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Apple Launches ITunes App Store With 500+ Apps
Posted by
timothy
on Thu Jul 10, 2008 01:50 PM
from the first-one's-free-except-not-really dept.
from the first-one's-free-except-not-really dept.
L. Miriam writes "Apple launched the iTunes App store for the iPhone and iPod Touch today, following the earlier launch of iTunes 7.7. There are over 500 applications available for download, with prices ranging from free to around $35. Both MySpace and Facebook apps are there, as well as a mix of games, utilities and ebooks. You can download applications now, but you can't do anything with them until the iPhone/iPod 2.0 firmware is released. The App Store can't be accessed directly through iTunes, but Mobile Computer explains how to get to it, and has a few screenshots, too."
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Submission: Apple launches iTunes App Store with 500+ apps by Anonymous Coward
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You can access it directly within iTunes. (Score:5, Informative)
There's a section in Preferences -> General which controls which categories you have on the panel on the left. One of those available to display now is "Applications" which will happily take you to that section of the iTunes Store.
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It's everythingtodowithappleproducts management software.
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What did iTunes ever install without user knowledge?
"500" (Score:5, Insightful)
The 500+ figure includes each e-book as a separate "app", but still there's a pretty good showing with much more to come. A lot of it is free or very cheap.
Still, if people thought FairPlay DRM was a lock-in factor for iPods, they haven't seen anything yet. Android is going to be about 6 months too late to intercept the wave of lock-in happening right now with the app store. I'll bet Stallman is firing up a good rant as we speak...
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It also includes the doubling up of the free apps -- poking around, it looks like almost half of them are "free" demos, and there's a second premium app you have to buy.
Re:"500" (Score:5, Informative)
The 500+ figure includes each e-book as a separate "app", but still there's a pretty good showing with much more to come. A lot of it is free or very cheap.
It also includes the doubling up of the free apps -- poking around, it looks like almost half of them are "free" demos, and there's a second premium app you have to buy.
It also includes some pretty crappy apps that surprisingly made the launch day cut [arstechnica.com]: "seven tip calculators, three flashlight applications, nine Bible-related entries, two Zen garden applications, five blackjack games, and almost 10 percent of the entries are ebooks. There is an application to simulate the playing of a tiny violin to console your friends, a Light Saber emulator, an application that gives you a cartoon eye, and two applications that simulate the look of a beer mug."
A $0.99 "flashlight" app that does nothing but turn the screen white seems like a dubious inclusion in the "500+" claim. Others [cnet.com] include a $2.99 app called "Looky" that provides Google Suggest capability, which Google provides for free [blogspot.com]. My favorite is "Hold On!", which records how long you can hold your finger on an on-screen button (with "records").
As for the "doubling up of the free apps," I see more free "ad-supported" versions than "demos." Double-counting "demos" would be really obnoxious, but fully-functional ad-supported versions are less so, IMO. One nice-looking example for Flickr users: Exposure [connectedflow.com] (free ad-supported, $9.99 w/o ads), a Flickr browser that has a "Near Me" feature which uses the iPhone's location capabilities (including 1st-gen iPhones) to browse photos near you.
Parent
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A $0.99 "flashlight" app that does nothing but turn the screen white seems like a dubious inclusion in the "500+" claim.
It's surprisingly useful if you're ever poking around behind desks. It's also approximately 5 lines of code; there are multiple free versions for jailbroken iPhones. Unfortunately one result of Apple restricting development and charging for keys is that users will get nickel-and-dimed for apps that would normally be free.
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Re:"500" (Score:5, Insightful)
An app for the iPhone seems similar to the lockin one gets buying a game for the DS or PSP. Sure, Apple is controlling all distribution, but free apps are fine and I haven't seen anything that prevents you from releasing the source code of your app on your own website.
Overall, the iPhone ecosystem is one that other phone makers are going to try and copy because it's easy for the users and appears to just work.
Parent
Re:No Real Danger - iPhone A Marketplace Dud (Score:4, Funny)
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Re:good alternatives available (Score:5, Interesting)
There are a lot of people buying iPhones who aren't "Apple fanboys", and these people will start spending actual money on apps. On many phones you'll have some random ringtones and free Java games and such, but you tend not to have a large catalog of apps you paid for. On the iPhone, if you consider moving to another phone after spending a lot of money on apps you'll have to throw it away and re-purchase everything.
Look, I'm not actually complaining. I own an iPod Touch and plan on paying the $10 for the upgrade and buying some of the really cool stuff I've seen. I'm just saying... it's an interesting market trend. It also makes me think Jobs' allergic reaction to Java won't dissipate anytime soon...
Parent
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On the iPhone, if you consider moving to another phone after spending a lot of money on apps you'll have to throw it away and re-purchase everything.
I have thrown away commercial platforms after spending considerable amounts of money when I realized that they were turning into bottomless pits for money. I think people sooner or later just naturally get fed up with DRM and Apple Stores and all that crap, in particular when they get an alternative.
where's the remote desktop or vnc app? or hell, (Score:3, Insightful)
why not even a ssh/telnet client of any kind. WTF apple?
Re:where's the remote desktop or vnc app? or hell, (Score:4, Insightful)
Well, barring anything in the SDK that might prevent an SSH/telnet client from being developed, I suspect it's because none of the the currently-ready iPhone developers thought the market needed it badly enough to develop it now. Don't like it? Write one yourself [apple.com].
Parent
Re:where's the remote desktop or vnc app? or hell, (Score:4, Insightful)
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There won't be any changes , it is the device. If people line up for _that_ iPhone with _those_ applications, Apple is not really stupid to give actual smartphone experience to their users.
J2ME, Symbian, WinCE, all have SSH solutions both commercial and open source.
I am particularly against the idea of hacking a device to get secure shell support.
Re:where's the remote desktop or vnc app? or hell, (Score:4, Interesting)
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Re:where's the remote desktop or vnc app? or hell, (Score:4, Informative)
VNC perhaps, but there's a bunch of handy apps (AFPd, SSH server, SSH client, shell access) that are against the terms of the SDK license agreement. Its legal not technical limitations.
Thankfully 2.0 can still be un-crippled and the Installer.app managed versions of those apps will be usable.
Parent
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It sounds like a market opportunity to develop SSH on the iPhone. It sounds like Yet Anooter SSH App if you develop one for a Windows or Linux phone.
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You know, people keep telling me this, but I haven't seen any actual proof that an SSH client would be prevented. But I may well have missed it in the SDK license. Can you point me to where Apple legally prohibits this?
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Warning: Don't click "Buy" if you use ShoppingCart (Score:5, Informative)
There are normally two ways to shop using the iTunes store 1) with 1-click "buy it now", which is the default, and 2) with a shopping cart, which lets you queue items and decide which to buy later.
Just a warning: App Store does NOT respect the shopping cart setting. If you login to download some free apps and accidentally click "Buy" on a non-free app, YOU WILL BE CHARGED IMMEDIATELY
Hopefully they fix this before tomorrow at 8am.
iPhone Developer Program (Score:5, Insightful)
By current guesses, Apple had about 25k developers sign up for the iPhone Developer Program and only let 5k in. I am sure that the 20k developers who are (still) locked out are pleased as punch that the 5k got first opportunity to get their apps into the App Store.
Apple has been giving away the SDK, but you need to be in the developer program to run your code on an actual device (or to get your app into the App Store). They say that the Simulator in the SDK should be good enough even if it can't simulate one of the more interesting features of the iPhone/iPod touch, the accelerometer.
The iPhone and iPod touch are so cool that we just put up with everything that Apple does and be happy little developers until Apple thinks we deserve to be let in, right?
Re:iPhone Developer Program (Score:4, Insightful)
No, the iPhone and iPod touch will sell so many units that developers are salivating at the idea of selling on it.
Just like developers are now jumping onto the Wii bandwagon.
Parent
Re:iPhone Developer Program (Score:4, Insightful)
Apple has been giving away the SDK, but you need to be in the developer program to run your code on an actual device (or to get your app into the App Store). They say that the Simulator in the SDK should be good enough even if it can't simulate one of the more interesting features of the iPhone/iPod touch, the accelerometer.
I'm still furious that Apple released the Macintosh before I had a chance to write $APPLICATION, and now it's been about 24 years since anybody has written anything for the Mac, because the first 500 applications written covered everybody's needs.
OK, seriously - yeah, it sucks that not everybody gets to be one of the first 500 applications. But, if you blow us away with your application, it doesn't matter. Make it so intuitive, pretty, and powerful that we can't resist. Find an application that meets the needs that I don't even know I have yet, then show me how much better my life would be with your application. That's what Apple does with its products (they were not the first to market with an MP3 player, but they effectively cleared the market of everybody else), and that's what you'll have to do to sell your software to the same users.
Parent
Re:iPhone Developer Program (Score:5, Insightful)
Of course, it may very well be (and hopefully is) that Apple has a better algorithm for bringing up new apps to users than that.
If you spend 5.99 on a sudoku app in the next week are you really going to buy a much better one in a month? Probably not, you probably won't even be looking for one. Not that sudoku is the killer app for the iphone but the app that is already available is going to have a HUGE leg up on the app that isn't yet in the store.
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If you spend 5.99 on a sudoku app in the next week are you really going to buy a much better one in a month? Probably not, you probably won't even be looking for one.
Well, the point here is that if your application is a dime a dozen, who cares? Somebody will come out with one that's as good as yours (or close), and free. If your application is good enough to generate some word-of-mouth advertising, some the people willing to spend money on a different one in the first place will upgrade. But you're going to have more success by stepping off the beaten path, and coming up with something new.
If you're the first one to make an app that enables voice dialing or voice-con
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Which is why I'm sure that the list of developers 'let in' included all the groups that Apple felt they needed to kiss up to. Lets face it, Apple needs Adobe, Apple doesn't need Garage Developer #253221. At least not till #253221 comes up with something that takes over the platform, in which case Apple figures "No harm, no foul".
Not that I agree with their take on the situation, and if I ever actually got an iTouch/Phone, I'd probably jailbreak it out of principle. But they really haven't shot themselves in
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You mean like that Moo Cow Music guy with the "Band" app? IIRC he's an indie developer and Apple liked his app so much that they let him demo it at WWDC.
Re:iPhone Developer Program (Score:4, Interesting)
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Been browsing and it's severely lacking... (Score:3, Interesting)
The first three things I decided I wanted to find (and even purchase if there wasn't a free version available were:
Now, to my knowledge there is an ssh client available for first gen iPhones (jailbreaked) but despite this no one has bothered putting together a simple SSH client for the 3G iPhone?
/Mikael
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no one I know uses AIM
Weird. Everyone I know uses AIM and no one uses MSN. Someone should do/link to a study that breaks down IM service usage by region, demographic, etc.
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United State = AIM
Other places = MSN
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United States = AIM Other places = MSN
That's a bit of an over generalization isn't it?
I'm not an American but I most certainly do not use MSN.
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Everyone agrees that's a bit of an over generalization .
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Yeah, SSH on jailbroken 'pods is great. Can't wait till the 2.0 firmware is cracked so i can use legit apps or jailbroken ones!
-Taylor
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Yay! I haven't been checking much lately, but i wasn't too worried till tomorrow anyway.
-Taylor
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Well if Apple SDK disallows magnificent apps like Fring...
I am completely against buying an iPhone to jailbreak it but if you are interested, here is Fring page
http://www.fring.com/download/iphone/ [fring.com]
Note, they don't even provide jailbreaking details since it is officially illegal and unsupported.
I gave up trying to educate iPhone owners and potential iPhone buyers myself.
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I can bet the Agile 1 Password is in the works. They already provide function with javascript and prepare an actual application.
Watch http://www.1password.com/ [1password.com] or their blog http://agilewebsolutions.com/blog/ [agilewebsolutions.com]
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http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewGenre?id=36&mt=8 [apple.com]
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Re:That would be this... (Score:5, Informative)
Oh and direct link since I'm a whore: http://appldnld.apple.com.edgesuite.net/content.info.apple.com/iPhone/061-4955.20080710.bgt53/iPhone1,2_2.0_5A347_Restore.ipsw [edgesuite.net]
Parent
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Downloading apps from the built-in apps store is very easy and the free ones I've gotten so far have been pretty decent. Must go back to playing now!
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Often by digging through Akamai's (who are Apple's infrastructure provider) servers, using common strings and hoping to strike it rich.
What do you do with your spare time at work? :p
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In other news, apple.com.edgesuite.net is not a direct link to Apple.
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And how is edgesuite.net a direct link to Apple?
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