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Cellphones

Carmack: Mobile Gaming To Surpass Current Consoles 119

donniebaseball23 writes "The rate at which hardware iterates in the smartphone and tablet space has allowed the technology to nearly catch up with consoles. It won't be long before we're all carrying small devices more powerful than the PS3, says Doom creator and id Software programming genius John Carmack. Speaking in an interview, he commented, 'It's unquestionable that within a very short time, we're going to have portable cell phones that are more powerful than the current-gen consoles.'" Even if that's the case, Nintendo still wants no part of it.
Handhelds

Linux-Based Gaming Handheld To Rely On Low Material Cost, Indie Apps 137

dartttt writes "Robert Pelloni and his team are working to develop an indie handheld gaming console, the 'nD,' which will run a number of indie games. The device will support 2D games only, and will run a custom-developed, embedded Linux firmware. It will have its own Game Store, which will allow users to download games. The SDK will be released soon, and is based on open source gaming standard SDL. Developers are being told that they can actually start making and compiling games on Windows, Mac and Linux using a 320x240 resolution."
Nintendo

The FSF's Campaign Against the Nintendo 3DS 187

Max Hyre writes "The Nintendo 3DS's terms of so-called service, and the even more grotesquely-misnamed privacy policy, make it clear that you are in the service of Nintendo. Specifically, anything you do, write, photograph, or otherwise generate with the 3DS is Nintendo's possession, for them to use however, whenever, and for as long as they want. On the other hand, if you do something they don't like, they're prepared to turn your device into a doorstop — and you gave them permission when you started using it. And if you have a child's best interests at heart, don't give it to anyone too young to know to never use her real name, type in an address or phone number, or take any personally-identifiable photos. They might, at best, end up in a Nintendo ad."
Handhelds

Gaming On the iPad 2 and What It Means For Apple 93

The Digital Foundry blog took a detailed look at gaming on Apple's recently released iPad 2. While most reviews of the device focus on the tablet's size, accessories and software features, this one puts the new A5 processor through its paces, finding "anything from a 4x to 7x leap over what was seen in the original version of the tablet." The authors suggest that it has boosted mobile gaming to a point where Apple could be preparing for a much bigger entrance into the gaming market. "Either we are looking at a company looking to consolidate its iron grip on the mobile games market by combining its existing unparalleled developer support with state-of-the-art technology, or else iPad 2 represents the first stages of a plan to expand iOS' reach from mobile phones and MP3 players through to tablets and perhaps in the near future, home games consoles. ... Technical and hardware challenges aside, there's no doubt whatsoever that Apple is extremely well-placed to expand its reach in the games market and launch a new, disruptive assault on the status quo every bit as effective as its mobile offerings have been. There have been plenty of creditable attempts at claiming the multi-purpose set-top box market, but there has been no outright winner. Arguably, Apple has the brand presence, the games, and the music/video services to actually make it happen."
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Nintendo Chief: Consumers Don't Understand 3DS Yet 215

gabbo529 writes "Nintendo's latest financial results reveal that initial sales for their portable 3D gaming system have been underwhelming at best. What's the reason? Nintendo chief executive Satoru Iwata says consumers have yet to fully understand the console's 3D capabilities, even when trying it out. Others think it might have something to do with the console's high price ($250) and the lack of big-name titles available (Mario and Zelda are not yet out)."
Sony

Sony Reportedly Ends PSP Go Production 47

Sony's PSP Go launched in late 2009 to mixed reviews and tepid sales. A little over a year later, Sony announced the portable console's successor, the NGP, leading to speculation about how long the PSP Go would last. Now, a report out of Japan suggests production on the device is winding down. Sony responded to inquiries about the report with vague PR-speak, but a UK retailer confirmed that they wouldn't be receiving replacements once their current stock ran out.
Handhelds

Gaming Is the Most Popular Use For Tablets 174

The Guardian's Games blog reports on a survey from Google's Admob, which found that more people use tablets for gaming than for any other purpose, even viewing news or email. Quoting: "According to the survey (PDF), 84% of tablet owners play games, ahead of even searching for information (78%), emailing (74%) and reading the news (61%). 56% of tablet owners use social networking services on their device, while 51% consume music and/or videos, and 46% read ebooks. ... The survey found that 38% of respondents spend more than two hours a day using their tablets, while another 30% spend 1-2 hours. It appears that tablets are predominantly domestic devices, with 82% of people primarily using their tablets at home, versus 11% who say they are used primarily on the go, and 7% who said at work. 28% of respondents say their tablet is now their primary computer, while 43% say they spend more time using their tablet than they do their desktop or laptop computer."
Handhelds

In-Depth Look At the Xperia Play 39

Eurogamer has done an extensive evaluation of Sony Ericsson's Xperia Play device, a smartphone that's also a dedicated gaming platform complete with controller-style buttons. Here's some of what they had to say: "On the subject of internal parts, gadget fiends are certain to feel aggrieved by the lack of a dual-core processor. Although the Xperia Play's 1GHz CPU performs admirably in general tasks, it lacks the future-proofing of a more advanced chip. ... The negativity quickly dissipates once you slide open those glorious PlayStation-style controls, however. Although we've seen gaming interfaces on mobiles before (on the N-Gage and the under-appreciated Sagem MyG-5), they pale into insignificance next to what's presented here. ... One aspect of the Xperia Play's gaming portfolio that so far hasn't been bellowed from the rooftops by Sony Ericsson's PR is emulation. Such reluctance is perfectly understandable, given the shady nature of ROM-sharing and the like. ... However, the fact remains that retro gaming emulators are freely available on the Android Market, and they open up an entire world of gaming brilliance."
Nintendo

The Nintendo 3DS, Headaches, and Bad Journalism 132

brumgrunt writes "A British paper is claiming that the Nintendo 3DS poses some kind of health risk. The claim sounds interesting, until you see how that conclusion was reached. 'On the 6th of April, the paper conducted a scientific experiment in which a 22-year-old member of the staff had his blood pressure and pulse taken after playing the 3DS in different situations – at rest, while walking, or while taking a ride in a car. The Sun came to the startling conclusion that the man’s pulse and blood pressure were higher while walking than while sitting down, yet concluded, apropos of nothing, “Children should not be left to play on it for hours.” The article neglects to point out that a raised blood pressure and pulse is perfectly normal, and you’re as likely to experience such a physical response while walking and reading a book as you are when playing the 3DS.'" Pocket Gamer posted a humorous follow-up, using the Sun's own methods against it.
Handhelds

GameStop To Build Its Own Gaming Tablet? 53

itwbennett writes "GameStop has been on a roll lately, purchasing both Impulse and Spawn Labs in the past week. Now it's ready to go after those casual gaming dollars, but first it needs to put a gaming tablet in your hands. GameStop President Tony Bartel told CNBC that his chain is going to start selling tablets later this year: 'If we can work with our partners and the OEMs and they come up with a great tablet that is enabled with a great gaming experience and coupled with a bluetooth controller, then there's no need to go out and develop our own. But if we can't find one that's great for gaming, then we will create our own.'"
Nintendo

Nintendo Downplays Reports of 3DS Flaws 65

RedEaredSlider writes "Shorty after the US launch of Nintendo's last portable console, 3DS owners have begun reporting issues with the device. In one case, dubbed the 'black screen of death,' users reported instances where their 3DS screens grew black shortly before their consoles became unresponsive. Other owners documented errors involving a screen instructing them to restart their systems. Nintendo has taken notice of the issues, and offered 3DS users a fix for the error. 'If anyone is experiencing any problems with their Nintendo 3DS console, we recommend that in the first instance they download and install the latest system update, now available online,' the company said in a statement." The 3DS's launch was reportedly more successful than the DSi's. iFixit did a nice teardown of the device a while back, and Nukezilla's Peter Silk put the screen under a microscope.
Portables (Games)

Zynga Aiming To Conquer Mobile Next 42

donniebaseball23 writes "Zynga's presence in mobile gaming is nowhere near its dominance of social gaming on Facebook, but according to chief designer Brian Reynolds, Zynga's looking to change that. '[Mobile] is something that we actively care about, think about. It's the major place where we think the future is,' Reynolds said, adding, 'The reason that Zynga isn't ginormous on mobile yet is because the friction of social networking is still high on mobile.'"
Nintendo

Nintendo 3DS Battery Is Quick To Die and Slow To Charge 183

An anonymous reader writes with this excerpt from the Opposable Thumbs blog: "The battery in the Nintendo 3DS is as bad as we had feared, and it's a major impediment to enjoying the system. ... With the screen at a reasonable brightness, 3D and wireless turned off when the game allowed it, and no sound, we were about to get to a little over 4.5 hours of playtime. If you like a brighter screen, keep 3D turned on, or if you have that speaker going, that time is only going to go down. ... Using the cradle whenever the system isn't being played is a habit you're going to want to pick up, especially with a charging time of around three and a half hours."
Android

Android Game Devs Worry Over Ease of Copying 210

The Guardian reports on problems faced by game makers on Android Market. Some independent developers are finding that their games are too easily copied and sold by competitors, and they say Google isn't reacting quickly enough to reports of infringement. Quoting: "One of my customers emailed me three weeks ago, and informed me that another company was selling a version of my app – pirated and uploaded as their own. Of course I contacted Google right away. It took Google two days to take the app down. This publisher was also selling other versions of pirated games. I contacted the original developers of those games but they were still being sold a week later. You'd think [Google] might have a hotline for things like that! I would also note that the publisher selling the pirated games is still trading on the Android Market. They didn't even get their account suspended. ... Why are these accounts still allowed to be trading? It's negligent as far as I'm concerned."
Portables (Games)

FTC To Examine Microtransactions In Free-To-Play Games and Apps 125

A post at GamePolitics points out that the Federal Trade Commission will be looking into free-to-play mobile games that rely on internal microtransactions as a business model. Many such games are marketed for children, and there have been a spate of cases where kids racked up huge bills without their parents' knowledge or explicit consent. "The in-app purchases have also catapulted children's games such as Smurfs' Village and Tap Zoo, by San Francisco-based Pocket Gems, into the ranks of the highest-grossing apps on iPods, iPhones and iPads. But the practice is troubling parents and public interest groups, who say $99 for a wagon of Smurfberries or $19 for a bucket of snowflakes doesn't have any business in a children's game. Though a password is needed to make a purchase, critics say that the safeguards aren't strong enough and that there are loopholes. 'Parents need to know that the promotion of games and the delivery mechanism for them are deceptively cheap,' said Jim Styer, president of Common Sense Media, a public advocacy group for online content for children. 'But basically people are trying to make money off these apps, which is a huge problem, and only going to get bigger because mobile apps are the new platform for kids.'"
Businesses

Cheap Games a Risk To the Industry, Says Nintendo President 310

Recent comments from Nintendo president Reggie Fils-Aime indicate that the company is worried about the effect of inexpensive mobile games on the industry. "'Angry Birds is a great piece of experience,' he said, 'but that is one compared to thousands of other pieces of content that for one or two dollars I think create a mentality for the consumer that a piece of gaming content should only be $2.' Taking one last dig at the mobile competition, Fils-Aime added that he 'think[s] some of those games are actually overpriced at $1 or $2, but that's a different story.'" While low-priced mobile games might not be good for Nintendo, it can still work out well for indie developers. 2DBoy, makers of World of Goo, released some statistics about launching the iPad version of the game.
Portables (Games)

Carmack Says NGP Is a 'Generation Beyond' Smartphones 190

donniebaseball23 writes "id co-founder and all-around programming genius John Carmack, who has become a bigger fan of the iPhone and iOS platform recently, has given his take on the technical aspects of Sony's Next Generation Portable. He says that 'the Sony NGP [will] perform about a generation beyond smart phones with comparable specs.' Essentially, the fast approaching round of iOS and Android devices will still be well behind the capabilities of Sony's new handheld, which comes close to reproducing PS3-like visuals." New details have emerged since the NGP's confirmation yesterday: there will be different versions of the device, all of which can connect over Wi-Fi, but only one of which has 3G connectivity. The battery life will be similar to the original PSP, and the NGP will have two proprietary memory card slots. Sony says they considered 3D for the device, but they don't see how it translates to portable gaming. 1up has a hands-on with the NGP, as well as video of Epic's Unreal Engine 3 tech demo.
Nintendo

Nintendo 3DS Launching On March 27 For $250 120

Sam writes "Nintendo executive Reggie Fil-Aime today revealed US availability and pricing for the Nintendo 3DS at an event in the Nintendo World store in New York City. The 3DS will launch on March 27, 2011 with a retail price of $250 and will be available in two flavors: Aqua Blue and Cosmo Black. There will be roughly 30 games released between the launch day and E3 2011 (June 7 to June 9). These include Super Street Fighter IV 3D Edition, Resident Evil: The Mercenaries 3D, Madden NFL Football, The Sims 3, Pro Evolution Soccer 2011 3D, and LEGO Star Wars III: The Clone Wars. The device will have the same form-factor as the DSi and will be backwards compatible with both DS and DSi games. Users will also be able to download games via an online store, called the eShop. In Europe, the 3DS will launch on March 25, 2011. While Europeans will get the device two days early, pricing is not good news. Nintendo held a second event in Amsterdam today and said that pricing would be left up to retailers. Retailers in the UK are reportedly planning a £229.99 ($367.64) price tag, while other European retailers are going with €249 ($336.00)."

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