Demiforce Releases "Trism", New Game for iPhone, iPod Touch 83
Game Set Watch is showcasing an interesting homebrew game called Trism from semi-pro developer Demiforce. The new game is designed to take advantage of the accelerometer in the iPhone and iPod Touch. While making use of this feature isn't new, this game certainly is pretty high on the simplicity and neat-factor scales. In addition to details about the game the site is also featuring a short interview with the developer.
Re:I wonder (Score:4, Insightful)
Re:Ho hum (Score:5, Insightful)
Slashvertisement (Score:5, Insightful)
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They are all currently having multiple orgasms right now
Re:iPhone could be a great innovative game (Score:2, Insightful)
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Re:Patented game design? (Score:2, Insightful)
Discouraged - if nothing else, such a move also stops other independent developers being able to write code that might infringe on the patent.
And anyone who's done any game development should know that ideas are cheap. It reminds me of when people post on forums like Gamedev saying they want to form a team to write the next MMO - it turns out they know nothing about programming, but they insist they have "lots of great ideas". Ideas are cheap. It's spending the time doing the actual programming work to make an implentation and end products that are worth anything. If you have an idea, and someone else uses that to make a better game, then tough luck - I don't see why innovation should be stifled just because someone thinks they had the idea first. I'd also be very surprise if his game doesn't use "ideas" that have appeared in previous games.
Re:iPhone could be a great innovative game platfor (Score:2, Insightful)