say whatever you want about Jobs but he was not afraid to cut the cord if he felt that a technology had run its course and when he's done so, it's made a drastic shift happen quickly. Flash (on mobile devices) is but one example of that and I, for one, am glad for it. Flash sucks. Despite what some people will say, Flash sucks. Hardcore. It dying out faster rather
Re: (Score:3)
Re: (Score:2)
Re:Good (Score:4, Informative)
The android browser can be set to start plugins on click instead of autorun. It has had this feature for a long time.
And... (Score:4, Insightful)
In summary (Score:5, Funny)
In summary, "We have too many customers, too much market share, and wholly believe that's a bad thing, especially in light of the looming competition from open standards such as HTML5."
Re:In summary (Score:4, Insightful)
The best part of android lost (Score:5, Insightful)
Being able to browse the web in full and view flash contents is on of the best features of android phones. Flash has been a useful technology and I don't understand why it's being viewed as a good thing that it's going away. I understand open standards being used opposed to proprietary technology, but this seems more important for developers than end users. I honestly don't care how I get the content as long as I can, but why not continue to develop the technology that sets the phone apart?
Re: (Score:2)
Maybe because Adobe has no vested interest in whether you buy an Android or iOS phone?
Re: (Score:2)
This is an easy one to answer: because it isn't profitable and it's pretty clear that it will be even less so in the future.
Re:The best part of android lost (Score:4, Interesting)
I personally want flash on my new device.
Do I want flash to die - yes.
Unfortunately, some websites that I am locked into require flash, and being unable to use these on my new device will simply mean lack of flexibility and me needing to lug two devices, or use my old one.
Re: (Score:2)
Part of the point of this is that by removing flash as an option these websites will be forced to redesign and get rid of Flash.
Flash would have been fine (Score:3)
and... (Score:2, Insightful)
Re: (Score:3)
aww darn (Score:5, Insightful)
Industry failure (Score:4, Insightful)
It seems people are too harsh on Flash, for no reason really.
Personally I see it as a failure of the tech world to understand why some people were stubbornly holding on to Flash.
Flash was a very easy way for product designers to develop some pretty advanced client side technologies, with a plugin that had more than 90% adoption rates. iOS changed that, much to adobe's chagrin.
But like some commenters said, this technology is now being killed without proper replacements. You still can't do socket communications directly from within a browser without using plugins. Definitely not with UDP. This was one of the reasons Flash was awesome. It filled the gap of all those features missing in a browser (or available only in some and not in others).
And let's not even start with the authoring tool - I have yet to see a tool that was as friendly and intuitive as Adobe's for producing Flash apps.
It's not dead yet (Score:4, Informative)
They have only killed it for Linux and Android, and it never existed for iOS. You can still target Windows and OSX users with it, do not despair.
Re: (Score:3)
I agree. And for web game developers, Flash is still the best tech out there. HTML5 is okay, but still not terribly mature (and don't get me started on sound) or consistently implemented. Meanwhile on the Flash platform you have at least two mature, useful frameworks--FlashPunk and Flixel--that allow for quick prototyping and rich development.
Not to mention AS3 is prettier and friendlier than Javascript...
Re: (Score:3)
Setting the bar higher for authoring tools is a good thing. It will hopefully prevent another generation of animated, shiny and near devoid of text websites. Nothing like trying to find a restaurant menu when the website has clearly been done by the owners kid with a pirated copy of the Adobe suite.
Re: (Score:3)
Flash was never suitable for phones because it is a major battery hog. Fixing the problem would mean shifting development from low-bid contractors to people who actually know what they are doing and that's very expensive. Adobe needs to earn money for their shareholders, so they really have no other choice.
IOW, the problem wasn't in the tech world, it was in the business world. Adobe made development decisions on how they would affect next quarter and the result was a product with no long-term future.
Re: (Score:2)
Big bucks in motion (Score:2)
I wonder how much Apple had to pay them for this?
Seriously, if you think they are surrendering one of the crown jewels for free, you would be hopelessly naive.
Re:Big bucks in motion (Score:4, Informative)
Wow, you obviously have no clue as to the history of Apple & Adobe.
See desktop publishing tools. Here's a start:
http://www.roughlydrafted.com/2010/04/14/chronicles-of-conflict-the-history-of-adobe-vs-apple/ [roughlydrafted.com]
Adobe fucked Apple at it's low. Apple took this chance to pay them back, and then some.
What really happened (Score:5, Funny)
Re: (Score:3)
As a Mac user, I read "An entirely white, lightweight, minimalist designed hand with no unnecessary bloat or user replaceable battery reaches out from a grave and chokes the life out of Flash."
Goodbye, flash (Score:2)
One wonders why they're bothering to support it on Windows; if they're dropping support for more devices — first all the non-Chrome Linux systems, now all Android devices? Is this some sort of attack on Linux?
But since Flash is becoming less cross-platform I'm imagining that developers will leave in droves, and that at least some of them will be smart enough to avoid Adobe for their next solution...
Re: (Score:2)
on windows it's making them directly money on their report spreadsheets, due to flash development tools being on windows(and there's huge use and demand still there, from flash games to stupid adverts to streaming shit).
however, they have awful time metering the income that comes from supporting the mobile platforms, they always had. they never found anyone to pay them a bill specifically just for supporting the mobile platforms(manufacturers weren't going to go for paying for it without there already being
Re: (Score:2)
on windows it's making them directly money on their report spreadsheets, due to flash development tools being on windows(and there's huge use and demand still there, from flash games to stupid adverts to streaming shit). however, they have awful time metering the income that comes from supporting the mobile platforms, they always had. they never found anyone to pay them a bill specifically just for supporting the mobile platforms(manufacturers weren't going to go for paying for it without there already be
Re:Goodbye, flash (Score:4, Funny)
At a guess, they've drafted all the former Linux & Android Flash devs to work full time on trying to patch the Windows version roughly as fast as new vulnerabilities are being discovered.
This Ain't Fantasy Land (Score:5, Informative)
The headline isn't entirely accurate. Adobe is only supporting flash on Android devices in which it is currently installed. In August, if you don't have flash installed, you ain't gettin' it. They've also come up with a list of "certified" Android hardware whatever in the hell that's actually supposed to accomplish.
Now then, notice that Adobe continues to support and develop Flash for the Windows platform. This is the largest marketshare of desktops out there. If Adobe "saw the light" , and conceeded to some Apple fanboi fantasy land, they would most certainly be dropping all Flash support across the board and declare it "not a profitable direction for the company" or some other such reason.
The fact that Adobe has Nixed the Linux version of Flash for FireFox, and now raising issue with Android, leads me to wonder why they are focused on crippling the two most open and alternative systems out there.
I'm gonna miss Flash (Score:2)
Thousands and thousands of games. All playable on Linux. And this is going away :(
What a shame.
Many of these games are crap, but there are some really good ones out there.
The ability to have a single file contain a complete game with audio, graphics, and so, and have that work on all current OSes, which people could play simply by giving them the link to it, no install needed, or download locally and play offline there, was pretty awesome. Those times will be no more :(
Re: (Score:3)
Chrome will continue to support flash on linux.
Re: (Score:2)
Chrome will continue to support flash on linux.
mod parent up! This is bound to increase the adoption of chrome
Killing it on Linux too! (Score:2)
Spad said this in a comment above, but they also are killing Flash on desktop LInux ! It seems like that should be mentioned, as this is slashdot, maybe the site with most linux users in the world (was there a previous article,maybe?)
From the roadmap linked from the article;
Linux: Adobe has been working closely with Google to develop a single, modern API for hosting plug-ins within the browser. [...] Adobe has been able to partner with Google in providing a "Pepper" [ http://code.google.com/p/ppapi/ [google.com] ] implementation of Flash Player for all x86/64 platforms supported by the Google Chrome browser [...]For Flash Player releases after 11.2, the Flash Player browser plug-in for Linux will only be available via the "Pepper" API as part of the Google Chrome browser distribution and will no longer be available as a direct download from Adobe. Adobe will continue to provide security updates to non-Pepper distributions of Flash Player 11.2 on Linux for five years from its release.
It's a good thing that Flash use is declining...
Re: (Score:3)
Re:But the rest of the web still uses it... (Score:5, Insightful)
I've had an iOS device for many years now and I can literally count on one hand the number of times I _NEEDED_ Flash. And, as time goes by, that number is not growing - any website with even a vague hint of what's going on offers an alternative to Flash because they know cutting out the rather large mobile market is a bad idea.
The only real impact the lack of Flash has had is that I don't see Flash advertising and, believe me when I say, I don't miss one second of it.
Re:But the rest of the web still uses it... (Score:5, Interesting)
You must not go out to eat very often.
Lots of restaurants still have their menus or even entire sites done in flash. I notice because I use Chrome on android which does not have flash and have to switch to firefox when I hit a site that depends on it.
Re:But the rest of the web still uses it... (Score:5, Informative)
Lots of restaurants still have their menus or even entire sites done in flash. I notice because I use Chrome on android which does not have flash and have to switch to firefox when I hit a site that depends on it.
Then complain to those restaurants. Tell the manager/owner: "Did you know that the menus on your website don't work on the iPad or iPhone?" (Don't bother mentioning Android; just stick to the iPad/iPhone since everyone knows what it is.) Most likely this crap was done by a cut-rate web development shop without their knowledge. I don't think most restaurants want to lose business from mobile users if they can help it.
Re: (Score:2)
The proper response then to GO TO ANOTHER RESTAURANT. I've done similar things MANY times. If going through flash is the only option, I will not purchase from that site/supplier. In the old days I used to mail them a "FYI" so they could improve, but I don't do that any more. If they're still cluesless in 2012, nothing anyone can say will change them.
You really think the average independent restaurant owner sat down himself and wrote the website in Flash? Don't be ridiculous; this was all contract work. An
Re: (Score:3, Funny)
...I used to mail them a "FYI" so they could improve...
Dear Sir/Madam:
I am an anonymous angry person on the internet. I don't judge restaurants by the food or quality of service, but rather how much money they pay someone to make a website on their behalf. Your website has buttons, and I don't like the software you used to make those buttons. Since you so obviously have poor decision making skills, I will not be eating at your establishment. The risk of choking on my food in a fit of hyperbolic rage is just too high. In the future, if you would like angry an
Re: (Score:2)
And this is exactly why you shouldn't buy a device that relies on proprietary, and 3rd party at that, support.
The bottom line is that Adobe has no idea that you exist, who you are or that you bought an Android phone. And if they did know, they'd still not care.
As an aside, I do browsing on my iPad all the time. Obviously Flash doesn't work, but you'd apparently be amazed to know that it doesn't hinder me all that much. I hardly feel "screwed".
Re: (Score:2)
My iPad works as-is, whether or not Apple chooses to continue support. In fact, iOS 6 is indeed not supported.
I did not buy an iPad to use Flash, relying on Adobe to keep up with Apple as iOS was updated. Remember, it was the poster I replied to who said he was screwed without Flash. I am not screwed without iOS 6.
Re: (Score:2, Interesting)
You must be new here, the clueless apple fans on this site have virtually killed it off. Slashdot is following its leader jobs down into the grave.
Btw check out air if u want to see why adobe are taking this step.
Re: (Score:3)
Hm, Apple users satisfied with their devices, versus moping insulting haters who have decided one particular brand of electronics is their infidel.
I am glad I belong to the first camp. The second must have really sucky lives.
Re: (Score:2)
Lots of somethings.
http://www.roughlydrafted.com/2010/04/14/chronicles-of-conflict-the-history-of-adobe-vs-apple/ [roughlydrafted.com]
Re: (Score:3)
Adobe: "Oh yes.. Jobs was right. Flash is going away. We've really got to eat crow now. Boy are we embarrassed. Believe me...... Oh! Hey! we've just released Adobe AIR 2.7 for iOS [adobe.com] and it's 4 times faster. You should go check it out. *grin*"