Television

Netflix Could Reap $1.6 Billion Per Year By Charging Password-Sharing Users Extra Fees, Analysts Say (variety.com) 118

If Netflix follows through with its test to charge an additional fee to users sharing passwords, it could rake in $1.6 billion in global revenue annually, according to a new Wall Street analysis. Variety reports: Last week, Netflix said it was launching a test in three Latin America countries (Chile, Costa Rica and Peru) to address password sharing. Customers will be able to add up to two Extra Member accounts for about $2-$3/month each, on top of their regular monthly fee. According to estimates by Cowen & Co. analysts, if Netflix rolls the program out globally it could add an incremental $1.6 billion in global revenue annually, or about 4% upside to the firm's 2023 revenue projection of $38.8 billion. The firm's estimate assumes that about half of non-paying Netflix password-sharing households will become paying members; further, the model predicts that of those, about half will opt to sign up for their own separate paid account.
Sci-Fi

Activist Publishes Redacted Version of Classified Military UFO Report (vice.com) 96

An anonymous reader quotes a report from Motherboard: Last June, the Department of Defense released a long-awaited and much-hyped document called "Preliminary Assessment: Unidentified Aerial Phenomena," detailing the government's knowledge of UFOs and its programs trying to detect and catalog them. Many UFOlogists hoped that the "UFO report" would be a watershed moment in the field, showing that the government was taking UFOs seriously and, perhaps, explaining what the government thought they were. Unfortunately, the nine-page report was pretty underwhelming; for the most part it revealed things we already knew, and read primarily like a plea from the DoD for more funding. Tantalizingly, we were told that members of Congress received a classified briefing with more information that would likely never be released to the public.

John Greenewald, the government transparency virtuoso behind the Black Vault, however, has a gift for us today: A redacted version of the classified report, obtained by filing a mandatory declassification review. This version of the report is longer and much more interesting -- detailing, for example, the most "common shapes" of UFOs spotted by the military. Certain sections of the classified report, such as one called "And a Handful of UAP Appear to Demonstrate Advanced Technology," have far more detail on specific incidents that the Department of Defense cannot explain and that are not mentioned in the public report, including seemingly two different incidents witnessed by multiple pilots and officers in the Navy. A section called "UAP Probably Lack a Single Explanation" seemingly attempts to go into greater depth exploring what those explanations could be, and also has an extra redacted paragraph about what the DoD believes could be attributed to "Foreign Adversary Systems."

Most interestingly, redacted figures, images, and diagrams in the classified reports explain what the DoD believes to be the most "common shapes" of UFOs, as well as "less common/irregular shapes." These sections are completely omitted in the public report and are unfortunately redacted in the version of the report obtained by Greenewald. The classified report also explains that the FBI has investigated and will continue to investigate UFOs in an attempt to ascertain the causes of the phenomena; a redacted section seems to explain which instances it has investigated. "Given the national security implications associated with potential threats posed by UAP operating in close proximity to sensitive military activities, installations, critical infrastructure, or other national security sites, the FBI is positioned to use its investigative capabilities and authorities to support deliberate DoD and interagency efforts to determine attribution," the report reads.

Google

Google Will Remove the Movies and TV Tab From the Google Play Store (thestreamable.com) 8

An anonymous reader shares a report: Last year, the Google TV app user interface was completely redesigned and transformed into a hub for browsing movies and shows from your favorite streaming apps all in one place. It now appears that more changes are coming to the platform as Google has announced that in May 2022, movies or TV shows will no longer be available in the Google Play store. Instead, the Google TV app will be the official home for buying, renting, and watching movies and shows on your Android device. Other apps, games, and books will continue to live on the store. On Google TV, the experience of using Google Play Movies & TV will still be the same and users will get access to the latest new releases, rentals, and deals. When taking a look at the new Google TV app, customers will see a Shop tab where they can find all the titles that the tech giant offers.
Youtube

YouTube is Taking on Over-the-Air TV With Nearly 4,000 Free Episodes of TV (theverge.com) 64

YouTube is the latest company to offer free shows TV with ads. The video giant says you'll now be able to stream nearly 4,000 episodes of TV for free, as long as you're also willing to watch ads during the show. From a report: Shows available include Hell's Kitchen, Andromeda, and Heartland, and you'll be able to watch them in the US on the web, mobile devices, and "most connected TVs via the YouTube TV app," YouTube says in a blog post. With the new free TV shows, YouTube is taking on a number of major competitors. One is over-the-air television -- by offering free TV on demand, YouTube is likely hoping that you'll see what's available on its platform instead of channel surfing to see what else might be on. And there are already many options for streaming ad-supported TV for free, including Tubi, Xumo, Plex, Roku, and offerings from Vizio, and Samsung -- just to name a few -- so YouTube is late to the game.
Television

Roku OS 11 Will Let You Set Your Own Photos as a Screensaver (theverge.com) 61

Roku device owners will soon have a whole host of new personalization features, including all-new Photo Streams, with the Roku OS 11. From a report: Firstly, when Roku OS 11 rolls out to users in the weeks ahead, they'll be able to change their screensaver to display their own photography or images with Photo Streams. Not only will Photo Streams allow users to display photos from their desktop or mobile device on Roku, but users will also be able to share Streams with other Roku device owners as well. Once a Stream is shared, other Roku owners will be able to add to it, allowing everyone to collaborate on a shared album. Roku OS 11 will also introduce a new "what to watch on Roku" menu, a personally curated hub added to the home screen menu that will suggest popular and recently released TV and movies.
Entertainment

Qualcomm is Adding AV1 Support, Which Could Be Huge For Online Video (protocol.com) 24

Uptake of the open-video codec AV1 has been slow, with major video providers waiting for broader device support. Things could change over the coming months, as both consumer electronics companies and chipset providers are poised to introduce new hardware with native AV1 decoding capabilities. From a report: Chief among them is Qualcomm, which is planning to add support for AV1 to its upcoming flagship Snapdragon mobile processor, Protocol has learned from a source who has seen spec sheets for the chip. Internally known as SM8550, the chip is expected to be introduced at the end of this year at the earliest, which means we shouldn't expect any phones powered by it until 2023. The chip's Adreno video-processing unit will support native AV1 decode, something that none of Qualcomm's previous chips have offered. That's barring any major changes, with our source cautioning that things could shift before the chip actually enters production.
Music

How the Music Industry Survived the Internet. Sort of. (nytimes.com) 152

"Music was one of the first industries that felt the sonic boom of the internet, starting with song-sharing websites like Napster in the late 1990s and iTunes digital downloads later," writes the New York Times.

They take a quick look at how the music industry "survived an online revolution," arguing that streaming services "saved the music industry from the jaws of the internet," making it financially healthy and giving it a wider reach.

"But all is not entirely well." Even now, the music industry in the United States generates less revenue than at the peak of the CD. There's a raging debate about how long the gravy train from streaming will last. And many musicians and others say that they're not sharing in the spoils from the digital transformation....

First, I'll lay out the case that the music industry is doing awesome. More than 500 million people around the world pay for digital music, mostly in fees for services such as Spotify, Apple Music or Tencent Music, which is based in China. Those services have given the industry something it has never had before: a steady stream of cash every month. The industry also is making money a gazillion ways. When you watch a music video on YouTube, money flows to the people responsible for that song. TikTok pays record companies when videos feature their popular songs....

Revenue for the music industry has been increasing consistently since 2015, but revenue from all sources — including streaming subscriptions, CDs and royalties from elevator music — is still less than it was in 1999. Total industry revenue back then was about $24 billion adjusted for inflation, and revenue in 2021 was $15 billion, according to the Recording Industry Association of America. (Global sales data from a different music trade group show a similar trajectory.) There aren't an infinite number of people who are willing to pay the going rate in many countries of $10 a month to access a whole bunch of songs on their phones via a service like Spotify. That's what worries people who believe the music industry's digital success has peaked.

Finally, the article points out that even the most-popular songs...aren't as popular as songs got in the past. And then it links to a story headlined "Streaming Saved Music. Artists Hate It."

"The big winners are the streaming services and the large record companies. The losers are the 99 percent of artists who aren't at Beyoncé's level of fame. And they're angry about not sharing in the music industry's success."
Microsoft

After 17 Years and 265 Scripts, Microsoft Finally Turns 'Halo' Into a $90M TV Show on Paramount+ (variety.com) 55

Variety takes a long look at Halo, the new nine-episode TV show on Paramount+ adapting "Microsoft's crown jewel Xbox franchise": When the show premieres on March 24, it will be the culmination of 17 years of false starts and dogged striving, including a Peter Jackson-produced feature film that fell apart in the 2000s, more than six years of development by Amblin Television in the 2010s, and a pandemic-split production in Hungary for the nine-episode first season that lasted nearly two years....

On June 6, 2005, in a stunt that instantly became the stuff of Hollywood legend, Microsoft sent a small platoon of actors dressed in full Master Chief armor to the major film studios (other than Sony Pictures, naturally). They were armed with a "Halo" screenplay written by Alex Garland and take-it-or-leave-it deal terms heavily weighted in the company's favor. The result was a movie co-financed by Universal and 20th Century Fox and produced by Peter Jackson, who hired up-and-coming director Neill Blomkamp to make his feature debut with the film. According to Jamie Russell's book "Generation Xbox: How Video Games Invaded Hollywood," Microsoft was an uneasy and at times overbearing creative partner, and the project ultimately fell apart in October 2006. (Blomkamp and Jackson instead made 2009's "District 9," which was nominated for four Oscars, including best picture.)

By 2011, Microsoft had parted ways with Halo's original developer, Bungie, and created an in-house studio, 343 Industries, to keep the franchise alive. As part of that effort, veteran Microsoft executive Kiki Wolfkill began exploring anew how to expand the game into a live-action adaptation — or, in Wolfkill's words, "linear entertainment...." Don Mattrick, then the head of Microsoft's Xbox unit, called his friend Steven Spielberg, himself a passionate gamer and a Halo fan. Soon after, 343's executives found themselves pitching Amblin Television presidents Justin Falvey and Darryl Frank. "They asked for permission to get in before we came into the room, and they covered a large conference table with the canon of Halo," says Falvey. That canon — a vast science fiction saga that spans hundreds of millennia and involves ancient aliens who created colossal, ring-shaped structures called the Halo Array — comes as much from dozens of tie-in novels, comic books and exhaustive guides and encyclopedias as from the games themselves. "It was aisles deep," Falvey recalls. "It was incredible."

Everyone who spoke with Variety, actually, cited Halo's expansive mythology as the factor that differentiated the series from other video game fare and made it so attractive as source material for event-size television.... [W]hen Kyle Killen ("Lone Star") came on board as showrunner in 2018, he hit upon a shrewd narrative path that embraces the video game DNA: Master Chief starts as a complete cypher, engineered to be so devoid of individuality that he literally has no sense of taste, and the rest of the season slowly fills out the void. "We're going to tell a story about a man discovering his own humanity," says Kane, who joined the show as co-showrunner in 2019. "In so doing, he's invited the audience to discover that guy's humanity too."

Eventually, Levine says, "we got the script to the place where we said, 'You know, this is a deep dive into character. What are the costs of turning human beings into killing machines...?'"

Kane estimates he wrote upwards of 265 drafts of the first nine episodes, balancing everything from the needs of the expansive production to story notes from 343 and Spielberg to the desire to fold in as much from the Halo mythology as possible.

The article calls the show the strong argument yet from Paramount+ "that it belongs at the big kids table with Netflix, Disney Plus, Amazon Prime Video and HBO Max."

The article notes Paramount+ already has five ongoing Star Trek series (including Discovery and Picard). And Variety also reported earlier that South Park will stream exclusively on Paramount+ starting in 2025, joining the streaming service's 14 exclusive South Park "specials" (hour-long episodes like 2021's "South Park: Post COVID").
Bitcoin

Spotify Draws Up Plans To Join NFT Digital Collectibles Craze (ft.com) 12

Spotify may be the latest service to adopt NFTs. According to the Financial Times, the company is "drawing up plans to add blockchain technology and non-fungible tokens to its streaming service, fueling excitement in the crypto and music industries about the potential of NFTs to boost artists' earnings." It comes just days after Mark Zuckerberg confirmed NFTs will soon be coming to Instagram. From the report: Two recent job ads show Spotify is recruiting people to work on early stage projects related to "Web3," a tech buzzword for a blockchain-powered network that some crypto enthusiasts hope will wrestle control back from the Big Tech platforms that dominate today's internet.

Spotify's recruitment in the sector appears to be at an exploratory stage. It pointed to Web3 in a recruitment notice for an engineer on its "experimental growth" team. "This small and full-stack team is responsible for driving growth through new technologies, like Web3," the ad said. A separate Spotify job listing, for a manager in its future-gazing "Innovation and Market Intelligence" group, shows the music streaming service is looking for a candidate with experience in "content, creator, media, web3, and emerging technology industries" to "help define Spotify Moonshots," a term for ambitious new projects.
The report goes on to note that Spotify "was an early collaborator on Facebook's ill-fated cryptocurrency project, Diem."

Daniel Ek, Spotify's chief executive, told a company podcast back in 2019 that cryptocurrencies and blockchain could allow users of "a service like Spotify [...] to be able to pay artists directly," especially across international borders or in regions where few people have traditional bank accounts. "That can open up massive opportunities where all of a sudden, a user in Japan might pay a creator in Argentina. And that opens up huge opportunities for how we can further our mission."
Entertainment

Amazon Closes $8.5 Billion Acquisition of MGM (variety.com) 57

Amazon has closed its $8.5 billion acquisition of MGM, the companies said Thursday. From a report: The pact was first announced in May and has been winding its way through the regulatory process. Per Amazon, "The storied, nearly century-old studio -- with more than 4,000 film titles, 17,000 TV episodes, 180 Academy Awards, and 100 Emmy Awards -- will complement Prime Video and Amazon Studios' work in delivering a diverse offering of entertainment choices to customers." The completion of the transaction comes two days after the Amazon-MGM deal received clearance from the European Union's antitrust regulator, which "unconditionally" approved Amazon's proposed acquisition of MGM, in part because "MGM's content cannot be considered as must-have." The European Commission, in its antitrust review, found that the overlaps between the Amazon and MGM businesses are "limited."
Bitcoin

The Original Winamp Skin Is Selling As An NFT (theverge.com) 47

Winamp will sell a non-fungible token (NFT) linked to its media player's original 1997 graphical skin, becoming the latest company to blend nostalgia and crypto. The Verge reports: Winamp will put the NFT up for auction through OpenSea between May 16th and May 22nd, followed by a separate sale of 1997 total NFTs based on 20 artworks derived from the original skin. The proceeds will go to the Winamp Foundation, which promises to donate them to charity projects, starting with the Belgian nonprofit Music Fund.

The NFT sale appears to be a combination of a publicity move and a fundraising effort. Winamp is sourcing the derivative art NFTs by asking artists to submit Winamp-based works between now and April 15th, then giving selected artists 20 percent of the proceeds from each sale of their image as an NFT. Nineteen of the pieces will sell in editions of 100 copies, and the remaining one will have 97; they'll all sell for 0.08 Ethereum -- around $210 at current exchange rates. The artists will get 10 percent of any royalties on later sales, where the seller will set their own price.

Winamp's head of business development Thierry Ascarez tells The Verge that buyers will get a blockchain token linked to an image of either the original skin seen above or one of its derivatives, which is a common setup for NFTs. Buyers will have the right to "copy, reproduce, and display" the image, but they won't own the copyright. Likewise, selected artists will agree to transfer all intellectual property for their work to Winamp, according to a page of terms and conditions (PDF).

Piracy

Netflix Will Prompt Subscribers To Pay for Users Outside Their Households in New Test to Address Unauthorized Password Sharing (variety.com) 113

Netflix will soon launch a test letting primary account holders pay an additional fee for users outside their households -- a new attempt by the company to address illicit password-sharing. From a report: According to the Netflix terms of service, a customer's account "may not be shared with individuals beyond your household." After years of turning a blind eye to password-sharing behavior that falls outside that requirement, the company last year ran a limited test prompting users to enter their account credentials as a way to nudge freeloaders into paying for their own accounts. Now, in an upcoming test launching in three countries -- Chile, Costa Rica and Peru -- Netflix will let members who share their accounts with people outside their household do so "easily and securely, while also paying a bit more," according to Chengyi Long, director of product innovation at Netflix. The new options will roll out in the next few weeks in the three countries (and may or may not expand beyond those markets).
Music

CD Sales Grow for First Time Since 2004 (axios.com) 65

Dust off those plastic binders that lived in the back seat of your car and fire up the boombox, because compact discs are back. From a report: CD sales enjoyed year-over-year growth for the first time since 2004, according to the Recording Industry Association of America's annual sales report. Combined with the decade-long vinyl sales explosion, overall physical music sales grew for the first time since 1996. Physical music sales exploded to the tune of $1.65 billion in the U.S. last year, according to the RIAA data. CD sales grew to $584.2 million nationally last year, up more than $100 million from 2020. By comparison, 2021 vinyl sales increased to $1 billion annually, up from $643.9 million.
Music

LimeWire is Back - as an NFT Marketplace 25

LimeWire has announced it will relaunch as a "mainstream-ready, digital collectibles marketplace for art and entertainment, initially focusing on music" in May, confirming a Tuesday scoop by Slashdot that reported precisely the same thing. Engadget adds: Its backers believe that it will be a place for artists and fans to create and sell digital trinkets without the "technical hurdles of the current NFT landscape." It is hoping to partner with a raft of high-profile musicians in the hope of spreading word about LimeWire's resurrection in the hope of getting a million willing buyers signed up before the first year is done. The phrase of the day is ensuring that "NFT newbies" are well catered-for, offering easy signup, pricing in US dollars and a lack of any crypto-based gatekeeping. Users will be able to buy straight from their credit cards (or any other regular money) via Wyre's payment platform, which is also used by OpenSea. The company added that it is working with "top-tier artists" from the music world who will create content for the platform and also open lines of communication with willing fans.
Music

LimeWire Plots a Return 18

LimeWire, a hugely popular peer-to-peer file sharing service that shut down more than a decade ago, plans to relaunch as soon as May as a digital collectibles marketplace for music, Slashdot has learned. The firm is currently engaging with artists for exclusive partnerships, we are told.
Television

'God of War' TV Series Adaptation Eyed By Prime Video (deadline.com) 12

According to Deadline, Prime Video is turning PlayStation's mythology-themed game franchise God of War into a live-action TV series. From the report: I hear the series adaptation comes from The Expanse creators/executive producers Mark Fergus and Hawk Ostby and The Wheel of Time executive producer/showrunner Rafe Judkins as well as Sony Pictures Television and PlayStation Productions, which collaborate on all TV series based on PlayStation games. This would mark the latest big deal for a TV series based on a popular video game title in a red-hot streaming marketplace for gaming IP. Peacock just landed another SPT/PlayStation property, Twisted Metal, with a series order and Anthony Mackie starring. HBO has coming up the high-profile PlayStation game-based series The Last of Us, starring Pedro Pascal and Bella Ramsey. Netflix has a Resident Evil TV series in the works, while Paramount+ is about to debut Halo.
[...]
The God of War franchise from Sony's Santa Monica Studio spans a total of seven games across four PlayStation consoles. The action game series launched in 2005 on the PlayStation 2, with the first God of War. At the center is ex-Spartan warrior Kratos and his perilous journey to exact revenge on the Ares, the Greek God of War, after killing his loved ones under the deity's influence. After becoming the ruthless God of War himself, Kratos finds himself constantly looking for a chance to change his fate. Following several titles on various PlayStation consoles including the PS3 and the handheld PSP, Santa Monica Studio brought new life to the franchise with the 2018 game on the PlayStation 4. In it, Kratos comes to the Norse wilds where he gets a second chance at fatherhood with his son Atreus. The installment a slew of honors at the 2018 Game Awards, including Game of the Year. An eighth God of War installment, God of War: Ragnorok, is in the works for PlayStation 4 and PlayStation 5 and is set to drop this year.

Television

Disney+ is Getting an Ad-supported Subscription Tier Later this Year (techcrunch.com) 55

Disney+ will be introducing an ad-supported subscription tier later this year, Disney announced on Friday. From a report: The company didn't provide a launch date or pricing, but says it will release specific details about the new offering later this year. The new tier will roll out in the United States in late 2022, with plans to expand internationally next year. The streaming service's current ad-free plan costs $7.99 per month or $79.99 per year. Adding a cheaper ad-supported tier for the streaming service will likely help the company further expand its subscriber base. In a press release, Disney said the new tier will be a "building block" in its path to achieve its long-term target of 230-260 million Disney+ subscribers by 2024.

"Expanding access to Disney+ to a broader audience at a lower price point is a win for everyone -- consumers, advertisers, and our storytellers," said Kareem Daniel, the chairman of Disney Media and Entertainment Distribution, in a statement. "More consumers will be able to access our amazing content. Advertisers will be able to reach a wider audience, and our storytellers will be able to share their incredible work with more fans and families." Following the launch, the streaming service will join several other streaming services that offer ad-supported tiers, including HBO Max, Paramount+ and Discovery+. Hulu, which Disney owns and operates, also offers an ad-supported tier for $6.99 per month.

Music

Epic Games Purchases Bandcamp (eurogamer.net) 18

Longtime Slashdot reader tlhIngan writes: As reported in many outlets, Epic Games has acquired indie music store Bandcamp to build out a "creator marketplace." Bandcamp will continue to be run as it is. "The products and services you depend on aren't going anywhere," wrote Bandcamp co-founder and CEO Ethan Diamond in a statement. "We'll continue to build Bandcamp around our artists-first revenue model (where artists net an average of 82% of every sale), you'll still have the same control over how you offer your music, Bandcamp Fridays will continue as planned, and the Daily will keep highlighting the diverse, amazing music on the site."

Diamond says the company will be working with Epic in the background to expand internationally and "push development forward" across its services, "from basics like our album pages, mobile apps, merch tools, payment system, and search and discovery features, to newer initiatives like our vinyl pressing and live streaming services."

Bandcamp adds to the long list of companies under the Epic Games umbrella, notes Eurogamer. "Since 2018, Epic Games has, alongside ArtStation and Sketchfab, acquired the likes of Cloudgine, Quixel, SuperAwesome, Hyprsense, RAD Games Tools, Tonic Games Group -- which includes Fall Guys developer Mediatonic and Fortitude Games -- plus Rocket League studio Psyonix, and Rock Band developer Harmonix."
Anime

Sony Bets Big on Crunchyroll as Global Anime Audience Grows (latimes.com) 28

Sony Pictures Entertainment is consolidating its anime businesses under the Crunchyroll banner to better compete in the growing streaming market for Japanese animation. From a report: The company is adding hundreds of hours of programming and dozens of titles, including "Cowboy Bebop," to the Crunchyroll streaming service that were previously available through its Funimation outlet, the company said Tuesday. Culver City-based Sony Pictures, the film and TV entertainment arm of Tokyo electronics giant Sony Corp., made a big bet on the anime market last year when it bought streaming service Crunchyroll from AT&T for $1.175 billion. The problem was that Sony then had two subscription streamers focused on the market for Japanese animation. Fans had to subscribe to both Crunchyroll and Funimation to get everything they wanted, in addition to Netflix and other services, said Colin Decker, who runs Sony's anime businesses.
Star Wars Prequels

'Windowless Bunker': First Reviews Come In for Disney's $5,000 'Star Wars Hotel (sfgate.com) 74

Disney World's "Star Wars: Galactic Starcruiser" hotel will be expensive and immersive, writes SFGate. ("For two adults, the starting price is about $5,000. For three adults and one child, it's nearly $6,000.")

And while the hotel doesn't open to paid guests until Tuesday, free previews have already been given to online influencers: Reviews so far are generally positive — particularly praised are the character actors who carry the experience — with a few caveats. Because the hotel itself, called the Halcyon, is supposed to be a luxury cruise ship in space, the biggest complaint is that rooms are small and cramped...

For some, the lack of windows may add to a sense of claustrophobia. Hotel rooms have a digital display showing outer space and no view of the real outside world. Folks needing some fresh air can, however, visit an outdoor communal space called a "climate simulator." Reporters from the YouTube channel Disney Food Blog, which has nearly 800,000 subscribers, were invited to the media preview. In their review of the hotel, they put it thusly: "Disney went all-in on an experience that seemingly puts only the wealthiest guests inside a windowless bunker for two full days."

But most reviewers agreed that guests will be spending minimal time in their room anyway. The two days are packed with lightsaber training, clandestine rendezvous, elaborate entertainment and exploration of the ship. Guests need to download an app for their smartphone to chat with characters on board, receive their missions and learn their storylines. This was the other major drawback: If you're an introvert, this may be the wrong trip for you.

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