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Start to Finish: Publishing a Commercial iPhone Ga->

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Niklas Wahrman
Niklas Wahrman writes "A motivational story on how a student and part-time developer was able to take and idea and turn it into an Android project and then port to iPhone for commercial release in less than a year. In the article he focuses on how to get a game done — a problem many independent developers face. During the development of the game, Asterope, he took a lot of screenshots from many of the development stages that show how the game gradually came to life."
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Start to Finish: Publishing a Commercial iPhone Ga

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