Nintendo

Newest Device To Run Doom: Nintendo's Alarm Clock 9

A hardware hacker has successfully modified Nintendo's $100 Alarmo device to run the classic video game Doom, marking another milestone in the gaming community's tradition of porting the 1993 shooter to unconventional devices.

YouTuber GaryOderNichts demonstrated the 2.8-inch circular alarm clock running Chocolate Doom natively, using the device's wheel for movement and side buttons for weapons. The hack requires no hardware modifications and works on the current 2.0 software version. The hack came after researchers discovered vulnerabilities in the Alarmo's STM32H7 microcontroller, enabling custom firmware installation through its USB-C port. The trick omits audio due to memory restrictions, GaryOderNichts notes, but it allows for custom animations and displays.
Nintendo

Nintendo Made a Music Streaming App For Video Game Soundtracks 19

Nintendo has announced a mobile app called Nintendo Music, which lets users listen to classic video game soundtracks from Nintendo games spanning the last few decades, including Splatoon, Animal Crossing, and The Legend of Zelda. According to The Verge, the app is available on iOS and Android but only Switch Online subscribers will be able to stream the tunes. From the report: The app features curated playlists themed around games, moments, moods, or characters, though you can also build your own. It also supports streaming as well as downloading tracks for offline listening. Curiously, it includes a spoiler feature that lets you filter out tracks that, somehow, might spoil a game you haven't played or finished yet. And if you just want some Hyrule white noise, the app also lets you "loop songs or extend select tracks to 15, 30, or 60 minutes for uninterrupted listening." Here's a list of all the regions the app will be available in.
Nintendo

The Analogue 3D Drags the Fondly Remembered N64 Into the 21st Century (techcrunch.com) 31

Analogue, a retro gaming company, is releasing a hardware-emulated Nintendo 64 console that can play every N64 game in 4K resolution. TechCrunch reports: Analogue, as is its habit, spent years meticulously re-engineering the N64 in FPGA form -- basically, this means that the new 3D console is, in several important ways, indistinguishable from the original hardware. One hundred percent compatibility with the console's game library is the most obvious one, meaning every single N64 cartridge works with this thing. Perhaps the bigger challenge with the N64, as with many other consoles of that era, is how it produces an image.

The N64 put out an analog video signal intended for display on interlaced CRT displays -- something that directly influenced the gameplay and art styles of countless games for the platform. Many retro games simply look bad on modern high-resolution displays not because they are dated or the art is insufficient, but because the display techs are fundamentally different.

To that end, Analogue has built in a native upscaler that, rather than cleaning up and digitizing the analog video output of the original system (as some upscalers do, with varying degrees of success), produces a natively digital, 4K signal with imitation CRT artifacts and scanlines. This is something they pioneered early on and produced several versions of to reproduce accurate phosphors and display modes for the multi-system Analogue Pocket. [...] The result is simply that games ought to look how you remembered them, which is to say probably a sight better than they actually looked.
The Analogue 3D is available for pre-order at 8am PDT on October 21. It's priced at $250.
Nintendo

Nintendo Announces New Hardware: a $100 Alarm Clock (polygon.com) 46

Nintendo has a new piece of game hardware coming in 2024. It's not the Switch 2, it's the Nintendo Sound Clock: Alarmo, a new motion-sensing alarm clock that will rouse you from sleep with the sounds of video games like Super Mario Odyssey, The Legend of Zelda: Breath of the Wild, and more. Polygon adds: The $99.99 alarm clock includes 35 wake-up "scenes" from Nintendo Switch games. Users will "experience immersive sounds and music" from those scenes, which are styled to match Nintendo's franchises. Alarmo will also track users' sleep and motion; Records will keep track of how much you move around, similar to the Pokemon Go Plus Plus sleep tracker that Nintendo released for Pokemon Go/Pokemon Sleep (and the long-promised, but seemingly abandoned QOL project).

Nintendo Sound Clock: Alarmo will feature various alarm settings, Nintendo said in a news release. The clock's Steady Mode features an alarm that will gradually get more intense the longer you stay in bed. Gentle Mode offers "a more consistent intensity level." And Button Mode is a classic snooze button mode, where you've gotta smack Alarmo to shut it up. Nintendo's new interactive, motion-sensing alarm clock also features "sleepy sounds" -- soothing music that will hopefully lull you to sleep at night.

Nintendo

Nintendo Switch Modder Faces Tech Giant in Court Without Lawyer (ign.com) 59

A Nintendo Switch modder has entered a legal battle against Nintendo without legal representation, Torrent Freak reports. Ryan Daly, alleged owner of Modded Hardware, denied all allegations in a lawsuit filed by Nintendo in July. Nintendo claims Modded Hardware offers hardware and firmware for creating and playing pirated games, as well as providing customers with pirated Nintendo titles.

The company filed suit after Daly allegedly ignored warnings to cease operations in March and May 2024. Daly's court response denies wrongdoing and ownership of the business. His defenses include fair use, invalid copyrights, and unjust enrichment. The Modded Hardware website is now password-protected.
Emulation (Games)

Nintendo Shuts Down Ryujinx Switch Emulator (theverge.com) 38

Nintendo has convinced Ryujinx's lead developer to shut down the project. According to The Verge, the Switch emulator's download page is empty and its GitHub is gone. The Verge reports: "Yesterday, gdkchan was contacted by Nintendo and offered an agreement to stop working on the project, remove the organization and all related assets he's in control of," writes developer and moderator ripinperiperi on Discord. "While awaiting confirmation on whether he would take this agreement, the organization has been removed, so I think it's safe to say what the outcome is." The rest of ripinperiperi's message is a eulogy for the project, including a pair of videos showing the Ryujinx team's progress on iOS and Android ports of the Nintendo Switch emulator, among other core changes -- ones that will now presumably never ship.

Nintendo would not confirm or deny to The Verge that it made a deal with the developer. Instead, Nintendo spokesperson Eddie Garcia mysteriously pointed me to the Entertainment Software Association's head of public affairs Aubrey Quinn -- who said she couldn't speak on behalf of Nintendo.

Nintendo

Nintendo Japan Plans To Stop Repairing Its Classic Edition Consoles (theverge.com) 13

An anonymous reader shares a report: Somehow, Nintendo's NES Classic Edition console is already almost eight years old, while the Super Nintendo Classic Edition is about to turn seven. That's apparently old enough for Nintendo to announce that the Japanese versions of the consoles -- the Nintendo Classic Mini Family Computer and the Nintendo Classic Mini Super Famicom -- will no longer be eligible for repair once Nintendo Japan's current stock of parts runs out.

That doesn't mean that if you wake up tomorrow morning with a mini Famicom that won't boot you're out of luck. Nintendo Japan will continue to accept repairs but is warning users that it doesn't have a definitive timeline for how long that will be the case.

Nintendo

Palworld Developer Has No Idea Why Nintendo's Suing Over Its Pokemon-like Game 69

An anonymous reader shares a report: Pocketpair has responded to the lawsuit filed against it by Nintendo and The Pokemon Company. The studio that developed Palworld, the game at the heart of the suit, issued a statement early this morning saying it doesn't know what patents it violated. "At this moment, we are unaware of the specific patents we are accused of infringing upon, and we have not been notified of such details," the statement read.

According to Nintendo's press release, the reason for the lawsuit has to do with Pocketpair allegedly infringing on multiple as yet undisclosed patents. The details of the lawsuit have not yet been made public, so we do not yet know which patents, and according to Pocketpair's statement, it doesn't know, either.
Crime

$50M In Counterfeit Vintage Consoles and Videogames Seized From Italian Crime Ring (bbc.com) 30

Police in Italy "smashed" a videogame trafficking ring, reports the BBC. They seized fake vintage Nintendo, Sega and Atari consoles that didn't meet strict safety standards, as well as counterfeit games — including Mario Bros., Street Fighter and Star Wars — that together were worth almost €50m ($55.5m) Around 12,000 consoles holding over 47 million pirated video games were seized by police, Alessandro Langella, head of the economic crime unit for Turin's financial police, told the AFP news agency... They were "all from China" and were imported to be sold in specialised shops or online, Mr Langella said...

The seized games have been destroyed. Nine Italian nationals have been arrested and charged with trading in counterfeited goods. If found guilty, they face up to eight years in prison.

Television

Gamer Connects 444 Consoles To Single TV, Sets World Record (guinnessworldrecords.com) 40

Ibrahim Al-Nasser, a gaming enthusiast from Riyadh, Saudi Arabia, has set a Guinness World Record for the most video game consoles connected to a single television, with 444 systems hooked up simultaneously.

Al-Nasser's collection spans five decades of gaming history, from the 1972 Magnavox Odyssey to the 2023 PlayStation 5 Slim. It includes mainstream consoles like the Xbox 360 and Nintendo Switch, as well as rare items such as the Super A'Can. To manage the complex setup, Al-Nasser employs over 30 RCA switchers and 12 HDMI switchers, along with various converters for older systems. He maintains an Excel spreadsheet detailing the location and activation procedure for each console. "After a while I noticed that I had a big stack of gaming consoles that I couldn't play," Al-Nasser said. "By adding more switchers, the idea came to my mind to connect all of the gaming consoles I have to the TV then contact Guinness World Records because this project is unique."

Engadget adds: He's even organized his collection so the cables aren't showing or creating the kind of tangled mess most of us have to deal with when we have just two consoles hooked up to a single television. That may sound like a lot of video game consoles for one collection but it's far from the actual record. Linda Guillory of Garland, Texas currently holds the record for the largest collection of playable gaming systems with her collection of 2,430 items, according to Guinness World Records.
Nintendo

Nintendo Completely Sat Out the Video Game Graphics Wars. It's Winning Anyway. (sherwood.news) 70

Manny Fidel, reporting for Sherwood News: When you're immersed in a game like "Cyberpunk 2077," it's easy to get lost in its realism. As you run around the crowded streets of Night City, you notice the reflections of the city lights and neon signs in the puddles when it rains. Even the complexion and texture of a character's skin are enamoring. At full power, the game, created by CD Projekt Red, is a graphical marvel. It's also a symbol of a decades-long arms race between the biggest video game companies to make things look as real as possible. And then there are Nintendo games.

Take 2022's "Pokemon Scarlet" and "Pokemon Violet" on the Nintendo Switch. Despite being the latest releases in a legendary franchise, in terms of its graphics they could've easily been published 15 years ago. It's a perfect example of how, sometimes to the frustration of gamers, Nintendo seemingly refuses to step into the present day. None of its flagship games really compete with the rest of the industry's optical experiences. The graphics of games like "Red Dead Redemption 2," "Starfield," and "The Last of Us: Part II" are decades ahead of Nintendo.

But here's the thing: Nintendo doesn't have to catch up, nor does it want to. "Pokemon Scarlet" and "Pokemon Violet" sold 10 million copies during their launch weekend alone. According to IGN, Nintendo is responsible for three of the top five bestselling video game consoles of all time. Its characters -- Mario and Luigi, Link and Zelda, Pikachu and Ash -- have defined and are constantly redefining the industry. Nintendo is a money machine. It's been raking in more than $10 billion in revenue (more than 1.6 trillion yen) annually for the past several years, and its profits have grown sharply, topping out at about $3.3 billion in the fiscal year ended March 2024. For comparison, in its latest fiscal year, Sony's gaming division generated $29.1 billion of revenue and an operating profit of nearly $2 billion. Nintendo posted $11.4 billion of revenue and an operating profit of $3.6 billion.

Games

Minecraft Seeks New Revenue as Gaming Growth Slows (yahoo.com) 20

Mojang Studios, the creator of the globally popular video game Minecraft, is diversifying its revenue streams amid slowing growth in the gaming industry. Chief Executive Asa Bredin revealed in an interview that the company is exploring new partnerships in merchandising, education, and content streaming. The company is also venturing into film and television, with a Warner Bros. movie adaptation set to premiere in April and a Netflix series in development. From a report: Mojang's push follows repeated forays by Nintendo and Sony Group to broaden the appeal of their gaming properties at a time that spending in the industry has hit a lull. Nintendo is developing a live-action film based on the Legend of Zelda franchise, following the blockbuster success of The Super Mario Bros. Movie, while Sony has turned The Last of Us into an HBO series and created games based on the Spider-Man movies.
Nintendo

Nintendo Ends Wii U Repairs (engadget.com) 24

Nintendo has announced the end of repair services for its Wii U console, following the earlier decision to shut down all Wii U servers. Nintendo cited the expiration of the parts retention period as the reason for discontinuing repairs. The move marks the final chapter for the Wii U, which launched in 2012 but struggled to gain traction, selling only 13.56 million units compared to its successor, the Switch, which has sold over 140 million units.
Games

Kien, the Most-Delayed Video Game in History, Released After 22 Years (theguardian.com) 24

An Italian video game, 22 years in the making, has finally hit the market, setting a record for the longest development time in gaming history. "Kien," an action platformer for Nintendo's Game Boy Advance, began development in 2002 by a group of five inexperienced enthusiasts, The Guardian reports. Only one, Fabio Belsanti, saw the project through to completion. The game, inspired by 15th-century Tuscan manuscripts and early Japanese graphics, offers a challenging, nonlinear fantasy experience. It's now available on a translucent gray cartridge, complete with a printed manual -- a rarity in modern gaming. Belsanti's company, AgeOfGames, survived the delay by creating educational games. The recent boom in retro gaming finally made Kien's release feasible, he said.
Nintendo

Nintendo Has No Plans to Use Generative AI in Its Games, Company President Says (cnet.com) 18

Mario and Luigi aren't jumping on the AI train. From a report: In a recent Q&A with investors, Nintendo President Shuntaro Furukawa addressed the issue. Though he said generative AI can be creative, Furukawa told his audience that the company isn't planning to use the technology in its games. "In the game industry, AI-like technology has long been used to control enemy character movements, so game development and AI technology have always been closely related," Furukawa said, according to TweakTown. "Generative AI, which has been a hot topic in recent years, can be more creative, but we also recognize that it has issues with intellectual property rights. "We have decades of know-how in creating optimal gaming experiences for our customers, and while we remain flexible in responding to technological developments, we hope to continue to deliver value that is unique to us and cannot be achieved through technology alone."
Nintendo

Zelda is Finally Getting Her Own Game (theverge.com) 46

After years of playing second fiddle to Link in her own franchise, Princess Zelda is finally getting a video game of her own this fall. From a report: During today's Direct presentation, Nintendo revealed The Legend of Zelda: Echoes of Wisdom, the franchise's first game to follow as Princess Zelda herself embarks on an adventure to save the world from destruction. After Ganon bests Link in battle, Zelda is left to her own devices to battle hordes of monsters that descend upon the game's take on Hyrule (which seems heavily inspired by 2019's Link's Awakening remake).

According to series producer Eiji Aonuma, Zelda will navigate and fight through the world somewhat differently in Echoes of Wisdom as she wields a magical staff known as the Tri Rod with the assistance of a fairy named Tri. The trailer details how Zelda will be able to use the Tri Rod to create "echoes" of objects and monsters she's previously encountered and use them to overcome obstacles.

Piracy

Nintendo Hits 127 Switch Piracy Tutorial Repos After 'Cracking' URL Encryption (torrentfreak.com) 28

An anonymous reader quotes a report from TorrentFreak: A popular GitHub repo and over 120 forks containing Switch emulation tutorials have been targeted by Nintendo. While most forks are now disabled, the main repository has managed to survive after being given the opportunity to put things right. Whether Nintendo appreciated the irony is unclear, but it appears that use of encoding as a protection measure to obfuscate links, was no match for the video game company's circumvention skills. [...] The Switch Emulators Guide was presented in the context of piracy, something made clear by a note on the main page of the original repo which stated that the tutorial was made, in part, for use on the /r/NewYuzuPiracy subreddit. Since the actions of Yuzu and its eventual demise are part of the unwritten framework for similar takedowns, that sets the tone (although not the legal basis) in favor of takedown.

When asked to provide a description and URL pointing to the copyrighted content allegedly infringed by the repos, Nintendo states that the works are the 'Nintendo Switch firmware" and various games protected by technological protection measures (TPM) which prevent users from unlawfully copying and playing pirated games. The notice states the repos 'provide access' to keys that enable circumvention of its technical measures. "The reported repositories offer and provide access to unauthorized copies of cryptographic keys that are used to circumvent Nintendo's Technological Measures and infringe Nintendo's intellectual property rights. Specifically, the reported repositories provide to users unauthorized copies of cryptographic keys (prod.keys) extracted from the Nintendo Switch firmware," Nintendo writes.

"The prod.keys allow users to bypass Nintendo's Technological Measures for digital games; specifically, prod.keys allow users to decrypt and play Nintendo Switch games in unauthorized ways. Distribution of keys without the copyright owner's authorization is a violation of Section 1201 of the DMCA." Nintendo further notes that unauthorized distribution of prod.keys "facilitates copyright infringement by permitting users to play pirated versions of Nintendo's copyright-protected game software on systems without the Nintendo Technological Measures or systems on which Nintendo's Technological Measures have been disabled." Since the prod.keys are extracted from the Nintendo Switch firmware, which is also protected by copyright, distribution amounts to "infringement of Nintendo Switch firmware itself."

Given that the repo's stated purpose was to provide information on how to circumvent Nintendo's technical protection measures, it's fairly ironic that it appears to have used technical measures itself to hinder detection. "The reported repositories attempt to evade detection of their illegal activities by providing access to prod.keys and unauthorized copies of Nintendo's firmware and video games via encoded links that direct users to third-party websites to download the infringing content," Nintendo explains in its notice. "The repositories provide strings of letters and numbers and then instruct users to 'use [private] to decode the lines of strings given here to get an actual link.' The decoded links take users to sites where they can access the prod.keys and unauthorized copies of Nintendo's copyright-protected material." The image below shows the encoded links (partially redacted) that allegedly link to the content in question on third-party sites. To hide their nature, regular URLs are encoded using Base64, a binary-to-text encoding scheme that transforms them into a sequence of characters. Those characters can be decoded to reveal the original URL using online tools.

Google

Google Contractor Used Admin Access To Leak Info From Private Nintendo YouTube Video (404media.co) 12

A Google contractor used admin privileges to access private information from Nintendo's YouTube account about an upcoming Yoshi game in 2017, which later made its way to Reddit before Nintendo announced the game, according to a copy of an internal Google database detailing potential privacy and security incidents obtained by 404 Media. From the report: The news provides more clarity on how exactly a Redditor, who teased news of the new Yoshi game, which was later released as Yoshi's Crafted World in 2019, originally obtained their information. A screenshot in the Reddit post shows a URL that starts with www.admin.youtube.com, which is a Google corporate login page. "Google employee deliberately leaked private Nintendo information," the entry in the database reads. The database obtained by 404 Media includes privacy and security issues that Google's own employees reported internally.
Input Devices

8BitDo's Reimagining of IBM's Model-M Keyboard Draws Reactions Online (omgubuntu.co.uk) 72

"Few computer keyboards are as iconic, as influential, or as beige as the IBM Model-M," writes the blog OMG Ubuntu adding that it's "no surprise then that it's been given a modern reimagining by 8BitDo." Following on from their Nintendo NES and Famicom and Commodore 64 homages, 8BitDo has unveiled its latest retro-inspired mechanical keyboard. This one pays tribute to a true computing classic: the IBM Model-M keyboard.

Lest anyone familiar with the real thing get too excited I'll mention up front that 8BitDo's Keyboard-M is a mechanical keyboard, using Kailh Box V2 white switches (swappable, of course) and not the buckling spring mechanism synonymous with the original. On Linux you can enable a buckling spring sound effect for every key press though, should you buy this and want the clatter to accompany it...!

Like 8BitDo's other retro keyboards you can use this over Bluetooth, 2.4G wireless (USB adapter sits underneath), or wired. It has a built-in rechargeable 2000mAh Li-on battery that's good for 200 hours between charges.

"It certainly looks the business," writes the Verge, "especially with the slick new wireless numpad / calculator combo pad 8BitDo will sell alongside it for another $44.99."

And Ars Technica adds that "The M Edition's color scheme, chunkier build, and typeface selection, including on the Tab key with arrows and elsewhere, are nods to IBM's Model M," (noting that the Model M first succeeded the Model F keyboard in 1985). "Of course, the keyboard's naming, and the IBM behemoth and floppy disks strategically placed in marketing images, are notes of that, too..."

"The M Edition also comes with the detachable A and B "Super Buttons" that connect to the keyboard via a 3.5 mm jack and are programmable without software."

"The paint job is pretty faithful to the original," notes Windows Central, "with a combination of gray and white throughout, right down to the accurately recreated LED status panel in the right-hand corner. There are even two key caps with an IBM-inspired blue font on them. It's just tremendous."

Ars Technica offers this advice to unconvinced purists: If you want a real Model M, there's a market of found and restored models available online and in thrift stores and electronics stores. For a modern spin, like USB ports and Mac support, Unicomp also makes new Model M keyboards that are truer to the original IBM design, particularly in their use of buckling spring switches.
Microsoft

Call of Duty: Black Ops 6 is Coming To Xbox Game Pass On Its Release Day (engadget.com) 15

An anonymous reader shares a report: Just before Microsoft closed its acquisition of Activision Blizzard, it said that it would take some time to bring the publisher's titles to Game Pass. We've only seen one such addition so far in the form of Diablo IV, but the company has announced another, somewhat notable one. Call of Duty: Black Ops 6 will be available on Game Pass on its release day later this year.

Microsoft is banking on the debut of a new Call of Duty title on its subscription service leading to a significant bump in the number of Game Pass members. It's a bit of a gamble, as for nearly every year in recent memory, the latest Call of Duty release has been the best-selling game. Microsoft is likely to see lower direct sales of Black Ops 6 on Xbox and PC, though it will still generate revenue from Game Pass and the PlayStation version (and perhaps even a Nintendo Switch release), as well as through microtransactions.

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