Cellphones

FCC To Probe Exclusive Mobile Deals 159

On Tuesday, we discussed news that four US Senators would be looking into the exclusivity deals between carriers and cell phone makers. Apparently, they didn't like what they heard. Reader Ian Lamont writes with an update: "The Federal Communications Commission is planning on launching an investigation into exclusive handset deals between mobile carriers and handset makers. In a speech on Thursday, acting FCC Chairman Michael Copps said the agency 'should determine whether some of these arrangements adversely restrict consumer choice or harm the development of innovative devices, and it should take appropriate action if it finds harm.' It's not hard to imagine who might be targeted — at a separate Senate Committee on Commerce hearing on Thursday, much of the discussion centered on AT&T's exclusive deal to carry the iPhone. AT&T claimed 'consumers benefit from exclusive deals in three ways: innovation, lower cost and more choice,' but carriers and senators from states with large rural populations disagreed, saying that their customers had no choice when it came to the iPhone — it's not available because AT&Ts network doesn't reach these areas. One panelist also brought up the Carterfone precedent (PDF), which concerned an 'electrical acoustic coupling device' that a man named Tom Carter developed in the 1950s to let field workers make phone calls using a radio transceiver connected to AT&T's phone network. AT&T, which was then a monopoly, claimed no foreign devices could be connected to its network, but lost when it challenged the Carterfone in court. The result spurred innovation such as the fax machine."
Portables (Apple)

iPhone 3.0 Update Delivers Prodigious Patch Batch 150

CWmike writes "Apple patched 46 security vulnerabilities in the iPhone and iPod Touch, half of them in the Safari browser and its WebKit rendering engine, as it released iPhone OS 3.0 on Wednesday. One of the patched WebKit vulnerabilities stands out because of the attention it received in March, when a German college student, Nils, walked away with a $5,000 cash prize for hacking Safari at the Pwn2Own challenge. Nils used a bug in WebKit's handling of SVGList objects to crack Safari."
Handhelds

Nvidia Lauds Windows CE Over Android For Smartbooks 263

ericatcw writes "Google's Android may enjoy the hype, but an increasing number of key industry players say the mobile OS isn't ready for ARM netbooks, aka smartbooks. Nvidia is the most recent to declare Android unfit for duty, stating its preference for Microsoft's Windows CE, which an Nvidia exec praised for having a "low footprint" and being "rock solid." Nvidia is busy optimizing its multimedia-savvy Tegra system-on-chip for Windows CE. Such improvements won't arrive for at least a year to Android, which has an inflexible UI and poor graphics support for devices larger than a smartphone, says Nvidia. Other firms echoing similar criticism include ARM and Asustek."
Displays

BenQ's GP1 LED Projector — Small Package, Good Thing 93

The first projector I remember seeing in person had three great big glass eyes (for red, green, and blue lamps) and BNC connectors. It probably weighed more than 100 pounds, and had to be carefully calibrated to align the lenses. Now, I've got a projector above my head that weighs less than a Neal Stephenson novel and has a sharper, brighter image than that monster. I've been looking into LED projectors for a few years now; in that time, I've been waiting for them to come down in price and bump up in lumens. So I was very curious about BenQ's GP1 LED projector (also known, somewhat oddly, as "Joybee"), and was happy to get a sample for review. It may seem retrograde to bother with an 800x600, 100 lumen (no missing zero there: one-hundred lumen) projector in 2009 A.D., but for the past four weeks, I've used it as my primary display, and come out happy. It has some drawbacks, but it's an impressive little device for its $499 pricetag, and I hope a harbinger of even better things to come. Read on for my take on what BenQ got right, and what rough spots stick out.
The Internet

Weather Balloons To Provide Broadband In Africa 179

An anonymous reader writes "Two African entrepreneurs have secured exclusive access to market near-space technology — developed by Space Data, an American telecommunications company — throughout Africa. The technology raises hydrogen-filled weather balloons to 80,000 — 100,000 feet, which individuals contact via modems. The balloons, in turn, serve as satellite substitutes which can connect Africans to broadband Internet. 'Network operation centers are located close to a fiber optic cable — say, in Lagos or Accra — and a signal is sent back and forth to the [balloon] in near space,' says one of the entrepreneurs, Timothy Anyasi. The technology will also allow mobile phone operators to offer wireless modems to customers."
Cellphones

iPhone Shakes Up the Video Game Industry 325

Hugh Pickens writes "Troy Wolverton writes in the Mercury News that in less than a year, the iPhone has become a significant game platform, but its bigger impact could be to help change the way the game industry does business. 'It's got everything you need to be a game changer,' said Neil Young, co-founder and CEO of ngmoco, which develops games solely for the iPhone. With a year under its belt and an installed base of iPhone and iPod Touch owners at around forty million, the iPhone/iPod Touch platform has eclipsed next-gen console penetration numbers and started to catch up to the worldwide penetration of both Sony's (50 million) and Nintendo's (100 million) devices. Wolverton writes that not only is the iPhone one of the first widely successful gaming platforms in which games are completely digitally distributed, but on the iPhone, consumers can find more games updated more often, and at a cheaper cost per game than what they'd find on a typical dedicated game console. While an ordinary top-of-the-line game for Microsoft's Xbox 360 sells for about $60, and one for Nintendo's DS about $30, a top-of-the-line iPhone game typically sells for no more than $10. With traditional games, developers might wait a year or two between major releases; ngmoco is planning on releasing new versions of its games for the iPhone every four to five months. 'You have to think differently,' says Young. 'It's redefining what it means to be a publisher in this world.'"

Kindle Pricing, Business Models and Source Code 156

narramissic writes "A trifecta of Kindle-related news surfaced this week, with Jeff Bezos speaking at Wired's 'Disruptive by Design' conference on topics including Kindle pricing and business models. And yesterday, reports blogger Peter Smith, 'there was a flurry of blogging activity yesterday stating that Amazon had released the Kindle source code. Once everyone caught their breath, it became apparent that the files in question were just some open source libraries that Amazon had modified (they're being good open source citizens and releasing mods they've made to open source code — good for them!), not the complete source code.' Now, back to the Kindle pricing: According to a post at Wired, Bezos said Amazon opted to sell the Kindle for 'something akin to the actual cost for hardware,' rather than subsidizing the hardware costs and requiring a monthly subscription or requiring the buyer to purchase a certain number of books per month because 'fees and minimum purchase requirements create friction.' Smith has a different take: 'If I'm buying a Kindle from Amazon that enables me to buy books from Amazon, I'm broadcasting a desire to buy Kindle books. I would welcome some subsidization of the hardware since I'm going to be buying content anyway. No, I really think Amazon priced the Kindle the way they did because they thought they could get away with doing so (and they were right, it would seem).' Meanwhile, over at the New York Times, Bezos said 'that he sees Kindle-the-device and Kindle-the-book-format as two separate business models, and that the Kindle iPhone App won't be the last software reader to appear.'"
Cellphones

IRS Now Wants To Repeal Cell Phone Tax 124

narramissic writes "Last week the IRS caused an uproar when it requested public comments on ways to clarify a decades-old law, seldom enforced, that would tax personal usage of business cell phones. But IRS Commissioner Doug Shulman said that the request for comments did not mean that the largely ignored rule would now be enforced. 'Some have incorrectly implied that the IRS is "cracking down" on employee use of employer-provided cell phones,' Shulman wrote. 'To the contrary, the IRS is attempting to simplify the rules and eliminate uncertainty for businesses and individuals.' And in fact, the IRS is now recommending that the law be repealed, saying that 'the passage of time, advances in technology, and the nature of communication in the modern workplace have rendered this law obsolete.'"
Government

Senators To Examine Exclusive Handset Deals 234

narramissic writes "Based on a request that a group of rural operators sent asking the FCC to examine the practice of handset exclusivity, four members of the Commerce Subcommittee on Communications, Technology and the Internet sent a letter to the FCC expressing their concern. Small operators, like U.S. Cellular argue (PDF) that 'exclusive handset contracts divide wireless customers into haves and have nots.' But nationwide operators, including Verizon, maintain (PDF) that 'in the absence of exclusivity agreements, wireless carriers would have less incentive to develop and promote innovative handsets.' The Commerce Committee expects to hold a hearing on the issue tomorrow."
Cellphones

Palm Pre Does Not Get US Tethering Either 232

fermion writes "The Register is reporting that Palm has sent a note to the Pre Dev Wiki asking it to stop discussing tethering. Palm is worried that its US carrier partner, Sprint, is none too eager to have users tether the game-changing tetherable smart phone. While the communication was informal, not legal, the development forum is evidently eager to avoid any possibility of lawsuits, so has rapidly agreed. Perhaps, like the iPhone, the Pre is going have a vigorous underground. What is interesting is that the Pre, like the iPhone (allegedly), can be tethered outside of the US; but even those customers are being denied apparently lawful information to satisfy the US exclusive agents."
Security

Hackers Find Remote iPhone Crack 114

Al writes "Two researchers have found a way to run unauthorized code on an iPhone remotely. This is different than 'jailbreaking,' which requires physical access to the device. Normally applications have to be signed cryptographically by Apple in order to run. But Charles Miller of Independent Security Evaluators and Vincenzo Iozzo from the University of Milan found more than one instance in which Apple failed to prevent unauthorized data from executing. This means that a program can be loaded into memory as a non-executable block of data, after which the attacker can essentially flip a programmatic switch and make the data executable. The trick is significant, say Miller and Iozzo, because it provides a way to do something on a device after making use of a remote exploit. Details will be presented next month at the Black Hat Conference in Las Vegas." The attack was developed on version 2.0 of the iPhone software, and the researchers don't know if it will work when 3.0 is released.
Cellphones

Defining an Interactive Physical MMO For the iPhone 124

already-living-in-a-virtual-world writes "On his blog, mispeled writes about a new type of game he'd like to see for the iPhone. It's interesting stuff: '... the integration of a true gaming platform with the capabilities of a phone is unique, at least for the quality of the gaming experience offered. For all intents and purposes, the iPhone is a new system. And new systems demand that new gameplay mechanics be explored. For a long time I've been a fan of the MMORPG genre, and the iPhone offers several MMO-type games, especially those in the facebook, social-networking style. However, what I've yet to see is a game that takes advantage of the iPhone's location services, the GPS-like capability of the phone. Tons of applications use it, but no games, as far as I've seen. Why not? Motion sensing is all the rage on the consoles — the Wii popularized it, but now Microsoft and Sony are jumping on the bandwagon. But the iPhone, because it's portable, offers something more. And I want those offerings taken advantage of. I want to play an MMO that knows where I am and links my physical location to a virtual location. I want to create a game that gives the planet Earth a virtual overlay, interactable via a mobile (read: the iPhone) interface.'"
Cellphones

Canada Telecoms Launch Mobile Payment Service 107

GregDz11 writes to inform us that Canada's three main wireless companies will be launching a service that allows customers to send, request, and receive money via their mobile phones. "The service, called Zoompass, will be managed by Enstream, a joint venture the three carriers first established in 2005, when it was called Wireless Payment Services, to investigate the potential of mobile commerce. [...] Money can be drawn from an account the user sets up or from their credit card. Each withdrawal will cost 50 cents from the account, or 3.5 per cent of the transaction if from a credit card. (As a result, sending dollar amounts under $15 are actually cheaper to do using a credit card.)"
Cellphones

ESRB Eyeballing Ratings For iPhone Games 72

Kotaku reports that the ESRB is thinking about expanding their game ratings to include games sold on the App Store. They realize that evaluating every single game is not feasible, but they may still be underestimating the amount of work they'd be taking on, and it could negatively affect some developers. Quoting: "'ESRB has seen increases in rating submissions each year since its founding and has always been able to keep pace,' the ESRB's Eliot Mizrachi told us. 'We have rated more than 70 mobile games to date and will undoubtedly rate more in the future as the market grows.' Seventy? Over the past, what, four or five years? It's a piddling number when you think of the hundreds of games available through the App Store. Further, many of them are mobile adjuncts to console releases, a different sort of beast from iPhone games. Not all of those need or deserve a rating; but if Apple brings in the ESRB to rate games, with the idea that it'll help parents control what their kids buy for their iPods, then unrated games are likely to be blocked by such filters. The incentive would definitely be there to get a game rated. And what of the cost? Getting a game rated isn't a free service; the ESRB levies a fee that covers the cost of looking through the code and rating the game."
Intel

Intel Eyes Smartphone Chip Market 84

MojoKid writes "Intel has been rather successful at carving out a large percentage of the netbook market with their low power Atom processor. Moving forward, Intel's executives believe there's a good potential to increase Atom's traction in adjacent markets by targeting its low-cost, energy-efficient chips at various multifunctional consumer gadgets including smartphones and other portable devices that access the Internet. Code-named Moorestown, a new version of the chip will offer a 50x power reduction at idle and reportedly will deliver enough horsepower to handle 720p video recording and 1080p quality playback. It is with this upcoming chip that Intel will begin targeting the smartphone market In 2011. Intel also plans to introduce an even smaller, less power-hungry version of the chip known as Medfield, which will be built on a 32nm process with a full solution comprising a PCB area of about half the size of a credit card."
Cellphones

Apple Patent To Safeguard 911 Cellphone Calls 226

MojoKid writes "Engineers from Apple have applied for a patent on an 'emergency' mode for cell phones that would squeeze every last drop of energy out of the batteries. The phone would recognize emergency calls when the user dialed an emergency number, such as 911 in the United States. But another number could also be stored as an 'emergency number' on the phone (a spouse, child, or parent, for example) or the user could manually put the phone in emergency mode. The process would do a variety of things. It would disable 'non-essential hardware components' and applications on the phone, reduce power to the screen and potentially reduce the phone's processor speed. It also would make it harder to disconnect the call and enable 'emergency phrase buttons' on the phone."
Handhelds

Will AT&T Charge Extra For MMS & Tethering? 326

snydeq writes "InfoWorld's Bill Snyder questions whether AT&T's jockeying on tethering and MMS may signal coming iPhone pricing surcharges. After all, as Apple's exclusive US partner, Ma Bell should have plenty of insight into upcoming iPhone features and revenue opportunities. Yet AT&T was very conspicuous in its absence from the list of providers who will support tethering and MMS at Tuesday's launch of the new iPhone at WWDC, and by Wednesday, it was backpedaling furiously, saying it will offer both services — later in the year. Certainly, the exclusive arrangement between the companies is proving to be an ugly roadblock to Apple's iPhone vision. But Snyder thinks it may go deeper than that: 'My best guess is that we'll see horrendous pricing surcharges for tethering and MMS, on top of the already expensive data and voice charges iPhone users pay. I don't think AT&T execs wanted to stand up at WWDC and announce that.'"
Input Devices

Using Mobile Phones To Write Messages In Air 65

Anonymous writes "Engineering students at Duke University have taken advantage of the accelerometers in emerging cell phones to create an application that permits users to write short notes in the air with their phone, and have that note automatically sent to an e-mail address. The 'PhonePoint Pen' can be held just like a pen, and words can be written on an imaginary whiteboard. With this application a user could take a picture with a phone camera, and annotating it immediately with a short caption. Duke Computer Engineering Professor Romit Roy Choudhury said that his research group is envisioning mobile phones as just not a communication device, but a much broader platform for social sensing and human-computer interaction. Such interactivity has also emerged in the work of other research groups, such as MIT's Sixth Sense project, Dartmouth's MetroSense project, and Microsoft Research's NeriCell project, to name a few."
Cellphones

Nokia Developed Wireless Power-Harvesting Phones 246

Al writes "An engineer from Nokia's UK research labs says that the company is developing technology that can harvest ambient electromagnetic radiation to keep a cellphone going. The researcher says that his group is working towards a prototype that could harvest up to 50 milliwatts of power — enough to slowly recharge a phone that is switched off. He says current prototypes can harvest 3 to 5 milliwatts. It will require a wideband receiver capable of capturing signals from between 500 megahertz and 10 gigahertz — a range that encompasses many different radio communication signals. Other researchers have developed devices that can harvest more modest power from select frequencies. A team from Intel previously developed a compact sensor capable of drawing 6 microwatts from a 1.0-megawatt TV antenna 4.1 kilometers away."
Cellphones

Palm's webOS Root Image Leaks Out 176

Kohenkatz writes "As noted in PreCentral.net's forums, the 'webOS Reset Doctor' has been leaked. It includes the webOS root image. From the article: 'Code-inclined individuals on the PreCentral forums have already cracked open the ROM and are getting an unfettered glimpse at the Palm's new platform, which, for the layman, means it should open the doors for some crazy Pre hacking and possibly hint, by way of unfinished / unused code, at what's to come for the platform — and, if we're really lucky, maybe someone will be able to look at this and move us one step closer to an unlocked Pre that could jump onto Verizon's network. Amusingly, you also get to see all the comments left by the devs in the code, guaranteeing a few good chuckles from others who can relate.'" People have already uncovered icons for MSN and AOL, as well as references to the Palm Eos, a rumored successor to the Centro line.

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