The main question I have, is if John Carmack has anything to add to the discussion. With his latest interest in portable gaming, I hope he could see some value in the iPhone/touch platform. The screen on the phone is phenomenal (in terms of pixels/inch), touch gestures and accelerometers should add quite a few new exciting additions to the gaming world. I hope he has an intel Mac and time to download the beta of the SDK and try it out. With Doom, or even Quake on my iPod touch, I don't think I'd ever leave the
We (Id) have put in our application like everyone else, so I don't have any inside information at this point. I think Steve is still pissed at me over some negative comments I made about iPod development tools a while ago. Just based on the blurbs, it looks very good -- a simulator plus debugging on the native device is the best of both worlds, and a 70% royalty deal for apps over iTunes is quite good.
The iTunes distribution channel is really a more important aspect than a lot of people understand. The ability to distribute larger applications than the over-the-air limits and effectively market your title with more than a dozen character deck name, combined with the reasonable income split make this look like a very interesting market. This type of developer / customer interaction is probably the wave of the future for mobile devices, it will be interesting to see how quickly the other players can react. Based on our experiences with the carriers, I am betting not very quickly.
Thanks. Well, he had it coming about the iPhone development. And I hope they start sticking some more powerful video cards in their consumer machines and show their true dedication to gaming. Right now I've got a Linux box for ETQW, and a couple of Macs for everything else.
I think Steve is still pissed at me over some negative comments I made about iPod development tools a while ago.
I really doubt it. You've given some really killer demos at various Apple events, and a lot of people at Apple know that you had a major influence on Apple's decision to go with OpenGL over QD3D. Believe me, Apple appreciates you.
So, if you think Steve Jobs is still made about some comments you made towards iPod development, what does that mean for the low-latency gaming work you were doing with them? Has that ended?
Mr. Carmack are you still around? (Score:5, Interesting)
With his latest interest in portable gaming, I hope he could see some value in the iPhone/touch platform.
The screen on the phone is phenomenal (in terms of pixels/inch), touch gestures and accelerometers should add quite a few new exciting additions to the gaming world.
I hope he has an intel Mac and time to download the beta of the SDK and try it out.
With Doom, or even Quake on my iPod touch, I don't think I'd ever leave the
Re:Mr. Carmack are you still around? (Score:5, Interesting)
The iTunes distribution channel is really a more important aspect than a lot of people understand. The ability to distribute larger applications than the over-the-air limits and effectively market your title with more than a dozen character deck name, combined with the reasonable income split make this look like a very interesting market. This type of developer / customer interaction is probably the wave of the future for mobile devices, it will be interesting to see how quickly the other players can react. Based on our experiences with the carriers, I am betting not very quickly.
John Carmack
Parent
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Well, he had it coming about the iPhone development.
And I hope they start sticking some more powerful video cards in their consumer machines and show their true dedication to gaming.
Right now I've got a Linux box for ETQW, and a couple of Macs for everything else.
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I really doubt it. You've given some really killer demos at various Apple events, and a lot of people at Apple know that you had a major influence on Apple's decision to go with OpenGL over QD3D. Believe me, Apple appreciates you.
-jcr
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