Forgot your password?
typodupeerror
Handhelds

JooJoo Tablet Dies, Fusion Garage Continues On 91

Posted by timothy
from the expiration-date dept.
vanstinator writes "Due to heavy competition from the iPad and a less-than-stellar entrance into the market, Fusion Garage today released a statement saying that the JooJoo tablet is no more." Company founder Chandrashekar Rathakrishnan says that the company will move forward, but hasn't provided much information about future products. According to Geek.com, "The JooJoo has had a short life and will be remembered more for the fighting it caused between Fusion and Michael Arrington than anything else. It started life as the CrunchPad and a collaboration between Arrington and Fusion Garage. Then Fusion cut Arrington out of the picture, the name was changed to JooJoo and the price increased from $200 to $500."
This discussion has been archived. No new comments can be posted.

JooJoo Tablet Dies, Fusion Garage Continues On

Comments Filter:
  • Big surprise. (Score:3, Insightful)

    by SocialEngineer (673690) <invertedpandaNO@SPAMgmail.com> on Thursday November 11, 2010 @04:41PM (#34200546) Homepage

    The largest following that I perceived with the device was the connection to TechCrunch and the price point. Once the drama with Arrington ensued it certainly brought some amusing attention to the device, but the price jump killed something that really didn't seem to have a whole lot of "killer instinct" in the innovation/competition department.

  • Re:Hmm (Score:3, Insightful)

    by Monkeedude1212 (1560403) on Thursday November 11, 2010 @04:56PM (#34200716) Journal

    then drowning as they experienced a giant greed orgasm.

    That created quite possibly the most disturbing mental image of thw eek.

  • by hey! (33014) on Thursday November 11, 2010 @06:40PM (#34201782) Homepage Journal

    I'll take a crack at it. In a nutshell, the hardware to do tablets has been around for some time, but not a user interface that makes the idea of a tablet really work.

    Did you ever learn to ice skate? If you haven't, just bear with me and I'll think you'll see what I mean. Before you try skating, you see people zooming around on the ice. Some of them are skating backwards, others are weaving in and out of the other skaters, and you think, "that looks like fun." Then you strap on the skates and find out that for *you*, it's all falling on your ass and barely being able to move at all and that not necessarily in the direction you want to go, mind you.

    Now tablet UIs are all about direct manipulation. You grab things and move them around. It's supposed to be intuitive. It's not supposed to have weird quirks that you have to work your way around. What people expect when they buy a tablet is the equivalent of a pair of magic skates that allow them to skate like an Olympic champion just by putting them on. As the UI designer, you've got to eliminate the learning curve, smooth over the bumps, take care of all the fiddly muscle-memory kind of thing that user's can't put into words (but they can describe the results of lacking it: you fall on your ass).

    That means you really have to re-think the interface from the ground-up for people who will be manipulating things directly on-screen.

    But what the market *got* was Windows with touchscreen drivers. It was the kind of thing that makes sense in the abstract. The Windows rationale has been its huge library of apps and a user base who'd already bought those apps. The value proposition was not self-consistent: all the same old software you are used working the same way it always has ... but with a tablet UI.

    I have a Windows 7 convertible tablet/netbook. A few apps that take over the screen and were built from the ground up as tablet apps work just fine. But trying to use apps designed for *Windows* has all the suckage any Microsoft hater could hope for. It's almost the worst case UI scenario. It works *just enough* that you're tempted to try it, then the damned thing dumps you on your ass.

    Apple did a great job of bootstrapping their tablet with the iPhone an iPod Touch. People didn't expect a platform with a huge app library, they were delighted to use them for Apple's own touch enabled apps. Then once there was a reasonable third party app library they introduced a tablet, and never bothered worrying about getting MacOS apps to work with a touch UI, which would have sucked no matter how brilliant they tried to be.

    I think we'll see some credible Android tablets soon. It's still not easy to do a good touch interface, but nobody is trying to make legacy UI apps work.

  • by mysidia (191772) on Thursday November 11, 2010 @07:59PM (#34202450)

    [....] It's still not easy to do a good touch interface, but nobody is trying to make legacy UI apps work.

    And that was the beginning of the end for Windows.

    The vendor lock-in based on backwards compatibility began to end when PC hardware evolved beyond the need for keyboards and mice, and the users were finally compelled to abandon their favorite Windows 9x-based apps once and for all.

  • Re:101 (Score:4, Insightful)

    by RocketRabbit (830691) on Thursday November 11, 2010 @09:17PM (#34202930)

    Archos releases products WAY before they are done.

    I guess the neat thing about Android is that you can do their debugging for them!

    From the Archos 101 site:

    "The ARCHOS 101 internet tablet is a tablet who's choice you'll be proud of."

    WHAT THE FUCK DOES THAT EVEN MEAN?

"Everything should be made as simple as possible, but not simpler." -- Albert Einstein

Working...