Intel Researchers Consider Ray-Tracing for Mobile Devices 120
An anonymous reader points out an Intel blog discussing the feasibility of Ray-Tracing on mobile hardware. The required processing power is reduced enough by the lower resolution on these devices that they could realistically run Ray-Traced games. We've discussed the basics of Ray-Tracing in the past. Quoting:
"Moore's Law works in favor of Ray-Tracing, because it assures us that computers will get faster - much faster - while monitor resolutions will grow at a much slower pace. As computational capabilities outgrow computational requirements, the quality of rendering Ray-Tracing in real time will improve, and developers will have an opportunity to do more than ever before. We believe that with Ray-Tracing, developers will have an opportunity to deliver more content in less time, because when you render things in a physically correct environment, you can achieve high levels of quality very quickly, and with an engine that is scalable from the Ultra-Mobile to the Ultra-Powerful, Ray-Tracing may become a very popular technology in the upcoming years."
Inverse Moore's Law (Score:5, Insightful)
Inverse Moore's Law states that the more time that developers spend on making games look 'pretty', the less time they spend on playability.
Re:Inverse Moore's Law (Score:5, Insightful)
Re:Inverse Moore's Law (Score:3, Insightful)
"computational requirements" (Score:3, Insightful)
This attitude is why even tho our computers are 1000x faster then we had 20 years ago, they actually perform worse overall.
Battery Life vs Graphics (Score:3, Insightful)
Ray-tracing may be possible on my 500Mhz smartphone's processor - but damn, I don't want to have to be plugged in to play them.
Re:"computational requirements" (Score:3, Insightful)
I would say yes and no. Its one thing to have the computer do something simply becase it can; I agree that is very wasteful. Raytracing is not needed on a 300x200 screen; especically while plaing a game and things are moving.
On the otherhand 20 years ago like today we compormised and dispensed with things or found was to "fake it" in cases where the computer's conuld not deliver. Its really not critical shadows are rendered perfectly on my mobile phone while I am playing Doom57 Mobile Edition. An architecture program on my desktop though It would be nice to see how objects will turely look when lit.
Its silly to continue living with the compromises of the past, when we no longer need to, its equally silly and wasteful to do manything being done on production(research is always good) computers today just because we can.
Re:Inverse Moore's Law (Score:3, Insightful)
Where's the desktop version? (Score:3, Insightful)
If they want a phone to do 256 x 192 raytracing in real time, then a desktop with 1000x the compute power should easily be able to do 720x480 (full res television) in real time. But, oddly enough, there are no such titles out there....
Re:"computational requirements" (Score:2, Insightful)
20 years ago, no one was connected to a 3mbps line, listening to music, with a mail and an IM client constantly pinging back, watching a video on youtube in one of twenty tabs in my firefox, with vim/emacs/eclipse open, azureus plugging away at some torrents as fast as it could, on two 1280x1024 screens in real colour, all simultaneously, on a single core I bought years ago. I still don't notice significant slowdowns.
Remember when emacs used to be slow? I don't, I wasn't computer literate back when 8 megs of swap was a huge deal.
Does anyone seriously miss the days when 512 × 384 pixels were an improvement and you couldn't run more than one app at once?
Re:Not sure I get their argument (Score:3, Insightful)
If you're interested there is a detailed comparison available here [utexas.edu].