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Demiforce Releases "Trism", New Game for iPhone, iPod Touch
Posted by
ScuttleMonkey
on Sat Mar 01, 2008 02:02 PM
from the simple-distractions-sometimes-the-best dept.
from the simple-distractions-sometimes-the-best dept.
Game Set Watch is showcasing an interesting homebrew game called Trism from semi-pro developer Demiforce. The new game is designed to take advantage of the accelerometer in the iPhone and iPod Touch. While making use of this feature isn't new, this game certainly is pretty high on the simplicity and neat-factor scales. In addition to details about the game the site is also featuring a short interview with the developer.
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Ho hum (Score:3, Funny)
Re:Ho hum (Score:5, Insightful)
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So much for innovation. Let's show the prior art (tilt sensor games, anyone?)
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"Remember, its game play has been patented too by the author, as he mentions @2:25 in the interview."
He says in the video that he's applied for a patent -doesn't mean he'll get it ...
Also, he says that one of the reasons he developed Trism is "I wanted a game I could play with one hand."
I think fapping [urbandictionary.com] and spank the monkey [urbandictionary.com] choke the chicken [urbandictionary.com] already have that covered.
I wonder (Score:2, Troll)
Re:I wonder (Score:4, Insightful)
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Re:I wonder (Score:4, Informative)
He's going to wait until the SDK becomes available and then sell it via iTunes, which is how most people are thinking Apple is going to 'release' 3rd party apps.
Parent
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apple may sell it a $7.99 but only give him $1-$2 and keep the rest. They may also may try to force you pay for any app. So people may still have to hack there phones to get the free apps.
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iPhone could be a great innovative game platform (Score:5, Interesting)
I just hope the SDK Apple is introducing next thursday is reasonably complete and uncrippled.
Nintendo's Wii and DS have proved that unconventional control systems and innovative casual games can provide a lot of fun, and make a lot of money. By taking the next step down that road, Apple has the opportunity to finally make it big in gaming (after neglecting, and being neglected by, that market for years and years). It would be a real shame if they dropped the ball.
Re:iPhone could be a great innovative game (Score:2, Insightful)
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Re:iPhone could be a great innovative game platfor (Score:2, Insightful)
Re:iPhone could be a great innovative game platfor (Score:2)
If you want to get a game out as well, better be quick - there are only a few sensors left that are still unencumbered by patents...
It already is - check out iPhysics (Score:2)
http://iphysics.r4m0n.net/index.php?title=Main_Page [r4m0n.net]
Also, do a search on YouTube for iPhysics to see videos of it in action. Some of the videos are showing the 'sandbox' which is just to try out the physics engine without gameplay - so don't just watch them and say 'huh? whats the point?' Look for ones with a red square and a blue circle. These are game levels, and the point here is to move the bl
Waitasec.. (Score:3, Informative)
If it is.. Damn
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The game is NOT released yet (Score:5, Informative)
I wonder.. (Score:2)
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Patented game design? (Score:4, Interesting)
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Had he not patented it, the technique would have been easily mimicked by Adobe and sold as a Premiere plugin. Then the technique would show up all over the place and get over-exposed. Bob's patent ensures that it will appear only in limited use (Charles Schwab comme
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And then it'd be dropped for the next shiny thing. Or it would prove itself something more than a novelty and get applied in ever more creative ways. Either way, as the
The lack of a patent on putting ink to paper has not seemed to have limited its significance or th
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Discouraged - if nothing else, such a move also stops other independent developers being able to write code that might infringe on the patent.
And anyone who's done any game development should know that ideas are cheap. It reminds me of when people post on forums like Gamedev sa
Prior art available in a CrackerJack box ... (Score:2)
Those little plastic games that came free in CrackerJacks boxes where you try to get all the balls to sit in holes at the same time, or get all the rings on the central peg - both one-handed games controlled by physically shaking/moving the game.
Then there's smaller knock-offs of labyrinth [officeplayground.com].
news that matters? (Score:3, Funny)
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Dude! You stole my game (Score:2)
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Anyway I looked more closely. And even though his triangles look like my triangles, his solution for the puzzle is solid blocks, when mine were:
V.V
Or vice versa. I really should port the game to flash and put it on Kongregate or something. I guess being lazy, everyone of your ideas will be used up eventually.
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Tagged !gijane (Score:2)
Slashvertisement (Score:5, Insightful)
Parent
If this was a free game (Score:2)
It's nerd worthy, if for no other reason than it will be sucking thousands/millions of man-hours of productivity out of techies in the near future. It is also looking to be the first independent game to make mega-dollars through the iPhone's SDK.
He is a regular joe, not some corporate goon. It has been 25+ years since you could spend a week power-
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Can you guess what an SND is?
Hint: the N is for "news"
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Agreed. I'm sure it's a great game, but I don't recall game announcements ever making Slashdot front page, except for perhaps major titles. I mean, I could understand if Duke Nukem Forever had been released...