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IOS

iPhone 4S's Siri Is a Bandwidth Guzzler 54

Posted by timothy
from the at-least-data-is-free dept.
Frankie70 writes "'Siri's dirty little secret is that she's a bandwidth guzzler, the digital equivalent of a 10-miles-per-gallon Hummer H1.' A study by Arieso shows that users of the iPhone 4S demand three times as much data as iPhone 3G users and twice as much as iPhone 4 users, who were identified as the most demanding in a 2010 study. 'In all, Arieso says that the Siri-equipped iPhone 4S "appears to unleash data consumption behaviors that have no precedent."'"
AT&T

AT&T Threatening To Raise Rates After Merger Failure 238

Posted by Soulskill
from the passing-the-savings-on-to-you dept.
An anonymous reader writes "In the quarterly earnings call following the defeat of his attempted acquisition of T-Mobile, AT&T's CEO Randall Stephenson was quick to lash out at the FCC, claiming that because his company was unable to acquire more spectrum to handle the explosion of mobile data users, AT&T would be forced to raise prices and take additional action against the highest data users. PCMag looked into the other side of the story, finding that 'The FCC spokesman ... pointed out that the FCC has approved more than 150 commercial mobile transaction applications in the past year and more than 300 in the past two years, "facts [that] were completely ignored in the [AT&T] conference call," he said.'"
Nintendo

Iwata Confirms Nintendo Network, New Wii U Controller Functions 106

Posted by Soulskill
from the get-us-some-of-those-networks-everyone-likes dept.
New submitter DeanCubed writes "In a Nintendo investor meeting, CEO Satoru Iwata confirmed a new Nintendo Network for the company's 3DS and upcoming Wii U game systems. This includes multiple user accounts per console (not tied to hardware, a first for Nintendo) and digitally distributed retail software releases for their online store. Iwata also noted that the Wii U's tablet controller will feature NFC (Near Field Communication) functionality, allowing the ability to use figurines and cards to input visual data to the console. They are hoping to use this to make micro-transactions for paid DLC easier."
Networking

1st 'Super Wi-Fi' Net Goes Live In North Carolina 58

Posted by samzenpus
from the greased-lightning dept.
alphadogg writes "Lucky residents of Wilmington, N.C., will be the first in the nation to have access to a 'Super Wi-Fi' network. Officials from New Hanover County, N.C., announced Thursday that they had become the first in the United States to deploy a mobile data network on so-called 'white spaces' spectrum that the FCC first authorized for unlicensed use in 2008."
Software

Yahoo's Project To Disrupt Mobile Publishing 120

Posted by timothy
from the giving-you-the-once-over dept.
waderoush writes "Right now, content publishers who want to reach readers through dedicated mobile apps have to hire a separate engineering team to build each app — one for iOS (based on Objective-C), another for Android (Java), a third for Windows Phone (C#), etc. Yahoo's Platform Technology Group is working on an alternative: a set of JavaScript and HTML-based tools that would handle core UI and data-management tasks inside mobile apps for any operating system, moving developers closer to the nirvana of 'write once, run everywhere.' The tools are gradually being open-sourced — starting with Mojito, a framework for running hybrid server/browser module-widgets ('mojits') — and Yahoo is showing off what they can do in the form of Livestand, the news reader app it released for the iPad in November. In his first extensive public interview about Mojito and the larger 'Cocktails' project, Bruno Fernandez-Ruiz, chief architect at Yahoo's Platform Technology Group, explains how the tools work and why the company is sharing them."
Iphone

Zynga Accused of Cloning Hit Indie iPhone Game Tiny Tower 239

Posted by samzenpus
from the we-did-it-first dept.
FrankPoole writes "Indie iPhone game developer Nimblebit is accusing social games giant Zynga of ripping off its popular mobile title Tiny Tower. Nimblebit's Ian Marsh got word out about the similarities between Dream Heights and Tiny Tower with an image that's still making the Twitter rounds. The image is made up of screenshots showing how Dream Heights' interface and gameplay mechanics appear strikingly similar to Tiny Tower's."
HP

HP To Open Source WebOS 137

Posted by samzenpus
from the get-it-while-it's-hot dept.
First time accepted submitter pscottdv writes "This year the artists formerly known as Palm had quite a rough few months with HP dumping the hardware side of their own webOS mobile computing platform – their most recent move, having been announced just last month, is live today: open sourced webOS for all. While the actual main product which will be known as Open webOS 1.0 will not be released until September, they've already got the Enyo piece of the pie available today."
Businesses

Apple Announces Most Profitable Quarter in History 755

Posted by Unknown Lamer
from the that's-a-lot-of-zeros dept.
zacharye writes with an except from an article over at BGR about Apple's quarterly results: "'Disappointing' though it may have been to some, the iPhone 4S propelled what is now confirmed to have been the most profitable quarter any technology company has ever recorded. Apple on Wednesday reported record earnings for the December quarter, revealing a profit of $13.06 billion on revenue that surpassed $46 billion. Among technology companies, Apple's fiscal first quarter represents the most profitable quarter ever recorded. Only one U.S. company has ever posted a more profitable quarter — Exxon managed a profit of $14.8 billion in the third quarter of 2008 — and the driving force behind Apple's record-setting performance was quite clearly the iPhone."
Australia

Fighting Rogue Access Points At linux.conf.au 80

Posted by timothy
from the your-boy-zoolander's-on-the-move dept.
An anonymous reader writes "Last week's linux.conf.au saw the return of the rogue access points. These are Wi-Fi access points which bear the same SSID as official conference hotspots. Often it might be a simple mistake, but sometimes it's more nefarious. To combat the attacks this year, conference organisers installed a Linux-based Wi-Fi 'intrusion prevention and detection system' supplied by sponsor Xirrius." At most conferences I've been to, I'd be grateful just to be able to get on any access point.
Cellphones

AT&T Caps Netflix Streaming Costs At $68K/Yr 429

Posted by timothy
from the for-a-hamburger-today dept.
theodp writes "What would you say if you went to join a gym and were told that it could cost you anywhere from $360 a year to $68,000 a year for the exact same usage? Don't be ridiculous, right? Well, that's really not so different from what the potential costs of streaming video on an AT&T smartphone are. According to AT&T's Data Usage Calculator, 1,440 minutes worth of streaming video consumes 2.81GB, which — if you manage to keep Netflix fired up all day and night — would result in a $360 annual bill under the grandfathered $30-monthly-unlimited-data plan, or $68,376 under the new $20-monthly-300MB plan. Still, that didn't stop a spokesman from characterizing the new AT&T data plans as 'a great value' for customers."
Books

Apple Nets 350K Textbook Downloads In 3 Days 375

Posted by Soulskill
from the but-what-do-we-leave-on-the-teacher's-desk dept.
redletterdave writes "On Jan. 19, Apple introduced iBooks 2, its digital solution to the physical textbook. In the first three days of release, users have downloaded more than 350,000 e-textbooks from the new platform, and more than 90,000 users have downloaded the authoring tool to make those e-textbooks, called iBooks Author. It makes sense that Apple's iBooks 2 platform is taking off in such a short period of time; there is very little merit to the physical textbook, and the education industry has been waiting for a viable solution like this for some time. Physical textbooks lack portability, durability, accessibility, consistent quality, interactivity and searchability, and they're not environmentally friendly."
AT&T

How Much LTE Spectrum Do Big Carriers Have? 99

Posted by samzenpus
from the piece-of-the-pie dept.
alphadogg writes "The top U.S. carriers over the past year have stepped up their efforts to grab more spectrum for 4G wireless data services needed to accommodate a seemingly insatiable and exploding population of iPhone, iPad and other mobile device users. Here's a look at where Verizon, AT&T and others are at on the spectrum acquisition front and what they'll need in the future to deliver ubiquitous 4G service across the United States as mobile users seek to view and exchange more video and other bandwidth-hogging content."
Businesses

How the US Lost Out On iPhone Work 1296

Posted by Soulskill
from the we're-high-maintenance dept.
Hugh Pickens writes "Not long ago, Apple boasted that its products were made in America. Today, almost all of the 70 million iPhones, 30 million iPads and 59 million other products Apple sold last year are manufactured overseas. 'It isn't just that workers are cheaper abroad,' write Charles Duhig and Keith Bradsher. 'Rather, Apple's executives believe the vast scale of overseas factories as well as the flexibility, diligence and industrial skills of foreign workers have outpaced their American counterparts so much that "Made in the U.S.A." is no longer a viable option for most Apple products.' Apple executives say that going overseas, at this point, is their only option and recount the time Apple redesigned the iPhone's screen at the last minute, forcing an assembly line overhaul. A foreman immediately roused 8,000 workers inside the company's dormitories, and then each employee was given a biscuit and a cup of tea, guided to a workstation and within half an hour started a 12-hour shift fitting glass screens into beveled frames. Within 96 hours, the plant was producing over 10,000 iPhones a day. 'The speed and flexibility is breathtaking,' says one Apple executive. 'There's no American plant that can match that.' Apple's success has benefited the U.S. economy by empowering entrepreneurs and creating jobs at companies like cellular providers and businesses shipping Apple products. But ultimately, Apple executives say curing unemployment is not Apple's job. 'We don't have an obligation to solve America's problems. Our only obligation is making the best product possible.'"

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