Nexus S Beats iPhone 4 In 'Real World' Web Browsing Tests 260
bongey writes "In a series of measured real-world web load tests, the Android-based Nexus S phone spanked the iPhone 4. The Android phone and iPhone 4 median load times were 2.144s and 3.254s respectively. The sample size was 45,000 page loads, across 1000 web sites. It also follows rumors that Apple is intentionally slowing down web apps to make their native apps more favorable."
Or... (Score:5, Funny)
Maybe they weren't holding the iPhone correctly.
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Maybe they weren't holding the iPhone correctly.
The correct holding method is to be standing in queue at the Returns counter.
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Maybe they weren't holding the iPhone correctly.
The correct holding method is to be standing in queue at the Returns counter.
I would have thought that the Apple-approved holding method is to be standing in the queue to purchase the next iteration.
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How does it show bias? The iPhone was released 9 months ago.
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Okay, just so we're all in agreement, when no bad iPhone news happens next week, we're supposed to cycle back to the water sensors getting tripped. We haven't used that one in a while so it'll seem like a fresh complaint. Boy it'd make our jobs easier if the people who actually had the phones would just complain about something.
It was a joke [reference.com]. But I guess you haven't found an app that will give you a sense of humor. ;-)
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Okay, just so we're all in agreement, when no bad iPhone news happens next week, we're supposed to cycle back to the water sensors getting tripped. We haven't used that one in a while so it'll seem like a fresh complaint. Boy it'd make our jobs easier if the people who actually had the phones would just complain about something.
It was a joke [reference.com]. But I guess you haven't found an app that will give you a sense of humor. ;-)
Sorry, the 'Insightful' mod broke your punchline.
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No, you just couldn't take it because you're a humorless Apple fanboi.
Heh. And..... you didn't see the humor in my post. Woopsie!
Bogus (Score:5, Interesting)
They were using a custom app. Not the default browser. So what they are saying is that their app runs faster on the Nexus S. Not that the Nexus S is faster then the iPhone.
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The only reasonable solution to that is to load up an independent app optimized for each of the two platforms. Otherwise, how do you know what the browsers are really doing? If I were building a browser for a phone, I'd do what other mini apps already do and cheat. Not to slow down other apps, like people are hinting Apple may be doing, but to proxy and compress be
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I highly doubt that anything remotely like this is happening, and for one simple reason: The proxying you describe (I'm assuming you're talking about Skyfire/Opera Mini type server-side compression?) is dog-slow because it increases the ping-time by a ton. My Desire (old 1st-gen Snapdragon device with a decent helping of RAM) loads sites FASTER without any form of server-side caching and/or compression (I've tried this with Opera Mobile, Opera Mini, Skyfire, Miren Browser...), simply because the response ti
Re:Bogus (Score:5, Informative)
First, read the article written by the folks who did the test: http://www.blaze.io/uncategorized/mobile/iphone-vs-android-45000-tests-prove-whose-browser-is-faster/ [blaze.io]
Here, they address this point. First, they compared their app's times with Safari's times, and found no noticeable difference. Second, they point out that javascript performance accounts for a small fraction of the load times (see large yellow box at the top of the page), and if Nitro was not in use, they estimate that using it would improve Safari's load times, but would not dramatically change the results.
Re:Bogus (Score:5, Informative)
First, read the article written by the folks who did the test: http://www.blaze.io/uncategorized/mobile/iphone-vs-android-45000-tests-prove-whose-browser-is-faster/ [blaze.io]
Here, they address this point. First, they compared their app's times with Safari's times, and found no noticeable difference.
Nothing in your link supports this. Their update (http://www.blaze.io/business/embeded-browser-vs-native-browser/ [blaze.io]) basically admits that they ran a flawed test, and blames Apple for optimizing its browser.
Second, they point out that javascript performance accounts for a small fraction of the load times (see large yellow box at the top of the page), and if Nitro was not in use, they estimate that using it would improve Safari's load times, but would not dramatically change the results.
JavaScript is not the only difference between safari and an embedded web renderer. Safari has different caching and multithreading as well.
Re:Bogus (Score:4, Insightful)
To go to the trouble of testing the thing with their own app, then testing Safari, publishing the numbers for their own app and not publishing the benchmark for Safari seems obtuse in the extreme. Just tell us the numbers you got for the browser.
A web browser renders content and loads it as well as executing stuff; javascript is only one part of the whole operation and only pertains to certain use cases.
Why estimate when they can just run a benchmark on the actual browser, instead of handwaving?
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Aaaaannnnd in other news, if you read the link I posted, it contains the answers you seek . . .
One more thing: Is it just me or is your second comment a restatement of what I said in the line above it?
Re:Bogus (Score:5, Informative)
I think you don't understand the problem. The headline is "Android's browser is faster than iPhone's browser," but all they ever tested was:
UIWebView is not Safari, and neither WebView nor UIWebView are "browsers."
Curious (Score:3)
However, the iPad 2 is clearly faster in 7 of the 8 tests and the same speed as the Xoom in the remaining 1. It's possible that the webs
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if Nitro was not in use, they estimate that using it would improve Safari's load times, but would not dramatically change the results.
And that's the best way to run a test. You run a set of well-defined tests and make precise measurements, then you just "estimate" what the real results of a proper test would be...
There's no way around the fact that this test is flawed. "Estimating" and guessing at the results of a proper test is nonsense. Any Slashdotter who has any respect for scientific methodology should be ashamed to be playing so loose here in order to make their favorite product look better than some other. There's a word for this t
Re:Bogus (Score:4, Interesting)
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Rendering, OK, but panning content-heavy and complex pages still needs to be improved. Android stutters/gums up and iOS checkerboards like crazy...
I'll take a full GB (or preferably 1.5 or even 2GB) of RAM for my next device please...
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No big surprise really. The Nexus One's CPU is 25% faster than the iPhone4's (1GHz vs. 800MHz). The iPhone hardware has always been underpowered compared the Android.
Not at all true –this is one of the first devices to have a more powerful CPU, and the iPhone's GPU is *only just* being beaten by the most recent releases now. Notably, apple is busy replacing that CPU and GPU combination with a CPU and GPU that benchmark about 4 times faster. The iPhone actually has generally had a significant hardware *advantage* compared to android –this is one of many reasons why my company doesn't consider developing games for android –you can't rely on fast hardwa
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The Nexus One's CPU is 25% faster than the iPhone4's (1GHz vs. 800MHz).
Math fail.
reading comprehension fail.
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They were using a custom app. Not the default browser. So what they are saying is that their app runs faster on the Nexus S. Not that the Nexus S is faster then the iPhone.
That's a bold assumption AC. How do you know it didn't run slower on the android phones? Have you bench marked each application?
Still, what do you expect them to do to get accurate results? Use the actual browsers and sit there with a stopwatch?
How would you approach the problem of getting accurate times?
Primary Source:
http://www.blaze.io/uncategorized/mobile/iphone-vs-android-45000-tests-prove-whose-browser-is-faster/ [blaze.io]
The measurement itself was done using the custom apps, which use the platform’s embe
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In other words, "Nunh-UNH!"
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In other words, "Nunh-UNH!"
Are you referring to my post?. If so, more along the lines of: Why don't you actually look into the methodology and other information as opposed to AC's "Oh yeah! Well your test was stupid!"
Kinda like this.
“regards the tests as flawed because Blaze used its own proprietary application that doesn’t take advantage of Apple Safari browser’s Web-performance optimization” - Stated by Natalie Kerris, a spokeswoman Apple.
source: http://www.blaze.io/business/embeded-browser-vs-native-browser [blaze.io]
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Aren't you moving the goalposts there? First it was 'real world' web browsing on a Nexus S, and now it's load times (and not even that, just the timing of the callback) in a UI widget.
I'd expect them to only make comments on things they know about, instead
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Which given the iPhone and Android use different languages proves nothing. Maybe if they were running the exact same code on both.
It proves that they can code well for Android but might not be able to code well for iOS?
Objective C is quite an alien world for the beginner. It's quite a departure from Java and C++ syntactically.
Also, did they test the battery life? which phone would die first?
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> Also, did they test the battery life? which phone would die first?
No. Nor did they test weight, color, specific gravity, reflectivity, touchscreen sensitivity, resistance to solar flares, ability to pass through a bovine's intestinal tract unscathed, nor bullet-proof-ness.
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Epic fail criticism. Not too mention app developers would have access to the update engine. Good grief.
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You can do it on the iPhone as well, you just need to pay your $99/year fee and hope the Apple employee who reviews it isn't having a bad day and rejects your app "just because".
Not surprised (Score:2)
Meh (Score:2)
Isn't the iPhone's A4 CPU supposedly some hundred MHz slower than the the one in the Nexus S, giving it better battery life? I don't think this has anything to do with strangling web apps, just different design goals.
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Hm, trade off 110 msec of my life wasted each time I restart an app vs. 3 days standby time with Wifi and Bluetooth on. Touch choice.
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Oops meant 1110. That's more serious. Considering it takes me an average of 7865.349 msec to plug in my charger, still a fair trade..
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> > Considering it takes me an average of 7865.349 msec to plug in my charger, still a fair trade..
> Really? You timed this to millisecond precision?
He listed it as an average, so he could have done it 1000 times and only tested to the second.
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Touch choice
Pun intended? :-)
Re:Meh (Score:5, Insightful)
Isn't the iPhone's A4 CPU supposedly some hundred MHz slower than the the one in the Nexus S, giving it better battery life? I don't think this has anything to do with strangling web apps, just different design goals.
The iPhone 4 is 777 MHz while the Nexus S is 1 GHz. Both are based on the ARM Corext-A8 and both have 512 MB of RAM. Given the difference in CPU speed, the results of the page load tests don't seem far departed from what would be expected. While the Nexus S is still proportionally a little faster, it isn't so wildly so that it can't be attributed to some minor tweaks in the OS or browser software. Using the term "spanked" seems a bit sensationalist in this instance.
Really? (Score:3)
Page load speed, that's their metric? And 50% faster is spanked? We're talking about computers, not 100m dash times - I expect an order of magnitude difference. How is the actual browsing experience - how easy is it to read and navigate on a 4" device?
I will go so far as to quote from TFA:
"Users don’t always notice the speed gap because websites are sometimes tailored to mobile phones, Blaze said. The difference will become more obvious as users demand richer experiences and move to tablet computers with larger screens.
So the metric their using to judge the devices isn't very noticeable, and probably won't matter on a device this size ever. Great. Guess if you have to break out a ruler to feel good about yourself...
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Especially since if last week's story about slower JavaScript performance in apps that embed WebKit is correct, that means there's a good chance that the native browser in iOS would spank the Android browser despite being on a slower CPU.
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I agree. Unless you are going to run two phones side by side, people will not notice the difference.
My bigger concern is that Safari on the iPhone makes for a poor user experience (at least compared to Opera on my old Nokia Communicator). Opera did some nice reflowing of HTML elements to fit web pages on a small screen. The iPhone makes the virtual screen size default to 920px across and relies on zooming in and out to be able to read things properly. It is particularly bad when reading text on a page that
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Now see, I actually like that about the iPhone (and I believe also the default Android) web browser. The way Opera and the default web browser on my Treo both did it was to try to wrap everything to the screen size. It made most sites look awful and poor attempts to wrap around (undersized to the point of near invisibility) graphics often made things hard to read besides. Render the site the way it's meant to be rendered and I'll zoom in and scroll. If I want to look at the graphics I can zoom them triv
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You would have been using the crappy Opera Mini, which ran on Java. The one on my Nokia was Opera Mobile (I think that was the name) and it was 1000% better than the one you can download from Opera's site as it had a nice mix of a slight zoom and an intelligent reflow that could fit a site in using the same layout that you see on a PC. It helped that the Nokia was a clamshell design that had an internal screen that was 480px wide.
There was no way of getting the better version except to have it preinstalled
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Android/iPhone UI performance (Score:2, Interesting)
From personal observations, I have noticed that transitions are much smoother on iPhones than on comparable Android phones. For example, if I am browsing photos on an iPhone and I swipe left, I see the image smoothly (60fps or more?) move to the left and the new image smoothly move on. By comparison, every Android phone I have seen implements the same effect, but I see artifacts like tearing or skipping of frames. It looks like it goes at 60fps, then drops down to 5, then back up to 60. I tend to be mor
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This has a lot to do with hardware acceleration in the GUI, which for the most part isn't there in any Android below 2.3. I bought my Droid 2 last september and noticed exactly what you mention. In 2.3, that's no longer true. It feels MUCH smoother. In fact, my wife went out a month ago and picked up a low end device (with 2.3) that has a much better response rate and feel despite having a processor only half as fast.
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I'm not convinced by this. The gallery app and the app drawer are both hard-ware accelerated, and neither is as smooth as the iphone. I think it is more to do with the slowness of java/dalvik, and the garbage collector, which only recently became concurrent.
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>> I bought my Droid 2 last september and noticed exactly what you mention. In 2.3, that's no longer true
Good to hear. The jerky UI performance on Android is what prevented me from getting an Android phone. Love my iphone4 right now, but it's definitely nice to hear that Android is catching up and I can easily switch in the future if Apple's restrictions start to bother me.
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That's generally it too.
the IOS UI feels and responds better even under load than android does. think about it, a first generation iphone does smoothly what android needs gigerbread and twice the processor to accomplish.
Sure the newer phone loads websites better, but the UI is so under performing that it causes all that "saved" time to be wasted again.
the Ipad(first) and the Xoom is the same way. Sure the Xoom is loads faster at individual tasks, however, the interface lags such that it doesn't seem that
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I absolutely hate the startup screenshot thing in iOS, because when it takes 5+ seconds to load the application I'm mashing the screen wondering when it's going to start. If it said "Loading" or at least looked like a splash screen I'd be less impatient on waiting.
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Apple requires apps to include a screenshot to be displayed before the app completely opens, to trick users into thinking the phone is faster than it is. The practical effect is that every single app is 20-100kB larger and starts a fraction of a second slower, but "Apple Users" don't care about that, they just want it to be prettier.
You are misinformed or a liar. I have anapp in the App Store and it has NO STARTUP SCREEN. In fact, since it is version 1.0, it is inefficient in loading up (blank screen before ready!). Apple passed it into the store NO PROBLEM.
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Oversensitive, much?
From the iOS Human Interface Guidelines:
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From experience, iOS will skip frames or otherwise cut the eye candy animations if it needs to. They have never slowed down the system, as they only use otherwise idle power. It's much harder to see this happen on the newer phones, but I saw it plenty of times back on the iPhone 3G as the OS became more complex. Apple does put a lot of effort into this, complete with dedicated system frameworks to drive the eye candy. Apple's view on the eye candy is that it is there to bring attention to what is occurr
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If the animation slows down, that's a good sign that SOMETHING else is going on behind the scenes and the CPU isn't idle. If the CPU was idle then there wouldn't be anything to slow down the animation.
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Either that, or it is a sign that the animation code isn't written well. Going back to my original post, I was talking about the effect when moving from one photograph to another in the camera roll. There is no other background task slowing the animation, and the iPhone isn't animating more slowly to make it look smoother. For whatever reason, it seems to be coded to look better. Maybe they are adding a blur effect... or maybe as someone pointed out, they customized the routine for the hardware. But it
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A lot of this depends on the phone though - most of the time on my Droid X the transitions are just as smooth as my friends iPhone 4.
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Depends on the transitions are very smooth in the 3d gallery of stock android, to bad that most phones use their own gallery instead of the 3d one which is absolutely superior to anything else on any platform, the ios gallery is a joke compared to the android one.
Apple/Oranges (Score:5, Interesting)
Someone pointed out already that the way they tested is with apps that use the browser engine available to apps. As the second link says in the main story (probably, I'm too lazy to RTFA, I read others already), the iOS browser engine doesn't use the Nitro javascript engine.
I found one link that discusses it, but I'm sure there are better ones:
http://www.informationweek.com/news/personal-tech/smart-phones/showArticle.jhtml?articleID=229301178
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^^^ This.
Where are mod points when you need them? The methodology was flawed since they built a custom app, rather than using the actual browser. Admittedly, there is a bug in iOS at the moment, but most people don't access the web that way.
That's nice. (Score:5, Insightful)
That's nice.
Now, how quickly does it play Netflix movies? What's it's Hulu Plus app like, does it work nicely?
You don't say.
Seriously, for shame. I really do want an Android phone. It just isn't as functional yet. Another year or two of maturity and I think I'll finally get to switch.
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That's nice.
Now, how quickly does it play Netflix movies? What's it's Hulu Plus app like, does it work nicely?
You don't say.
Seriously, for shame. I really do want an Android phone. It just isn't as functional yet. Another year or two of maturity and I think I'll finally get to switch.
Netflix? Hulu Plus? You know those are going to pulled from the App Store after June 30th right? Unless they (or you) cough up 30% (or 43%) extra.
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Hey, right around when my contract is up. Sweet.
Personally, I think it's a ploy, scare the consumer into being glad that Apple took mercy on them and "looked out for their interests." (Hah.) But, if not, a 32GB iPhone 4 holds value like nobodies business, so I'll recoup the cost of whatever top of the line model is available for an Android handset. If they do indeed pull it. But I'm not ready to believe they'd take such a step backwards until it's actually gone. Then, I voice my opinion with my dollars.
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That's nice.
Now, how quickly does it play Netflix movies? What's it's Hulu Plus app like, does it work nicely?
You don't say.
Seriously, for shame. I really do want an Android phone. It just isn't as functional yet. Another year or two of maturity and I think I'll finally get to switch.
Software matters. We keep learning this lesson with video game consoles. For some reason, though, people keep going spec happy with tablets and phones.
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I think I didn't write that too clearly, I was trying to support your point. My bad, didn't mean that to sound like a rebuttal.
How about CSS support? (Score:3)
Since the beginning, the iPhone has had busted CSS support for position: fixed; elements, which is terribly unfortunate as it makes Game! [wittyrpg.com] difficult to play. How does the Nexus S fare?
2.144s and 3.254s (Score:2)
That's damn fast. Even my 750k high speed line can't do that.
Can the Nexus run Opera?
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"750k high speed line"
Welcome to the future. Is that a real 5.25" floppy disk in your trapper-keeper?
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Yeah 750k is slower than your 20,000k line, but show me where else I can get a hulu.com-compatible line (for watching Stargate and other shows) for only $15/month. It doesn't exist.
>>>5 1/4" floppy disk
Fixed that for you. ;-) And no I upgraded to the new "stiffies" a long time ago.
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Sorry, my brain works in analog and digital simultaneously.
And I think my local telco now brags about 7 mbps for $19.99. You can do 720p over that. Netflix ahoy.
But yes, I do have the 30 mbps cable line instead. And the cable company is now my phone company. I wish the satellite company didn't have latency issues. Except for its abysmal web channel guide, DirecTV delivers the goods most days.
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>>>And what's a "hulu.com-compatible line"? ...like a troll? You're a troll, aren't you?
Hulu.com doesn't work with lines slower than 192k (i.e. dialup or ISDN or cellular G2) mister Anonymous Coward.
.
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>>>And what's a "hulu.com-compatible line"? ...like a troll? You're a troll, aren't you?
Hulu.com doesn't work with lines slower than 192k (i.e. dialup or ISDN or cellular G2) mister Anonymous Coward. .
And neither it nor Netflix work well below about 512 kbps. There are large chunks of the Silicon Valley that can't get above 768 kbps DSL. Isn't that weird?
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That's damn fast. Even my 750k high speed line can't do that.
AT&T's blazingly fast "broadband" DSL.
There are more than two operating systems. (Score:2)
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Why not also include WP7? Has it been written off before people even try it?
Why would you want to run Word Perfect on a cell phone?
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Has it been written off before people even try it?
Given that this is from the same company that gave us the Kin, I'm willing to say yes, and they work in Redmond, Washington.
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This just in... (Score:2)
Just-released gadget is faster than year-old gadget! You know It's news, because it has something to do with Apple!
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Sorry, I don't really keep up on phones... looks like it's been out a couple months already.
Still, it's a bit silly to compare them, since in a few more months we'll be screaming "iPhone 5 beats Nexus S!", then later "Nexus 3 beats iPhone 5!"...
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If I have money to spend on a phone today, it's relevant.
How Do I Moderate an Entire Article as Flamebait? (Score:4, Insightful)
This so-called "test" is so utterly and completely unscientific as to be not worth the service space it is stored on.
Period.
It's supposed to be NEWS for Nerds, and this hardly qualifies. And, not content to troll on its own, the summary has to link to ANOTHER Flamebait summary to "support" its "point".
Note to Slashdot: You can do better than this; so DO it already!
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Well, no, it can't, because they're using an iPhone to check the submissions for postworthiness, and they just don't have time to make sure they're all good.
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Now go away, or I shall taunt you another time.
No real way to measure? (Score:2)
They got a skeptical view counter point...
From the article:
âoeWe know thereâ(TM)s no such thing as a perfect Web page load measurement.â
My first thought was, why not have a simple page that grabs the current time, loads a page in the iframe, when the iframe triggers it's ready() event, grab the current time and compare against the start for a load time analysis? the overhead of having it in an iframe can't be *that* bad can it?
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Why not have a workflow measurement? Have groups of people perform a set of standardized actions on a set of standardized web tasks and see which group on average finishes faster?
I simply do not care (Score:2)
This is just like all those articles that say that BrowserX has a javascript engine that is 15% faster than BrowserY. As an engineer that is a tiny bit interesting (only a tiny bit mind you) but as an end user I could not possibly care less. I honestly cannot feel the difference even if it is measurable. Benchmarks hold little fascination for me and are almost always irrelevant to my choice of device. A 2 second versus a 3 second load time? Sure there is a difference but not enough for me to really not
Why is the reply always "no one cares about" (Score:2)
People don't care about X
Eventually Apples popularity will start to fade and people WILL care.
1 second difference can add up to a lot of time if you read many web pages, or you are searching for something. Just do the math. Say 100 modest amount web pages a day , 365 days a year. So you have (100*365)/3600 = 10.13 extra hours spent a year staring at scre
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Well... no. (Score:5, Informative)
First, Apple isn't "intentionally slowing down web apps to make their native apps more favorable." They have added a new JS interpreter (actually a just-in-time JS compiler) to Safari, but not to the "normal" web views that other apps can embed. This means only Safari is faster now, others are as fast as before.
Second, this test is flawed since it does not use Safari. It uses a custom app which uses neither the new JS engine nor the better caching of Safari or asynchronous multithreading.
Hmmpf... (Score:2)
They show that they can beat the iPhone in one discipline (browser speed) with some cheating (custom app, not the default browser). Well, that's not the trick. You have to beat the complete package to be the better phone.
A whole second???!??! (Score:2)
In my real world tests (Score:2)
updated (Score:3)
Blaze backed away from its conclusion in light of the new data. Chief Technology Officer Guy Podjarny told CNET in a statement:
This test leveraged the embedded browser which is the only available option for iPhone applications. Blaze was under the assumption that Apple would apply the same updates to their embedded browser as they would their regular browser. If this is not the case and according to Apple's response, it's certainly possible the embedded browser might produce different results. If Apple decides to apply their optimizations across their embedded browser as well, then we would be more than willing to create a new report with the new performance results.
Read more: http://news.cnet.com/8301-30685_3-20044325-264.html#ixzz1GtaYoees [cnet.com]
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You're pretty much bang on.
I just bought an Android after a year as an Apple guy, and I don't really care how quick it is, I care about the fact that my favourite websites work(lots of flash). An extra tenth of a second isn't going to make or break it.
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Yes. Performance of the browser is a critical feature.
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Browser performance is never "good enough" on degraded platforms like smartphones. On my desktop I'm used to neural-rate browsing. When there's a hitch I send email to ISPs that their routers are fucking up. But on my phone I see every little gear grinding on every badly-constructed javascript botch. One phone that unties the knots 20% faster than another is significantly different from a quality perspective.
If two phones can handle their native apps without breaking, then the one with the best network/
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wasn't the difference over 1 second? so it's like clicking and being done and clicking, and tapping your foot a few times and then getting the page.
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