Forgot your password?
typodupeerror

Demiforce Releases "Trism", New Game for iPhone, iPod Touch 83

Posted by ScuttleMonkey
from the simple-distractions-sometimes-the-best dept.
Game Set Watch is showcasing an interesting homebrew game called Trism from semi-pro developer Demiforce. The new game is designed to take advantage of the accelerometer in the iPhone and iPod Touch. While making use of this feature isn't new, this game certainly is pretty high on the simplicity and neat-factor scales. In addition to details about the game the site is also featuring a short interview with the developer.
This discussion has been archived. No new comments can be posted.

Demiforce Releases "Trism", New Game for iPhone, iPod Touch

Comments Filter:
  • Re:I wonder (Score:4, Insightful)

    by rdradar (1110795) on Saturday March 01, 2008 @02:28PM (#22611062)
    It oblivously doesnt need to be jailbroken when sold via itunes.
  • Re:Ho hum (Score:5, Insightful)

    by chunk08 (1229574) on Saturday March 01, 2008 @02:31PM (#22611082) Journal
    Actually, if I had the cash for an iPhone, I would love to play that game. People think puzzle games are simplistic, until they actually start playing them. Puzzles develop your brain (which is the ultimate goal of many geeks, I would imagine.) I love any game where you have to think. Monopoly, Tetris, frvade (www.frvade.com), baseball (yes, the real sport). No, there actually aren't that many original games. Just a whole bunch of clones. This actually looks innovative.
  • Slashvertisement (Score:5, Insightful)

    by LingNoi (1066278) on Saturday March 01, 2008 @02:48PM (#22611150)
    Ridiculous this made the front page, the games section I could understand but main page? W...T...F...
  • by Anonymous Coward on Saturday March 01, 2008 @03:04PM (#22611234)
    Thats because you are not the regular apple fanboy.
    They are all currently having multiple orgasms right now :p
  • by Zach978 (98911) on Saturday March 01, 2008 @03:26PM (#22611334) Homepage
    I don't know, it sounds like Apple is going to be nazis about distribution of third party apps...sure there will be ways around it, but I'm looking forward to the freedom of Android. Also, there will be some touchscreen/accelerometer Android devices I'm sure...
  • Re:Waitasec.. (Score:3, Insightful)

    by Breakfast Pants (323698) on Saturday March 01, 2008 @06:20PM (#22612318) Journal
    Yeah, and he doesn't care about their IP rights, but he was first in line to snatch up a patent on this crap.
  • Re:Waitasec.. (Score:-1, Insightful)

    by Anonymous Coward on Saturday March 01, 2008 @07:20PM (#22612618)
    Yeah, he cared so little about their IP rights that he chose to distribute his work in patch form containing no bits owned by the IP holders. My, what a jerk! Burn him!
  • by mdwh2 (535323) on Saturday March 01, 2008 @07:33PM (#22612702) Journal
    Is this a necessary step these days for independent/homebrew developers, so that their new ideas aren't simply snatched up by the big guys for their own benefit? Or is this move something that should be discouraged in the indie scene?

    Discouraged - if nothing else, such a move also stops other independent developers being able to write code that might infringe on the patent.

    And anyone who's done any game development should know that ideas are cheap. It reminds me of when people post on forums like Gamedev saying they want to form a team to write the next MMO - it turns out they know nothing about programming, but they insist they have "lots of great ideas". Ideas are cheap. It's spending the time doing the actual programming work to make an implentation and end products that are worth anything. If you have an idea, and someone else uses that to make a better game, then tough luck - I don't see why innovation should be stifled just because someone thinks they had the idea first. I'd also be very surprise if his game doesn't use "ideas" that have appeared in previous games.
  • by noidentity (188756) on Sunday March 02, 2008 @12:42AM (#22613900)
    Except that the display is on the controller. All the swinging around, tilting, turning, etc. will be moving the display with it. I remember Kirby Tilt 'n; Tumble [wikipedia.org] for the Game Boy Color and it was annoying to play due to constantly tilting the system different angles.

The reason that every major university maintains a department of mathematics is that it's cheaper than institutionalizing all those people.

Working...