Sloshing Cellphones Reveal Their Contents 160
holy_calamity writes "UK researchers have developed software that represents a handset's battery life by using a phone's speaker and vibrator to make a device feel and sound like it contains liquid. You give it a shake to find out how much is left. The same technique can be used to represent new messages by simulating balls rattling around inside a box. It runs on recent Nokias with accelerometers; video from the researchers explains it well." What a bizarrely fun idea.
Re:that's just stupid (Score:3, Interesting)
Toy (Score:4, Interesting)
Re:Toy (Score:5, Interesting)
You're new here, aren't you?
Show me anything in the world that a geek won't want to tinker with and hack in odd ways. It's this kind of thing that will eventually lead to Star Trek tech. It takes a hundred or a thousand "useless little hacks" to filter out the one gem that will be the killer hack. And sometimes, you can take a piece of one useless hack and a piece of another useless hack and put them together to make something awesome.
Yes, this may not be the most useful modification in the world, but think of what it could lead to...
Re:that's just stupid (Score:5, Interesting)
One of the better methods is to use a coulumb counter that attempts to measure the power put into a battery against the power removed from the battery. See http://www.linear.com/pc/productDetail.jsp?navId=H0,C1,C1003,C1037,C1134,P2354 [linear.com] for a typical device. Even using these, we only seem to be able to approach something that doesn't suck.
One of our devices has a tilt sensor, so I may try to impliment the sloshing sound as well as our normal battery icon on the display.
Re:that's just stupid (Score:4, Interesting)
Don't hate the player, hate the game.
This implementation in-and-of-itself does not really signify any important breakthrough to me. Just a bunch of geeks who took a feature and put a software aspect to it for a unique function. However, this is the second cell-phone shakey [slashdot.org] article I've seen on Slashdot recently. So, what really matters to me is the meta-content here: adding an accelerometer to a cellphone opens up a lot of functionality on the mobile platform.
Battery life isn't important for me: thanks USB (Score:3, Interesting)
When cell phones had proprietary connectors that changed with each new model, battery life was maybe #3 on my list of important features. Now I don't even think of it. I can not recall a day in the past year when I had less than 60% battery life (even with WiFi and Bluetooth enabled on my HTC Trinity).
Is it really a big deal for a lot of people? Where are you that you can't plug in, even if just for 10-15 minutes to top off your battery?
Cool, but how about accurate battery life? (Score:3, Interesting)
Currently, all battery charge indicators are wildly nonlinear and grossly inaccurate.
To be more specific. Conceptually, imagine a device that holds three small batteries instead of one large one, and drains them in succession one after the other. The battery life measurement on each battery would be somewhat imprecise, but when you'd exhausted the first battery you'd know that you really had 2/3 of the charge left; when you'd exhausted the second, you'd know that you really had 1/3 left.
Alternatively, how about a device that holds two smaller batteries and double-buffers them; that is, draws from one battery until it's exhausted, then draws from the second while allowing you to replace the first?
Ha! I love it! (Score:4, Interesting)
Shaking the battery to hear how "full" it is, it's an intuitive approach for someone who knows nothing about technology and makes the geeks laugh, but here they go and make it work. Very, very funny. But this is the sort of thinking that helps make the toys easier to use. More power to 'em.
It's "Blind"ingly Obvious (Score:5, Interesting)
I have to imagine that any blind user of a cell phone would think this is awesome. No longer do you have to wade through some exchange with a computer to figure out if you have messages; you just shake your cell phone. And figuring out your charge without any need for visual interaction must be useful, too.
Additionally, though, I don't think there is all that much problem with shaking solid-state electronics. The 'Wiimote syndrome' isn't at issue, because you're not trying to control cartoon characters on the screen - and shaking a rattle, say, is a far more sedate activity than swinging a hammer. Unless you're way, way hyper-aggressive.
Neat for the blind (Score:5, Interesting)