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Comments: 31 +-   Modded UX490 UMPC Shows Off Years of Community Development on Monday November 23, @01:27AM

Posted by timothy on Monday November 23, @01:27AM
from the soldered-on-a-new-warranty-too dept.
handheld
An anonymous reader writes "The community at www.MicroPCTalk.com have spent the last few years devising all sorts of mods and tweaks for the Sony VAIO UX-series UMPC. Now they've thrown nearly all of their major breakthroughs into one machine. Using the latest UX model (UX490) as the base, the original SSD has been swapped for a speedy 128GB SSD, the CPU has been unsoldered from the mobo and replaced with a Core 2 Duo U7700 (making this probably the smallest computer to use said CPU). The original EDGE module has been removed and carefully put in it's place is an E169 Huawei terminal which provides up to 7.2mbps 3G (HSDPA), voice, and texting. On top of this, the unit quad-boots Mac OS X, Windows 7, Windows Vista, and Windows XP (and the Huawei terminal works under Mac OS X as well)."
Read More... 31 comments story

Comments: 31 +-   How Augmented Reality Browsers Stack Up For Navigating London on Sunday November 22, @04:40AM

Posted by timothy on Sunday November 22, @04:40AM
from the you-are-where dept.
earth
We've mentioned the tantalizing possibilities of augmented reality here several times, including Microsoft's stab (using scene recognition) at an information overlay for cell phones, and some display technologies that could make a Terminator-style information overlay on the real world possible without even looking down at a screen, including both glasses with microdisplays and contact lenses. An anonymous reader points to this two-part review of several cell phone apps, in which the writer has "tested several mobile augmented reality browsers and their ability to find places to eat and function as a tourist guide by identifying tourist attractions in London," writing, "This is the first review I have seen where all the browsers have been compared together; what's interesting is all the browsers use different data sources, and so either miss popular locations or give the wrong location."
Read More... 31 comments story

Comments: 720 +-   Ten Things Mobile Phones Will Make Obsolete on Saturday November 21, @07:02PM

Posted by timothy on Saturday November 21, @07:02PM
from the try-finding-a-payphone-now dept.
cellphones
An anonymous reader writes "recombu.com has an article examining ten things mobile phones will make obsolete, including phone booths, wristwatches and handheld games consoles. It's interesting to see how many devices have been absorbed into mobile phone technology, and it raises the question: are we better off having everything in one device? The author poignantly concludes that while it's great to have so much power at our fingertips, it does mean that some of us will rely on mobile phones for even basic mental tasks, which is great until the battery runs out." See also Isaac Asimov's The Feeling of Power.
Read More... 720 comments story

Comments: 128 +-   First Malicious iPhone Worm In the Wild on Saturday November 21, @03:37PM

Posted by timothy on Saturday November 21, @03:37PM
from the because-some-jerks-are-clever dept.
security
An anonymous reader writes "After the ikee worm that displayed a picture of Rick Astley on jailbroken iPhones, the first malicious iPhone worm (Google translation; original, in Dutch) has now been discovered in the wild. Internet provider XS4ALL in the Netherlands encountered several of such devices (link in Dutch) on the wireless networks of their customers and put out a warning. After obtaining a copy of the malware it was discovered that the jailbroken phones, which are exploited through openSSH with a default password, scan IP ranges of mobile internet providers for other vulnerable iPhones, phone home to a C&C botnet server, are able to update themselves with additional malware and have the ability to dump the SMS database as well. Owners of a jailbroken iPhone with a default root password are advised to flash to the latest Apple firmware in order to ensure no malware is present."
Read More... 128 comments story

Comments: 181 +-   Major Electronics Firms Support Ending Use of "Conflict Minerals" on Saturday November 21, @08:12AM

Posted by Soulskill on Saturday November 21, @08:12AM
from the americans-just-want-their-fancy-phones dept.
handheld
tburton writes "The US House of Representatives yesterday released the Conflict Minerals Trade Act (HR 4128) to try and end the international trade of tungsten, tantalum and col-tan, the mining of which is accused of fueling violent rape and murder in eastern Congo. Since the very same minerals power the most popular consumer electronics from HP, Verizon, Nokia, RIM and Intel, the Information Technology Industry Council has quickly signed a statement of support. Advocacy groups are hopeful these commitments prove to be meaningful as consumers begin to question the end result of the supply chains powering their favorite gadget."
Read More... 181 comments story

Comments: 253 +-   iPhone Game Piracy "the Rule Rather Than the Exception" on Friday November 20, @07:52PM

Posted by Soulskill on Friday November 20, @07:52PM
from the hey-some-people-can't-afford-that-99-cents dept.
cellphones
An anonymous reader writes "Many game developers don't think of the iPhone as being a system which has extensive game piracy. But recent comments by developers and analysts have shown otherwise, and Gamasutra speaks to multiple parties to evaluate the size of the problem and whether there's anything that can be done about it. Quoting: 'Greg Yardley confirms that getting ripped off by pirates is the rule rather than the exception. Yardley is co-founder and CEO of Manhattan-based Pinch Media, a company that provides analytic software for iPhone games. ... "What we've determined is that over 60% of iPhone applications have definitively been pirated based on our checks," he reveals, "and the number is probably higher than that." While it's impossible to estimate how much money developers are losing, it involves more than the price of the game, he says. "What developers lose is not necessarily the sale," he explains, "because I don't believe pirates would have bought the game if they hadn't stolen it. But when there is a back-end infrastructure associated with a game, that is an ongoing incremental cost that becomes a straight loss for the developer."'"
Read More... 253 comments story

Comments: 288 +-   iPhone Owners Demand To See Apple Source Code on Friday November 20, @04:50PM

Posted by kdawson on Friday November 20, @04:50PM
from the you're-a-brick dept.
cellphones
CWmike writes "iPhone owners charging Apple and AT&T with breaking antitrust laws asked a federal judge this week to force Apple to hand over the iPhone source code, court documents show. The lawsuit, which was filed in October 2007, accuses Apple and AT&T of violating antitrust laws, including the Sherman Act, by agreeing to a multi-year deal that locks US iPhone owners into using the mobile carrier. On Wednesday, the plaintiffs asked US District Court Judge James Ware to compel Apple to produce the source code for the iPhone 1.1.1 software, an update that Apple issued in September 2007. The update crippled iPhones that had been unlocked, or 'jailbroken,' so that they could be used with mobile providers other than AT&T. The iPhone 1.1.1 'bricked' those first-generation iPhones that had been hacked, rendering them useless and wiping all personal data from the device. The plaintiffs say that the source code is necessary to determine whether all iPhones were given the same 1.1.1 update, and whether it was designed to brick all or just some hacked iPhones."
Read More... 288 comments story

Comments: 278 +-   Some Claim Android App Store Worse Than iPhone's on Friday November 20, @03:31PM

Posted by kdawson on Friday November 20, @03:31PM
from the scylla-meet-charybdis dept.
business
eldavojohn writes "If you think the iPhone app store is the only mobile game store suffering an exodus, some game publishers claim Android's app store isn't much better, for a different reason — it doesn't generate much revenue. In fact, French game developer Gameloft (which owes 13% of its profits to iPhone game sales), said, 'We have significantly cut our investment in Android platform, just like... many others. It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue. We are selling 400 times more games on iPhone than on Android.' So the trade-off seems to be more sales but an annoying approval process, versus a lack of sales promotions and no annoyance around approval. It seems that those in it for money will opt for iPhone, and those in it for distribution will opt for Android. Or maybe someone will get it right one of these days?"
Read More... 278 comments story

Comments: 260 +-   Netbooks Have Higher Failure Rate Than Laptops on Friday November 20, @01:32PM

Posted by kdawson on Friday November 20, @01:32PM
from the get-what-you-pay-for-sometimes dept.
portables
Barence writes "Netbooks are more likely to fail within the first year than their more expensive laptop brethren, according to new research. SquareTrade, an independent US warranty provider, analyzed the failure rates of more than 30,000 laptops covered by its own warranties. It found that 5.8% of netbooks malfunctioned within the first year, compared to 4.7% for regular laptops and 4.2% for premium laptops costing more than $1,000. The research also raises question marks over the legendary reliability of Macs. Three PC manufacturers — Asus, Toshiba, and Sony — boasted better reliability rates than Apple. Macs have a 17.4% malfunction rate over three years, compared to market-leader Asus, which has a 15.6% failure rate. HP was the worst of the nine PC vendors listed, with a malfunction rate of 25.6% over three years."
Read More... 260 comments story

Comments: 273 +-   Bizarre Droid Auto-Focus Bug Revealed on Wednesday November 18, @02:59PM

Posted by timothy on Wednesday November 18, @02:59PM
from the each-droid-has-a-moth-enclosed dept.
bug
itwbennett writes "Pity the poor engineer who had to find this one. One of the more interesting of the handful of bugs that have appeared since the launch of Verizon's Droid smartphone has to do with the on-board camera's auto-focus. Apparently it just didn't work. And then suddenly it did. Naturally, this off-again, on-again made the theories fly. But the real reason for the bug was revealed in a comment on an Engadget post by someone claiming to be Google engineer Dan Morrill: 'There's a rounding-error bug in the camera driver's autofocus routine (which uses a timestamp) that causes autofocus to behave poorly on a 24.5-day cycle,' said Morrill. 'That is, it'll work for 24.5 days, then have poor performance for 24.5 days, then work again. The 17th is the start of a new 'works correctly' cycle, so the devices will be fine for a while. A permanent fix is in the works.'"
Read More... 273 comments story

 
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