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Analyzing Apple's iPhone Strategy

Posted by CmdrTaco on Wed Jun 11, 2008 09:13 AM
from the stuff-to-read dept.
Galen Gruman submitted infoworld's summary of Apple's grand strategy for the iPhone. He points out that the real important part of the new iPhone is the software, not the hardware. He talks about the new SDK stuff, the ad-hoc app distribution, and other stuff. It's a reasonable read if you have been ignoring the iPhone and want to know what the hype is about over this release, but doesn't break any new ground if you've been paying attention.
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  • He points out that the real important part of the new iPhone is the software not the hardware.
    Well sure, now that the smartphone hardware is becoming powerful enough that you don't have to constrain your app to the capacities of that hardware, people are starting to realize that the hardware is actually inconsequential.

    But this shift has only happened recently, and we needed something like the iPhone to show us that the hardware is actually darn good enough!

    This is also why I'm so fascinated by Android, which is a powerful software platform (ok, for a given set of hardware). ...and I say this as an embedded software developer :p
    • by Admiral Ag (829695) on Wednesday June 11 2008, @10:31AM (#23748465)
      That's a weird thing to say from my point of view. The iPod has done well because the hardware and software were tightly integrated (both on the device and with iTunes), whereas the players that went for a common platform like PlaysforSure did not.

      Google is much stronger than Apple with web services, but weaker with respect to hardware. I don't think hardware is inconsequential. The more diverse the hardware your system is on, the more likely there may be compatibility problems.

      Maybe it will be different this time. Mac shareware developers must be salivating. The quality of Mac shareware is excellent for the most part (and some of it is much more polished, better designed and more mac-like than software from major companies), but crippled by the fact that it's shareware and people have to find it and buy a license off a website, if they buy it at all. I imagine that respected Mac shareware developers like Panic will thrive when their software is on the same store as the stuff from the big guys and is pay per download.
    • by Anonymous Coward on Wednesday June 11 2008, @10:56AM (#23748939)
      Their strategy is pretty easy to decode:

      1. make money.
      2. make money.
      3. make money, so that we can
      4. make even more money.

      I think they are doing great. Just for kicks (and to kick myself), I looked at how much I could have made if I had just invested $1000 in Apple in 1985. Taking the stock splits into account, that stock would be worth more than $500,000.

      Apple is a great example of how you can take a fanatical fan base, show them nothing but contempt, charge outrageous amounts of money for everything connected with your products... and be adored all the more for it. THAT'S the kind of stock worth investing in, but it's a shame that setup is so difficult to replicate.

      And... best of all, they are eating Linux's lunch. If someone hates Microsoft SO much, they aren't going to get Linux. They are going to buy a Mac, of course, and get locked in to that money sink (at least $150 in El Jobso's pocket every time they make a point release is great for Apple's bottom line!).

      While Linux likewise has the fanatical user base... they just have no way of monetizing it. Linux users like being locked into that platform, but not enough to actually pay for anything. They are happy to use hardware two generations out of date, happy with being completely locked into FOSS (since extremely few companies will write for Linux), etc, but not happy enough to actually spend any money supporting what they supposedly believe in. Look at Red Hat- they've been doing poorly for years now, and that's not going to change (although their dropping the failed "Linux on the Desktop" project will undoubtedly help them a great deal).

      While Apple has been gaining market share (up to 4-5%)... Linux's has remained flat for the past ten years (always around 0.65%, even as the size of the market has virtually exploded). Meaning... every Apple sold is coming from Linux's share of the market (either actual or potential). Which is good, since Linux has no chance of succeeding in competition with Microsoft, while Apple can do quite well with a tiny market share.
      • by sgtrock (191182) on Wednesday June 11 2008, @11:19AM (#23749421)
        "While Linux likewise has the fanatical user base... they just have no way of monetizing it. Linux users like being locked into that platform, but not enough to actually pay for anything. They are happy to use hardware two generations out of date, happy with being completely locked into FOSS (since extremely few companies will write for Linux), etc, but not happy enough to actually spend any money supporting what they supposedly believe in. Look at Red Hat- they've been doing poorly for years now, and that's not going to change (although their dropping the failed "Linux on the Desktop" project will undoubtedly help them a great deal).

        While Apple has been gaining market share (up to 4-5%)... Linux's has remained flat for the past ten years (always around 0.65%, even as the size of the market has virtually exploded). Meaning... every Apple sold is coming from Linux's share of the market (either actual or potential). Which is good, since Linux has no chance of succeeding in competition with Microsoft, while Apple can do quite well with a tiny market share."

        Sigh. You're wrong on so many points that I don't know where to start. The Linux vendors in the server OS and application space have been making money hand over fist for that same ten years, you know.

        We just needed to see the desktop environment catch up, that's all. We needed the OS itself to get responsive enough in the face of no vendor support (and sometimes downright hostile responses to queries about drivers), we needed the applications to get good enough, and we needed some market force to get people to look at Linux as a desktop appliance. That'll settle the lack of vendor support all by itself.

        We've seen the OS get very responsive indeed, to the point that running some games under wine are actually faster than running them in Windows XP on the same hardware. Applications are out there to meet the basic needs of most consumers, while other options are becoming at least tolerable. Driver problems are largely resolved with only a few holdouts refusing to either release binary drivers (not ideal) or provide any help at all to the people writing FOSS drivers.

        Finally, the fact is that your information about marketshare is a bit out of date. Every Website tracking company that publishes its global stats, from Hitslink to W3 Counter to Xiti to TheCounter, all show that Linux began increasing its market share a while back. Depending on how far back a given site lets you see, you can argue that it started in early 2006. Certainly, every tracking site that goes back to December 2006 shows that when Vista was released, Linux began growing. That's market force number one.

        The second is the release of the eee. All of a sudden, the hardware vendors realized that they could make a pot full of money selling a device without having to include Microsoft Windows or OS/X and people would buy it. Not just buy it, stand in line all night to get one!

        Micrsoft's response? A warmed over, extremely limited version of Windows XP Home with a drop dead date that's only 2 years out, and even then they want the hardware restricted. It has the hardware vendors so unimpressed that they seem to be flat out ignoring it.

        Asus stated that they expected to sell 40% of their eee line as Linux. Asus has also decided to include a small Linux distribution in the BIOS of every motherboard that they manufacture.

        MSI figures 50% of the Winds that they sell will be Linux. Acer has publicly stated that they're moving their entire laptop line over to Linux. Dell is still adding desktops and laptops to the pool of preinstalled Linux boxes (including the mini-Inspiron). HP is offering the Mini-Note with Linux side by side with the Vista versions.

        2008/2009 is the start of Linux moving into the mainstream. It's going to be fun to see how far it gets! :)
      • Re: (Score:3, Informative)

        by Anonymous Coward

        >Free Playstation 3, Nintendo Wii and Microsoft XBox 360
        Are you fucking kidding me? Someone ban this shit NOW!
  • Objective C (Score:5, Insightful)

    by thammoud (193905) on Wednesday June 11 2008, @09:18AM (#23747217)
    The language is a serious turn off for most developers I know.
    • Re: (Score:3, Informative)

      Why?

      I'll admit I'm not a programer and I have a tendency toward reading pro-apple sites, but I was under the impression that objective C is just an extension of C, and that regular C code would compile and run fine without extensive modification.
      • Re: (Score:3, Funny)

        Why?
        Because it's not Java?
        • Re:Objective C (Score:5, Interesting)

          by crmarvin42 (652893) on Wednesday June 11 2008, @09:50AM (#23747733)
          But I thought the whole idea was that full powered, desktop level, apps on a mobile device.

          I'm not trying to slander Java, but I've never used a Java app that doesn't take up a disproportionate amount of processor and memory when compared to the same type of program written in some flavor of C.

          I want to reiterate that I'm not a programer and I'm not trying to be contrary. I'm just a little confused is all.
          • Re:Objective C (Score:5, Informative)

            by Lally Singh (3427) on Wednesday June 11 2008, @10:40AM (#23748623) Journal

            I'm not trying to slander Java, but I've never used a Java app that doesn't take up a disproportionate amount of processor and memory when compared to the same type of program written in some flavor of C.


            And many have said that about C vs Assembler. The difference is that you'd have to add a zero or so to the end of the price of the app. Java's substantially easier to write apps for, in certain domains, in certain sizes of applications.

            C doesn't have features which make it reasonable to write very large applications (namespaces come to mind). You can do it (e.g. Unix kernels, etc), but you have to be much more disciplined without those features. That discipline costs in terms of additional expertise required, (higher programmer salaries) and project management (more overhead for managers, documentation, etc).

            Also, Java has features which make writing tools for it substantially easier than C. Better available tools also reduce the cost of software production.

            For the most part, Java sacrifices starting performance for long-term performance. Letting a Java app 'warm up' for a while will show substantially better performance than when it first started running.
            • Re:Objective C (Score:5, Informative)

              by Space cowboy (13680) * on Wednesday June 11 2008, @11:07AM (#23749159) Journal
              Hmm - I have to assume you've not used ObjC much or at all - you have to take it with its class library (Cocoa), similar to Java, but it's ridiculously easy to use once you've spent a week or so learning it. Literally, it took me a week to be proficient in this "new" language.

              Applications don't need namespaces - frameworks do, but applications should be perfectly happy being run in their own (default) namespace. I think most people will be writing applications on the iPhone, not frameworks.

              As for tools, XCode comes with data-modelling tools to create entity relationship diagrams/models that integrate with your code, it comes with fantastic dtrace-driven graphical performance monitoring tools, and an excellent integrated gdb-based debugger which does things like fix-and-continue, step back, etc.

              Just putting some context into place,

              Simon
      • Re:Objective C (Score:5, Informative)

        by bsDaemon (87307) on Wednesday June 11 2008, @09:56AM (#23747835) Homepage
        Obj-C is often considered what C++ would have been, if C++ were done right. However, for a right while only NeXT really used it. GNUStep, which was trying to copy NeXT Step, started supporting it as well.

        When Jobs came back to Apple (he also formed NeXT), Apple acquired NeXT and all their technology. This is when OS X was born and why it uses Obj-C.

        So, basically only MacOS X and GNUStep really use Obj-C in any significant way (at least that I'm aware of).

        The syntax is a little weird, and the targeted platforms are somewhat limited, so not many people know it or bother to learn (unless they want to develop for Mac or GNUStep).

        Its a turn off because people like familiar things and would rather use C++ or Java rather than Obj-C, I suppose -- and Obj-C is sort of the barrier to entry to Cocoa and Carbon.
        • Re:Objective C (Score:4, Informative)

          by QuantumFlux (228693) on Wednesday June 11 2008, @12:07PM (#23750353)
          You don't necessarily need Mac OS X or GNUstep to use Obj-C in any significant way.

          Debian Etch (and many other distros) has both the gcc-objc compiler and libFoundation libraries in the stable repository. I use them all the time to write GUI-less server applications. The Foundation library (the non-GUI toolkit for Objective C) makes it trivially easy (much like Java) to write a little piece of multi-threaded code that sits around waiting for input on a socket - WITHOUT all the overhead of launching yet another JVM instance.
          • Re:Objective C (Score:5, Informative)

            by bsDaemon (87307) on Wednesday June 11 2008, @11:10AM (#23749221) Homepage
            Yes, you can write generic programs in Obj-C. What are you doing to do with it without the library framework, though?

            If you want to actually **DO** anything with it, then you need GNUStep or Cocoa. Sort of like, you can write C programs on any system with libc and the header files available, but without all the fancy extras, like gtk or whatever, you're severely limited in what you can do without having to start from scratch.

            I don't program in Obj-C. I don't use Mac. I don't want to do either of those things. Its not FUD as much as an explanation.

            If you want to program Mac apps, you pretty much have to use it (or java) from what I can tell. If you want to use it without GNUStep or Cocoa, then you need bindings for your toolkits, same as anything else.

            Just because you *CAN* do something, doesn't mean people really do. Yes, there are Obj-C bindings for GTK. I don't know how many people use them, but I would venture to guess its not that many. GNUStep software is written in Obj-C, same as Cocoa-using OS X software is.

            That is the point I am trying to make. And I don't "prentend" to use bsd.

            dick.
    • Re:Objective C (Score:5, Interesting)

      by thermian (1267986) on Wednesday June 11 2008, @09:39AM (#23747549)
      objective C is unfortunately a career no go for most developers.

      To get and keep jobs in almost all companies you need to know a current mainstream language or two. I haven't seen a job that listed objective-c as a requirement in, um, well ever.

      I certainly wouldn't touch it.
      • Re:Objective C (Score:5, Interesting)

        by Goaway (82658) on Wednesday June 11 2008, @09:49AM (#23747705) Homepage
        Because you are only capable of knowing a set number of languages?
        • Re:Objective C (Score:5, Insightful)

          by EastCoastSurfer (310758) on Wednesday June 11 2008, @09:54AM (#23747797)
          Because today's programmers don't learn programming or engineering, but instead a language. A real programmer should be able to program regardless of a language. In fact they should be able to pick a language based on the problem at hand and not the other way around.
          • Re:Objective C (Score:5, Insightful)

            by Comatose51 (687974) on Wednesday June 11 2008, @10:44AM (#23748687) Homepage
            It's not just the language that matters. Yes any decent programmers can pick up a language in no time but the real issue is the libraries and frameworks and patterns that often go with a language and its environment. Re-learning the APIs for the environment takes time. Good documentation helps a lot and so does being open source (or use the Lutz reflector if you're doing .Net). Even then there are still certain conventions for different environments. Python programmers talk about code being "Pythonic". While there are many ways to do something in Python, there is usually a few good ways or patterns for a problem. So, it's not just the language but everything else that goes around the language that also matters.
      • Re:Objective C (Score:5, Informative)

        by menace3society (768451) on Wednesday June 11 2008, @03:22PM (#23754069)
        Okay, ready to learn Objective-C? Class names normally begin with capital letters and instances of classes begin with lowercase, just like Java.
        You call a procedure from an object with the syntax [object function:argument], similar to lisp. If there are multiple arguments, it looks like [object function:argument arg2Name:argument2 arg3Name:argument3].
        You declare classes as follows:

        @interface :
        {
                  float aFloat;
                  NSString *string;
        }
        - (NSString * ) string;
        - (void) setString:(NSString *)newString;
        - (NSString *) theFloat;
        - (void) setFloat:(float)value;
        + (NSArray *) someArray;
        @end /* of @interface */

        Obj-C objects are always pointers. Methods (functions) that begin with a '-' are instance methods; they would be called by an instance of the object (i.e. [instance method]. Those beginning with a '+' are class methods; they are called with [Class method].
        Use #import instead of #include. #import always checks to make sure it doesn't include a file twice, so you don't need to bother with #ifndef's.
        Here's an implementation file
        @implementation
        { /* private variables go here */
        }

        - (id) init
        {
                  if (self=[super init])
                  {
                              string = [[NSString alloc] initWithString:@"This is a string.";
                  }
        returm self;
        }

        - (void) setString:(NSString *)newString
        {
                  string=newString;
        }

        - (void) setFloat:(float)value
        {
                  aFloat=value;
        }

        - (NSString *) string
        {
                  return string;
        }

        - (float) theFloat
        {
                  return aFloat;
        }

        + (NSArray *) someArray
        {
                  return [[NSArray alloc] initWithObjects:
        }

        You can see that, as in Java, variables are in-scope within member functions.
        The method alloc is implemented in the ObjC base class, NSObject, and allocates memory for the instance. It will always be followed up with an init method of some kind.
        The keyword 'id' is a macro for any instance of NSObject or any of its subclasses.
        The variable 'self' refers to the current object. The variable 'super' refers to the current object, interpreted as it it were its parent class. Since every object but NSObject begins with self=[super init], only NSObject needs to know precisely how the Objective-C runtime is implemented.
        Not shown here is how flags are handled, which is usually of the form [object shouldDoSomething], which then returns YES or NO. To set behavior, it's [object shouldDoSomething:YES].
        In Objective-C, NSStrings are denoted like C strings, but with an @ before the open quote marks: @"This is an NSString." [object description] will return an NSString that tells you something about object, usually for classes within the core frameworks it is a text representation of the data.
        The null pointer as an object is called nil. nil, or indeed any object, will accept any method call and fail silently, so make sure you properly alloc and init your objects, and double-check that they actually respond to the methods you send them.
        Write to the console with NSLog(NSString*).
        There. Now you know Objective-C. How the fuck hard was that?
        NB: I wrote this off the top of my head, and it's been a while, so there are probably a ton of bugs in it. But, you get the idea.
    • Re:Objective C (Score:5, Insightful)

      by 99BottlesOfBeerInMyF (813746) on Wednesday June 11 2008, @09:50AM (#23747737)

      The language is a serious turn off for most developers I know.

      Really? The only developers I can think of that it would be a problem for are those guys who learned Java or VB at their trade school and have never learned anything else. Pretty much everyone else has picked up C at some point and Objective C is just a superset.

      I'd also note that from what I've read developers are raving about the ease of use of the iPhone dev kit. From the development forums I see a lot of happy people, with the occasional clueless person asking if they can develop for the iPhone using Visual Basic 6. I've seen some complaints about the slow rate at which people are letting developers into the program, but not about objective C.

    • by EastCoastSurfer (310758) on Wednesday June 11 2008, @09:51AM (#23747747)
      If you know C and any OO language then obj-C should be easy for a real developer to pick up. Keep in mind that C runs just fine on the iphone (at least on the simulator) you just won't have access to any of the Cocoa frameworks and thus no UI.
    • Re:Objective C (Score:5, Interesting)

      by NtroP (649992) on Wednesday June 11 2008, @09:54AM (#23747811)

      [Objective-C] The language is a serious turn off for most developers I know.

      It takes getting used to, but I find it very elegant and powerful. I think the biggest turn off for most is "it's something new". It's C, but then it's not. I find myself having to think much more "MVC" and "object-oriented" than I'm used to (my brain is wired old-school procedural), but I also find that I can get an amazing amount done with fewer lines of code. The trade-off is that I don't feel I have the deep level of control I should. This is nonsense, of course, I can write any functionality and subclass all I want, but with the API's I usually don't find I need to, so I come away from a project feeling a little guilty - like I didn't *really* do any hard-core coding. Combine that with Interface-builder and it feels more like building with Legos than "programming". It's just that you find yourself getting so much functionality for free.

      All that, combined with the fact that the syntax is different from C++ and you get a bit of a turn-off, but give it a chance. It's like transitioning to any new thing. You like what you know. It takes stepping out of your comfort zone for a while (which is hard for a lot of programmers who tend to be control freaks to begin with). Once you are used to it though you find going back a bit clumsy. At least that's been my experience.

    • Re:Objective C (Score:5, Interesting)

      by ImdatS (958642) on Wednesday June 11 2008, @10:38AM (#23748597) Homepage
      You know, I started developing in Objective-C back in 1990/91 on NeXTstep (yes, it was lc 'step' at that time...) - Coming from Pascal, C, Forth (and some Basic dialects), I found it a bit weird at the beginning (the first 4-6 months). Then, one day, it made "click" - as we say in German. And from that day on, I couldn't really imagine doing it in a different way than MVC & Objective-C.

      In order to fully grasp it, I started experiments with Smalltalk (great), Eiffel (great, but ugly syntax), and some other languages I forgot.

      Remember: those times were the times when we wrote our frameworks ourselves (I remember writing objects like "Float", "Integer", "String", ... - they didn't exist in NeXTstep those days).

      You have to switch from "Calling a Function" or "Calling a Member of an Object" to "Sending a Message to an Object" and get used to the idea that everything is an Object (even classes are instances of the class class and so on) and then you are set.

      The syntax may turn you off a bit - that's what happens with Python for me (the indentation is still a psychological issue for me) - but you surely get used to it quickly.

      Now, after having developed in Objective-C for such a long time (including having learned Smalltalk and Eiffel), I can't actually look at the "ugly" C++ or Java syntax - and I (more or less) believe the worst thing that could happen to the world in programming languages was C++ (my two EUR 0.01, which, by the way, results in 3.14 UScents by a strange coincidence today).

      Anyway, try it out and you'll either hate it or love it.

      Also, for me, a good programmer is someone who is personally, privately, and passionately interested in Esoteric Programming Languages - which brings us to the "Indifference to Syntax" - or "Being amazed by Syntax" (some people should probably take this with a grain of salt).

      • Re:Objective C (Score:4, Insightful)

        by mmurphy000 (556983) on Wednesday June 11 2008, @09:58AM (#23747877)

        If you see learning a new language as an issue, please just don't ever call yourself a developer.

        Define "issue".

        Is the choice of Objective-C a part of the reason why I'm not planning on doing iPhone development any time soon? Yes. Because it's a dead end.

        While you can use Objective-C to build Mac applications, you don't need to — there are other languages that run on the Mac that are also commonly available on other platforms. And, outside of OS X and iPhone, there are no platforms I can think of where Objective-C is the "right answer", or even a "likely candidate". It's more like "you're using...what?" or "didn't that language die out a decade ago?"

        Now, I'm not above learning a language solely to use a platform — I'm learning Python to play with Google AppEngine, for example. But Python has greater potential utility to me beyond AppEngine, more so than Objective-C does beyond iPhone, and so Python is less of an issue.

        If the issue were solely language — say, for example, iPhone was likely to be as open as Android is likely to be — I'd probably overcome it. But, combine the language issue with the other issues, and iPhone just isn't compelling at present. Maybe that will change.

  • Slow news day? (Score:5, Insightful)

    by SimonGhent (57578) on Wednesday June 11 2008, @09:20AM (#23747249)

    It's a reasonable read if you have been ignoring the iPhone and want to know what the hype is about over this release, but doesn't break any new ground if you've been paying attention.


    Well, in that case, why is it on the front page?

    Surely if a /. reader has been ignoring the iPhone up till now they're pretty unlikely to read past the thread title.
  • by Kostya (1146) on Wednesday June 11 2008, @09:21AM (#23747267) Homepage Journal

    It's a reasonable read if you have been ignoring the iPhone and want to know what the hype is about over this release, but doesn't break any new ground if you've been paying attention.


    Thanks. That was truly one of the first useful summaries I have read in a while. Now I can skip TFA ;-)
  • That someone imported into Australia, interesting device. Not sure I'm interested in it though.

    There's a bit of scope in the market for software giants to chip into this.

    gPhone - Targetting non-evil people, has 11 buttons, 0-9 and a "dial/hangup/camera/gps/play music/search" button
    MSPhone - Steve Ballmer made one for himself out of a tennis racket, twine and bleach, bundled with a left over Zune to provide fully functioning WMA support.
    jPhone (I know a lot of phones run java already) - You get two phones, a client phone which makes all the calls, and a larger server phone which does all the connecting to the towers. You can upgrade to a 3-tier mobile phone system, using mochaFrappeLite. Bundled with a free tweed jacket with leather patches.
  • Apple is, like Cisco, primarily a software company. It's Apple's software that sells its hardware, so while their revenue model is based on hardware sales, it's the software that makes them happen. No matter how nice Apple's hardware might be, without their software they'd sell no more than any other boutique hardware vendor, and once they burned through their cash reserves and liquid assets they'd just be another Alienware waiting to be bought by Dell or HP.

    Focussing on their hardware, whether it's the iMac or iPhone, is definitely missing the point. This guy definitely gets it.

    One thing that I would like to see more of is details of the ad-hoc licensing. My google-fu is failing me there.
  • by xxxJonBoyxxx (565205) on Wednesday June 11 2008, @09:37AM (#23747511)
    Apple's grand strategy is the same as any highly successful tech company: lock-in based on a solid platform. e.g., Microsoft: proprietary OS platform with integrated business apps; Apple: proprietary hardware and music store with integrated components; Cisco, proprietary hardware overlaid with integrated interface, etc.

    The real strength is the iPhone 2.0 software
    Nah...as a developer I really don't give two hoots about this unless it's something I can use cross-platform. The iPhone is such a small player in the cell phone market that I'd rather just handle it through optimized web sites and web services than building some localized app that will break with iPhone 3.0 software.
    • by UnknowingFool (672806) on Wednesday June 11 2008, @09:50AM (#23747735)

      I don't have the skills to be developer and maybe I'm don't know something you know but here is what I see: If I can develop an application for the iPhone, I can be an independent developer without having to go through anyone but Apple. Millions of users can buy my app easily. I don't have to worry about maintaining an infrastructure for a yearly $99 license. If I charge $10, I get to keep $7. If 14 people in the world buy it, I've broken even. If 10,000 people buy my app, I've made $70,000. That is why I think a lot of people are interested: the potential of it.

      • by mrchaotica (681592) * on Wednesday June 11 2008, @10:07AM (#23748043)

        If I can develop an application for the iPhone, I can be an independent developer without having to go through anyone but Apple.

        And if you're a PC developer, then you can be independent without having to go through anyone full stop. It's a crying shame, and a testament to the egregious and undue influence the telecom industry has over our government, that the cell phone market isn't like that too. This kind of shit -- that is, requiring apps to have the "blessing" of the device manufacturer or service provider to work -- ought to be illegal!

        • I think the point he's trying to make is that he doesn't have to worry about any infrastructure. He doesn't need a hosting account, he doesn't have to create a license scheme, he doesn't have to worry that if he gets popular his server goes down. All he has to do is pay Apple the $99 and he's good to go. That actually seems like it might be worth the tradeoff of having to go through Apple.
          • by mrchaotica (681592) * on Wednesday June 11 2008, @12:54PM (#23751311)

            See, here's the thing: there's a huge fucking difference between having this service be available, and having it be mandatory. Having it available is good; I agree that it would be very convenient for small proprietary developers. Having it mandatory is bad, because it locks out Free Software and hobbyists.

      • by xxxJonBoyxxx (565205) on Wednesday June 11 2008, @10:10AM (#23748095)

        If I charge $10, I get to keep $7. If 14 people in the world buy it, I've broken even.
        Yikes - yes, let's keep you away from the business side of the house.

        You forgot to include the value of your time to develop the application, any time it might take to market it (e.g., even if it's just posting to Slashdot), any support costs, taxes, etc. Also, if 10K people might buy your app for their iPhone, there might be 100K people who might buy it if had a wider cell phone base, or 1000K people who might buy it if it was available for PCs, etc., so you might be chasing a tiny "profit pool" anyway if you only target the iPhone.

        Microsoft has a similar model going with MSDN and lesser licenses and so do thousands of other vendors with a proprietary platform and a paid SDK/API/dev environment.

        The $99 is there basically to protect Apple from the total time-wasters; Apple would otherwise give this away free so they can get developers, developers, developers.

  • by SilentTristero (99253) on Wednesday June 11 2008, @09:39AM (#23747539)
    From TFA:

    Still, neither of the iPhone DRM licenses enables the collaborative development that typifies open source projects. So Apple created a new "ad hoc" license that allows developers private distribution of iPhone executables to up to 100 registered handsets. Groups of coders can share work in progress binaries via e-mail or source code control.

    However, even the ad hoc license is not the wide-open solution that the open source community ultimately desires. An iPhone user should be able to opt into installing and running unsigned applications, a capability offered by all competing mobile platforms.
    This is the showstopper for me. A smartphone without a real freeware ecosystem will never truly thrive, for the same reasons that that open source development and commercial s/w development drive each other on standard platforms.
    • by UnknowingFool (672806) on Wednesday June 11 2008, @10:12AM (#23748155)

      This is the showstopper for me. A smartphone without a real freeware ecosystem will never truly thrive, for the same reasons that that open source development and commercial s/w development drive each other on standard platforms.

      From a geek's standpoint, you don't want a smartphone without open source options. For an average consumer, do they really care? They just want things to work. When the iPod came out there was a lot of griping about technically inferior the iPod was, and that it would never flourish. Hundreds of millions of iPods later, I would say that it's been a success. Really, my grandma didn't/doesn't care that the iPod can't play ogg-vorbis. All she knows is that when she puts her new CD into her computer in iTunes and then plugs in her iPod, she gets her music. If she got an iPhone she'd only care about getting on eBay to see if she won that cute figurine. She doesn't need to see the source code.

  • by deanston (1252868) on Wednesday June 11 2008, @09:45AM (#23747641)
    Sure it's the software, but it's also the whole ecosystem, which Jobs likes to control to deliver a finer experience. Sure Google can offer so much more, but if somebody put Android on a crappy hardware with bad programming so it's experience sucks there's nothing Google can do about it. And who's going to install Adobe AIR on their WinMo or BB? Now Apple has basically become the first to hand you the whole cloud computing experience on a mobile phone.
  • by G4from128k (686170) on Wednesday June 11 2008, @09:45AM (#23747645)
    I suspect that part of Apple's restrictive software distribution strategy is to avoid malware and crapware from creeping into the iPhone ecosystem. It's something like a walled garden or customs & border protection model for software distribution. Although I'm sure that enterprising criminals will find ways to break into the iPhone, Apple's approach does raise barriers to drive-by downloads, worms, trojans, and socially-engineered installations of malware.

    Time will tell whether restricting software distribution for the iPhone is a net positive or negative in either creating a stable, easy-to-use, secure environment for mobile computing or in stifling development for a subset of developers.
  • Question (Score:4, Interesting)

    by Nom du Keyboard (633989) on Wednesday June 11 2008, @10:28AM (#23748409)
    Will the iPhone eventually kill the iPod? If you're going to carry a phone and an MP3 player anyway, won't you want to combine them? Especially since Apple is ripping the iTouch people for extra dosh on every upgrade.
    • Re: (Score:3, Informative)

      If it is a deal breaker for you, you can buy an unlocked one from O2 and have it shipped to the US, but it will cost you a lot more. Even if you got one on the T-Mobile network, I would suspect that the network connectivity features won't work that well. I guess the only solution then is to move to Canada. :P
      • Re: (Score:3, Insightful)

        As an example, you could say the same exact thing about all of the people who are buying Blackberries because they're trendy. Most of these folks don't connect them to a corporate BIS. They're probably locked in to a contract and don't get use out of the expensive Blackberry data plans.
      • Re:Strategy? (Score:5, Insightful)

        by The End Of Days (1243248) on Wednesday June 11 2008, @10:05AM (#23747999)
        I guess you missed the part where nearly 85% of iPhone users regularly use the web [wired.com] from their phone.
        • Re:Strategy? (Score:5, Interesting)

          by porcupine8 (816071) on Wednesday June 11 2008, @10:20AM (#23748305) Journal
          Yeah, I've actually been surprised - every single person I've known with an iPhone, I've seen using its non-phone features. Getting directions via Google maps, using Twitter, using the calendar, whatever. Usually you do see people paying way too much and then only using the most basic features, but people seem to actually be using iPhone as more than a standard phone.
      • Re:Strategy? (Score:5, Insightful)

        by davecrist (711182) on Wednesday June 11 2008, @11:27AM (#23749587) Homepage

        The iPhone for the vast majority of people buying it is about having the latest coolest toy.
        I am sick and tired of reading/hearing this bullshit.

        The iPhone is my 6th cell phone and the first that is an honest pleasure to use and powerful enough to accomplish more than playing 10 second ring tones. The iPhone literally represents the FIRST TIME I have been able to have a good phone, my iPod, email, calendar, contacts, maps, camera, web, etc in a single device that seamlessly syncs to my Mac computer. Period.

        If you don't want to buy one, fine, but for me, having an iPhone is about having aall that stuff, and more, in a single device that elegantly works. The fact that it might look nice or 'cool' is merely icing.

        Usability and functionally are not 'playing with a cool toy.' Getting things/work done in an intuitive way on your phone is still getting things/work done. Whether or not it was 'cool' or even fun to do it shouldn't take away from the fact that it was accomplished.

        I am at a loss to understand why it is so hard for people to understand that futzing with poor UI is not fun for 99% of the people who use computers. The average user hates 'tinkering with their' tools (har!). They just want to USE them to Get Stuff Done. For you, perhaps menu-*-9-5-1-4-2 might be a fast way to access your pictures on your phone but for most people, myself included, it sucks way more than swipe-tap-tap-swipe.

    • by 99BottlesOfBeerInMyF (813746) on Wednesday June 11 2008, @11:59AM (#23750199)

      Very simple. Make stuff that looks a certain way on the basis that you are appealing to the fact that some people are prepared to pay for exclusivity, rather than functionality, first.

      I disagree. There are dozens of phones out that look very similar to the iPhone, by intention. Nah, Apple's strategy with the iPhone is the same one they used with the iPod. Enter a market with a product that is not cheaper or more featureful than the competition, but usability test the heck out of it, including the surrounding services and software. Provide only the features that work really, really well and easily. For the most part, people buy and use iPhones because a lot of the features present on other smartphones are just too hard to use for the average person. They're fine for geeks, but just not there for normal people. This explains why iPhone users actually use the features of their phones more often than users of competing phones. Is the iPhone the only one that can look up your location on a map and then find the closest sushi place and it's phone number? Nope. If it was my father using it, though, I'd sure rather he had an iPhone so he could do it in less than ten minutes and didn't have to ask me questions.

      Basically, it is the same reason the Wii is selling so well, they expanded an existing market by making it more suited to the masses.