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Posted by Soulskill on Friday November 20, @07:52PM
from the hey-some-people-can't-afford-that-99-cents dept.
An anonymous reader writes "Many game developers don't think of the iPhone as being a system which has extensive game piracy. But recent comments by developers and analysts have shown otherwise, and Gamasutra speaks to multiple parties to evaluate the size of the problem and whether there's anything that can be done about it. Quoting: 'Greg Yardley confirms that getting ripped off by pirates is the rule rather than the exception. Yardley is co-founder and CEO of Manhattan-based Pinch Media, a company that provides analytic software for iPhone games. ... "What we've determined is that over 60% of iPhone applications have definitively been pirated based on our checks," he reveals, "and the number is probably higher than that." While it's impossible to estimate how much money developers are losing, it involves more than the price of the game, he says. "What developers lose is not necessarily the sale," he explains, "because I don't believe pirates would have bought the game if they hadn't stolen it. But when there is a back-end infrastructure associated with a game, that is an ongoing incremental cost that becomes a straight loss for the developer."'"
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Posted by kdawson on Friday November 20, @04:50PM
from the you're-a-brick dept.
CWmike writes "iPhone owners charging Apple and AT&T with breaking antitrust laws asked a federal judge this week to force Apple to hand over the iPhone source code, court documents show. The lawsuit, which was filed in October 2007, accuses Apple and AT&T of violating antitrust laws, including the Sherman Act, by agreeing to a multi-year deal that locks US iPhone owners into using the mobile carrier. On Wednesday, the plaintiffs asked US District Court Judge James Ware to compel Apple to produce the source code for the iPhone 1.1.1 software, an update that Apple issued in September 2007. The update crippled iPhones that had been unlocked, or 'jailbroken,' so that they could be used with mobile providers other than AT&T. The iPhone 1.1.1 'bricked' those first-generation iPhones that had been hacked, rendering them useless and wiping all personal data from the device. The plaintiffs say that the source code is necessary to determine whether all iPhones were given the same 1.1.1 update, and whether it was designed to brick all or just some hacked iPhones."
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Posted by kdawson on Friday November 20, @03:31PM
from the scylla-meet-charybdis dept.
eldavojohn writes "If you think the iPhone app store is the only mobile game store suffering an exodus, some game publishers claim Android's app store isn't much better, for a different reason — it doesn't generate much revenue. In fact, French game developer Gameloft (which owes 13% of its profits to iPhone game sales), said, 'We have significantly cut our investment in Android platform, just like... many others. It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue. We are selling 400 times more games on iPhone than on Android.' So the trade-off seems to be more sales but an annoying approval process, versus a lack of sales promotions and no annoyance around approval. It seems that those in it for money will opt for iPhone, and those in it for distribution will opt for Android. Or maybe someone will get it right one of these days?"
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Posted by kdawson on Friday November 20, @01:32PM
from the get-what-you-pay-for-sometimes dept.
Barence writes "Netbooks are more likely to fail within the first year than their more expensive laptop brethren, according to new research. SquareTrade, an independent US warranty provider, analyzed the failure rates of more than 30,000 laptops covered by its own warranties. It found that 5.8% of netbooks malfunctioned within the first year, compared to 4.7% for regular laptops and 4.2% for premium laptops costing more than $1,000. The research also raises question marks over the legendary reliability of Macs. Three PC manufacturers — Asus, Toshiba, and Sony — boasted better reliability rates than Apple. Macs have a 17.4% malfunction rate over three years, compared to market-leader Asus, which has a 15.6% failure rate. HP was the worst of the nine PC vendors listed, with a malfunction rate of 25.6% over three years."
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Posted by timothy on Wednesday November 18, @02:59PM
from the each-droid-has-a-moth-enclosed dept.
itwbennett writes "Pity the poor engineer who had to find this one. One of the more interesting of the handful of bugs that have appeared since the launch of Verizon's Droid smartphone has to do with the on-board camera's auto-focus. Apparently it just didn't work. And then suddenly it did. Naturally, this off-again, on-again made the theories fly. But the real reason for the bug was revealed in a comment on an Engadget post by someone claiming to be Google engineer Dan Morrill: 'There's a rounding-error bug in the camera driver's autofocus routine (which uses a timestamp) that causes autofocus to behave poorly on a 24.5-day cycle,' said Morrill. 'That is, it'll work for 24.5 days, then have poor performance for 24.5 days, then work again. The 17th is the start of a new 'works correctly' cycle, so the devices will be fine for a while. A permanent fix is in the works.'"
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Posted by kdawson on Tuesday November 17, @08:35PM
from the fine-price-point dept.
VC Bill Gurley has up an insightful piece on the strategy behind Google's releasing turn-by-turn mapping for free. He calls it the "Less Than Free" business model, and it is beyond disruptive. On the day that Google announced its new service, the stock in the two companies that had controlled the market for map data, Garmin and TomTom, dropped by 16% and 21%, respectively. (Those companies had bought Google's erstwhile map-data suppliers, Tele Atlas and NavTeq, in 2007.) "When I asked a mobile industry veteran why carriers were so willing to dance with Google, a company they once feared, he suggested that Google was the 'lesser of two evils.' With Blackberry and iPhone grabbing more and more subs, the carriers were losing control of the customer UI... With Android, carriers could re-claim their customer 'deck.' Additionally, because Google has created an open source version of Android, carriers believe they have an 'out' if they part ways with Google in the future. I then asked my friend, 'So why would they ever use the Google (non open source) license version?' ... Here was the big punch line — because Google will give you ad splits on search if you use that version! That's right; Google will pay you to use their mobile OS. I like to call this the 'less than free' business model. This is a remarkable card to play. Because of its dominance in search, Google has ad rates that blow away the competition. To compete at an equally 'less than free' price point, Symbian or Windows Mobile would need to subsidize." Gurley speculates that the company may broaden "less than free" to include the Google Chrome OS.
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Posted by timothy on Tuesday November 17, @12:00PM
from the but-can-it-run-slashdot dept.
CNETNate writes "Do Opera Mobile, Skyfire, or Mozilla's Fennec have the power to take down the BlackBerry browser, IE on Windows Mobile, or Safari on the iPhone? This lengthy test aimed to find out. Speed, Acid3 compliance, JavaScript rendering capabilities, and general subjective usability were all tested and reviewed. So were Opera Mini and the default Symbian browser, but these two were unable to complete some of the tests and benchmarks."
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Posted by Soulskill on Saturday November 14, @12:02AM
from the also-accused-of-flip-flopping dept.
Hugh Pickens writes "Stephen Williams reports in the NY Times that the app recreating some of the Commodore's seminal retro games, including Le Mans, Dragons Den and Jupiter Lander, has been re-issued after being pulled in September. The app features SID sound emulation, auto-save to continue where you left off, and a realistic joystick with a beautifully crafted C64 keyboard. Apple originally rejected the program for violating the SDK agreement, which dictates that 'no interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple's Published APIs and built-in interpreter(s).' After disabling the controversial feature, Apple published the app in September, but days later it was pulled and the developer was asked to remove, rather than just disable, the BASIC interpreter from the program, which would have allowed unscrupulous users to run unlicensed, emulated code on the iPhone or iPod Touch. 'The road was bumpy, but we remained persistent and made the changes Apple was looking for. Ultimately, BASIC has been removed for this release; however, we hope that working with Apple further will allow us to re-enable it,' the company wrote on its blog."
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Posted by ScuttleMonkey on Friday November 13, @01:48PM
from the i-lost-my-keyboard-now-what dept.
angry tapir writes with news of Fujitsu's new phone which is taking the sliding phone keyboard a step further by allowing it to detach completely. "The F-04B was announced as part of NTT DoCoMo's new line-up and is scheduled to hit Japanese shelves in March or April next year. At first glance it looks like a conventional slider cell phone: grab onto the bottom of the phone and a numeric keypad slides out. But decouple a catch and the entire back half of the phone can be pulled off."
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Posted by timothy on Thursday November 12, @04:27PM
from the infuriating-design dept.
An anonymous reader writes "If you buy a smartphone through Verizon, be prepared for an increase in the early termination fee. Verizon is doubling the phone-subsidy to $350. What's more, is that Verizon also actively charges customers for accidental data transmissions of as little as 0.02kb. 'They configure the phones to have multiple easily hit keystrokes to launch 'Get it now' or 'Mobile Web'—usually a single key like an arrow key. [...] The instant you call the function, they charge you the data fee. We cancel these unintended requests as fast as we can hit the End key, but it doesn't matter; they've told me that ANY data--even one kilobyte--is billed as 1MB. The damage is done.'"
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