iPhone's Game Potential As a Threat to Java Phone Games 260
Ian Lamont writes "In the runup to Apple's WWDC 2008, Chris Tompkins thinks that the iPhone's gaming potential 'might finally put the lackluster Java-based cell phone gaming market to death.' He cites the iPhone's use of Core Animation adapted for ARM processors, which he says allows for the advanced effects of OS X and now OpenGL-accelerated 3D games, as well as the importance of an on-demand store and Internet connection. Tompkins says that while certain genres lend themselves to the iPhone's touch controls, such as real-time strategy games (think StarCraft) the lack of physical controls will force developers to creatively approach the multitouch and accelerometer on the iPhone. His advice to Apple — make a compelling overture to independent game designers, and treat them like rock stars. Tompkins, incidentally, is one of several people who have recently pointed to Apple's mobile gaming potential."
lackluster? (Score:4, Informative)
Maybe he's only talking about the US marked?
Re:How is the iPhone going to kill Java-based game (Score:5, Informative)
Re:Umm, no. (Score:5, Informative)
The phone market on the other hand is completely saturated. There is a lot of tough, long-standing competition offering phones which are much better value for money. In many markets, new phones are given away 'free' with contracts, something which is incompatable with the iphone's business model.
Re:iPhone a threat to Java games? Fat chance (Score:3, Informative)
Re:Umm, no. (Score:4, Informative)
There is only one carrier here that is GSM, all the others are CDMA. I live in Canada.
Re:Do you guys seriously believe this? (Score:3, Informative)
And they'll quickly regret it (Score:4, Informative)
This isn't something that is problematic if you use your phone a little bit, like playing 10 minutes while waiting for a doctor's appointment, but it is if you try to use it to replace other devices. If you listen to MP3s on your phone all day, watch a video on the train ride to work, then play a game for an hour at lunch time, well you are going to find that if you need to take a long call, you are fucked, especially if you don't remember to recharge every day (which many don't). Even if the processor is super efficient, those pretty active matrix LCD screens still suck a bunch of juice.
So I don't think you'll find people giving up their DS's and iPods just because they get an iPhone. Until we find a way to significantly increase the energy density of batteries, it just isn't a good idea. Phones already have a limited enough talk time, cutting in to that in any significant manner isn't a winning idea.
Re:Umm, no. (Score:5, Informative)
Well, we tried to have a conversation with Apple for several years, and they never seemed to... well, we have this pattern with Apple, where we meet with them, people there go "wow, gaming is incredibly important, we should do something with gaming". And then we'll say, "OK, here are three things you could do to make that better", and then they say OK, and then we never see them again. And then a year later, a new group of people show up, who apparently have no idea that the last group of people were there, and never follow though on anything. So, they seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do. That makes it hard to be excited about doing games for their platforms.
Re:Umm, no. (Score:5, Informative)
Re:Umm, no. (Score:4, Informative)
Re:Umm, no. (Score:4, Informative)
http://www.zapp.ro/ [www.zapp.ro]
Re:iPhone a threat to Java games? Fat chance (Score:3, Informative)
No. Your whole argument is a series of assertions that Java is big today (its not) and that therefore it can never lose market domination (it can). It's so wrong that it's irritating.
So is the mobile Java market. Who the hell plays a mobile Java game on purpose? People either buy them by accident when they click the wrong thing with their phones nub, or when theyre incredibly bored and they dont have any other way of gaming.
Are you aware of a little thing called consoles? You dont develop for the Xbox, PlayStation, or Wii using a conventional PC setup either, but those guys seem to be doing OK. If anything, the barrier to entry for the iPhone is much lower than in those cases, since the SDK is free, and anyone who cares about their computing experience runs either a Mac or a Mac with Linux on it anyway.
If that logic were true, PC would be dominating the consoles, and no one would develop for Mac. Good developers realize that you get rich by leading the market, not following.
Re:Ummm, that's not much (Score:2, Informative)
Re:Umm, no. (Score:2, Informative)