Must Nintendo Make a Mobile Phone? 155
Hiroshi writes "Earlier this year Engadget uncovered a patent filed in 2001 for a Nintendo cell phone but as we all know, nothing came of it. Now CNET is highlighting the Nintenphone once more, stating that it must be built if cell phone gaming is ever going to get better. Interestingly, CNET Photoshopped a DS Lite with Android and a virtual keypad, and while this probably wouldn't be what a Nintenphone would look like, I can't help feeling like the DS would make an awesome phone."
Doomed to repeat history? (Score:5, Funny)
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Is that the sleazy game where you go to bars and hit on women?....
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I like the ease of 1 device, like the iphone, but the N-Gage was proof that you can do it completely wrong.
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Perhaps the real business model in danger is that of CNET offering manufacturers advice. CNET doesn't seem to be doing very well at that at all.
UnWired! Rick Farrow, Metasploit, and My iPhone Security Interview [roughlydrafted.com]
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An "entertainment" version of the Communicator [nokia.fi], with games, decent movie and mp3 playback, might be a better option for Nokia.
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Come to think of it, an intrepid hacker could probably pull this off with the right cellphone parts.
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1) The cell network in America and the EU didn't yet have the horsepower to sustain the speed they wanted (keep in mind Japan's WCDMA network was/is very advanced compared to the GPRS, CDMA, and TDMA of the time)
2) It just wasn't very popular
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Looks more like a Calculator... (Score:1)
Or maybe ... (Score:1)
No (Score:1)
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Re:No (Score:5, Insightful)
Re:No (Score:4, Insightful)
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The Wii needs a DVD player like it needs a clock (Score:2)
DVD players are cheap. This might have been an argument when the PS2 came out. It's not an argument anymore.
Re:The Wii needs a DVD player like it needs a cloc (Score:2)
Ironically my microwave has a clock. Without any kind of power backup and without any of the cooking functions having any connection to it.
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GSM vs. Wi-Fi (Score:2)
meh (Score:2, Informative)
Form Factor? (Score:1)
But would the DS really be the best competitor for other PDA devices? When one looks at the already existing lineup of converged devices (Blackberries, Treos, nearly the entire lineup of HTC devices that are
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So people playing games would intuitively start using it for other things. Capture the 12-17 audience and keep it going. When they are in there 20's you will own the market.
You are right, it would be very difficult to muscle into the current entrenched users.
Subsidized or non-subsidized? (Score:2)
Flip phone? (Score:3, Insightful)
You mean like on the flip-phones that currently make up about 50% of the market?
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Ian
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The DS is a long way from a PDA. For one thing, it has 4MB RAM and a 33MHz ARM CPU. I toyed with coding with the NDS a while back, and gave up simply because I didn't want to be watching every byte of memory usage, and optimizing my code to hell just to get responsive performance out of my apps. It's one of those platforms where, if you wanted to badly enough, you could make cool apps with it, but it's a long way from being an attractive development platform, which it must be if it's to make a name for itse
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I'm sure some enterprising people will work out techniques that improve the feedback/feel, but in the meantime don't dismiss it as a minor issue.
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The DS is a long way from a PDA. For one thing, it has 4MB RAM and a 33MHz ARM CPU.
Correction: a 67 MHz ARM9 CPU and a 33.5 MHz ARM7 IOP. (This 67 MHz is twice the clockspeed of the Dragonball in the Palm m-series, and ARM is more efficient per cycle than 68K anyway.) In addition to the 4 MiB main RAM, the DS also has 660 KiB of dedicated VRAM. And don't complain; the GBA was even more limited.
but it's a long way from being an attractive development platform, which it must be if it's to make a name for itself as a PDA.
The only thing unattractive about the DS as a development platform is Nintendo's recent attacks [slashdot.org] against importers of flash adapters to ru
Phone service (Score:1, Funny)
Otherwise it'd just be a toy, and those are best left to teenage Japanese girls.
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A little behind the times (Score:3, Informative)
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The M3 (at least the M3 Simply DS) doesn't boot like a regular game, but instead takes advantage of some aspect of the boot process to hijack the booting. Instead of making you press a button and showing the regular DS menu, it goes right to the ROM of the M3. This means it -is- still a hack as it alters the typical functioning of the device.
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There's a flag in the DS ROM header that tells the DS to skip the normal boot sequence and boot directly into the game. I'm not sure if Nintendo has ever used it, but t
Games n' Music (Score:2)
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Got phone, need Wii (Score:1)
Who has time to play games?
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Ill advised hardware (Score:1)
Super Game Boy (Score:1)
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I guess you're not aware of the Game Boy Player for GameCube [wikipedia.org], then?
If we're talking about Nintendo's hardware failures, though, I think the Game Boy Color ought to make the list. It was pretty stingy of them to release a handheld in 1998 that was designed around a by-then-23-year-old Z80 CPU, with the same sound circuitry as the by-then-9-year-old original Game Boy, and graphics hardware capable of showing fewer than 64 colors simul
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TI-83, TI-84, TI-86 (Score:2)
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Virtual Boy certainly had its issues, but the Super Game Boy was a smart move. It was basically a stripped down version of the GB dev tools, released due to demand. It cost them very little to develop, so really had little downside to it.
PC gaming has one weakness: Cost per player (Score:2)
people who chose all-in-one devices (consoles) over PC based gaming do it for a reason. (Complete lack of cpmpatibility worries)
That might be one reason. A bigger one is that the Windows platform has few titles designed for use with four USB gamepads and a 27-inch SDTV or EDTV. Instead of a setup like that of Bomberman or Smash Bros. or Mario Party, where the players share a single view of the action, most multiplayer games designed for Windows appear to require four PCs, four monitors, and four copies of the game. This can become expensive if the four players are part of one family.
The Code (Score:5, Funny)
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Low battery... (Score:4, Insightful)
Re:Low battery... (Score:5, Funny)
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So imagine a phone that also plays games...
Wrong (well kind of). Nowadays they make SoC's more powerful than a PSP's with processes that make them efficient enough to be used in phones. What springs to mind is TI's OMAP 3 series. They're the most powerful SoCs out there, and they're low enough on power consumption to find their way into mobile phones. Considered how powerful these things are, you can play some pretty nice good stuff (SNES emus or Quake I) at a third of that normal clock, and therefore not
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Idiot.
DS? on a phone? What about the micro? (Score:3, Insightful)
You just gotta figure out where the keypad would go. (and it can't go outside of the d-pad or ab buttons, because that'd affect how you hold it when playing a game)
If you made it thicker to add a slide-out keyboard, I could see it as a cell phone.
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Good to have as a patent (Score:2, Informative)
As a few other posters have pointed out, Nokia's N-GAGE was somewhat cool, but didn't last. Nintendo is under no pressure to release a device with hand-held gaming and cellphone features. It's not a race yet, so why should Nintendo run?
That being said, Nintendo is company and has responsibility to be profitable for its shareholders. If a prospect
Wii phone (Score:5, Funny)
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Maybe they could use the motion to power the device. Thus you'd see people saying "My battery's getting low" then suddenly start running.
Its not about Nintendo (Score:4, Insightful)
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THE CURRENT SITUATION OF CELLPHONES (Esp. in the US) is MISERABLE.
As technology evolves, we need progressive thinking companies (like Apple, Nintendo) to design better UI's for these devices, rather than backwards-thinking companies (Sony, Motorola) trying to leverage existing UI's onto new techology.
Sometimes this works (iphone, wii), sometimes it doesn't (NGage, Virtual Boy).
Also, having an assertive company
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I would hardly call Nintendo good at designing UIs. The DS resets after an error connecting to WiFi (or something stupid like that), the Wii's download progress bar is a Mario running across the screen (giving barely any indication of progress), I could go on and on...
Also, having an assertive company make the phone (like Apple) means that the carrier cannot modify the firmware so that the default opt
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But things like poor coverage cannot be addressed by the companies making handsets.
Cell phone gaming must get better? (Score:4, Insightful)
Maybe if they don't just make a Nintendo Phone, but rather make a cartridge that you can slap in the DS to communicate with the cellular phone network and add bluetooth compatibility then THAT could be viable. At least if you get the DS Next, you can probably use the same cartridge and never have to worry about switching phones.
But if you're asking people to adopt a gaming platform that they have to subscribe to a monthly service to use, I don't think they'll go for it. As for plugging a game controller into your cell phone, that's something else you have to carry around. Part of what makes video game systems attractive is that the media is removable, you can share games, sell used ones, or rent them. It's also important to collectors and hobbyists that it's something tangable in your hands, the game. Part of what makes a phone attractive is its simplicity, unless you're just throwing money away anyway, and then you're not the target market for this. Or are you? It seems like a waste of money anyway.
Outside of Tetris, gaming + mobile phones probably shouldn't mix.
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Adding a cell cartridge to the DS doesn't work because you can't receive calls while you play games. Phones have to be a phone first and have the smarts to pause a game while you answer a call.
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Actually there is a large potential market for phones with large buttons and/or large clear displays, which is not being well catered for. There is also a minimum size requirement dictated by the requirement for the microphone to be near someone's mouth at the same time as the speaker is near to their ear...
Won't happen (Score:4, Insightful)
iPhone games (Score:3, Interesting)
Form factor (Score:2)
How many phones do I need? (Score:1)
Pii? (Score:3)
Ring ring, who is it? (Score:1)
Should could (Score:2)
I could actually see Nintendo pulling this off (Score:2)
The DSP: a RAZResque flip-phone design featuring two 2.5"x4" multitouch sensitive screens on either side. The right hand screen, when held vertically, would also provide the keypad/controls for the cell phone aspect, while the top (left) would provide the traditional display. Other killer features would be a decent camera, motion control (vertical would make a good driving game, horizontally a rail shoo
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http://www.nttdocomo.co.jp/product/concept_model/d800ids/
The 'DS' ostensibly stands for 'Direct & Smooth', not 'Dual Screen' or the like, but functionally it's got a main screen on the top and a touch screen on the bottom just like the Nintendo DS does.
You can hand-write the characters in e-mail by drawing on the screen with a stylus pen:
http://www.nttdocomo.co.jp/product/concept_model/d800ids/topics_02.html
I've never used one myself,
Game Boy Micro (Score:2, Insightful)
N-Gage or Wii? (Score:1)
Instead, I think it will be modeled after the Wiimote: it won't have any buttons; to dial or compose messages, you draw the numbers/characters in the air. There will be an optional plug-in keypad attachment that you can use to dial.
This phone would certainly be a revolution.
- RG>
The crisis in cell phone gaming? (Score:2)
Even if that's true, who cares? I mean, really, are many people concerned about the sad state of cell phone gaming?
Begging the question (Score:2)
Then... (Score:2)
Then your Nintendo Whoredom truly knows no bounds...
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Um.... yeah.. if you fling words like 'retarded' and 'worship' around, you're gonna get treated as a 'lunatic'. If this post is any indication, your problems getting anybody to see eye to eye with you are your own doing.
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Why were you ashamed of this? How much did you learn by tweaking this machine? Time spent learning your trade and enjoying it is time well spent, definitely more constructive than "going to play outside".
And if working just to get money to pimp out your machine is what you were ashamed of, I don't consider putting that money into buying a better computer "materialism". The only people you could really impress would be your geek friends. Having
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* Would you like a xerox copy of that?
* How about I scotch-tape that back together for you?
* The spots? Yea, I spilled some clorox on them while doing the laundry.
Using these as verbs is just as common: xeroxed, scotch-taped, cloroxed.
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The only time they ever licenced their IP onto somebody else's platform was back in the Colecovision/Atari 2600 era when they didn't have a platform of their own.
Hotel Mario [livevideo.com], Philips CD-I, early 1990s. Though I don't know how willing Nintendo were in that case, as supposedly it had something to do with legal issues surrounding a failed joint-venture (obligatory unreferenced fact via WP article [wikipedia.org]).